THE MORTUARTY The Dustmen’s headquarters is a collection of windowless vaults that rise like a giant’s mausoleum above the surrounding shacks. They’re all dark, catacombed, vaulted, and chambered halls filled with sods living on the lives of others. Grim traffic trundles down the silent lanes to its doors - creaking wagons of the dead, driven by the skullfaced, their eyes hollow, their cheeks sunken from the years of their ashen work. The bodies pass through the doors and then beyond. Behind the doors of the Mortuary is one of the largest concentrations of portals in Sigil. There’s doorways to everywhere, or at least one to every plane, including the Prime Material and most of its worlds. There, the Dustmen and their undead assistants send the city’s corpses to other worlds where they belong. As mentioned, the other sides of these portals open into places made especially for the dead, so any cutter who decides to use one of them might end up stepping right into a crematorium or some other place where he’ll be lost for certain. Long story made short: These portals are not for getting around the multiverse, berk. The streets around the Mortuary are the province of the unclean, those in Sigil who’ll do the jobs nobody else will touch: collecting the dead, butchering meat, nursing the diseased, anything objectionable to others. Some are proud of their victory over superstition, while others have been broken by the scorn of those they work for. They lead desperate lives in their shanties and shacks, isolated from each other as much as the rest of the world. There are few taverns, inns, or shops around the Mortuary. It’s not a place for thriving businesses, but that doesn’t mean there aren’t any services an adventurer needs here. The outcasts’ll almost always open their cases to strangers, for both jink and company. It won’t be warm and there’s precious few smiles, but a cutter can get what he needs.