- Let's start to work to undermine our religion. Or to use it. We KNOW it's a hoax. So might as well either remove it so we do not have to contend with priests and angry devouts, or use it for fanaticism to promote our escape and knowledge. But either way, I'd say undermine it. We went religious with the obsidian embers, and we SAW how much good that did.
These priests are pathetic buffons
I agree, they are rather useless, but comparing them to Italian goalkeepers seems a bit harsh.
the only problem is that they are no longer us because we goofed on the last decision
You hit the nail on the head, agree with everything you said. This is my position and vote. Let's focus on the war and not undermine the foundation our society is built upon.Shouldn't we secure the front we have before opening up another potential one? Just because we have information doesn't mean we have to act on it immediately. Right now the western tunnels, while interesting, are sealed off and are of no concern to the population. The religion, while based on lies and deceit, works well enough for the majority of the population. Undermining it will take time, and could lead to internal conflict and rebellion and further instability. Its all good to be metagamy athiest-types on a messageboard and happy to expose it, but we're playing the role to be ruler of a group of people and entrusted with their care, ruining the way of life in a matter of weeks may not be beneficial.
We should make sure that any changes to the religion are slow and steady, but probably done before we send the next lot of old people to their deaths (as I think that would be hard to stomach)
With all that in mind I would suggest: Keep the current mission going for another couple of weeks, primarily to secure passages/find a way to fortify the city against attacks. If we find more information or able to solve the problem once and for all, great. Meanwhile, work with the Priest on a plan to convince the populace that sending a exploratory missions to the western tunnels would be beneficial to all. Doing this with the priest means it can be couched in visions and portents, while still breaking down one of the tenants of the religion. Once the battle for minds has been won, then go forth and explore, but not with our rear flank totally exposed to mutants.
We didn't goof the last decision, it was the one before it. The one where weagreeddecided to give the gem back to the Wielder.
Shouldn't we secure the front we have before opening up another potential one? Just because we have information doesn't mean we have to act on it immediately. Right now the western tunnels, while interesting, are sealed off and are of no concern to the population. The religion, while based on lies and deceit, works well enough for the majority of the population. Undermining it will take time, and could lead to internal conflict and rebellion and further instability. Its all good to be metagamy athiest-types on a messageboard and happy to expose it, but we're playing the role to be ruler of a group of people and entrusted with their care, ruining the way of life in a matter of weeks may not be beneficial.
We should make sure that any changes to the religion are slow and steady, but probably done before we send the next lot of old people to their deaths (as I think that would be hard to stomach)
With all that in mind I would suggest: Keep the current mission going for another couple of weeks, primarily to secure passages/find a way to fortify the city against attacks. If we find more information or able to solve the problem once and for all, great. Meanwhile, work with the Priest on a plan to convince the populace that sending a exploratory missions to the western tunnels would be beneficial to all. Doing this with the priest means it can be couched in visions and portents, while still breaking down one of the tenants of the religion. Once the battle for minds has been won, then go forth and explore, but not with our rear flank totally exposed to mutants.
Shouldn't we secure the front we have before opening up another potential one? Just because we have information doesn't mean we have to act on it immediately. Right now the western tunnels, while interesting, are sealed off and are of no concern to the population. The religion, while based on lies and deceit, works well enough for the majority of the population. Undermining it will take time, and could lead to internal conflict and rebellion and further instability. Its all good to be metagamy athiest-types on a messageboard and happy to expose it, but we're playing the role to be ruler of a group of people and entrusted with their care, ruining the way of life in a matter of weeks may not be beneficial.
We should make sure that any changes to the religion are slow and steady, but probably done before we send the next lot of old people to their deaths (as I think that would be hard to stomach)
With all that in mind I would suggest: Keep the current mission going for another couple of weeks, primarily to secure passages/find a way to fortify the city against attacks. If we find more information or able to solve the problem once and for all, great. Meanwhile, work with the Priest on a plan to convince the populace that sending a exploratory missions to the western tunnels would be beneficial to all. Doing this with the priest means it can be couched in visions and portents, while still breaking down one of the tenants of the religion. Once the battle for minds has been won, then go forth and explore, but not with our rear flank totally exposed to mutants.
We didn't goof the last decision, it was the one before it. The one where weagreeddecided to give the gem back to the Wielder.
The last decision was pretty obviously goofed, unless you have another way to describe getting ourselves incinerated and the game ended. Even for the people who just wanted the Wielder out entirely, I still can't understand why they thought that having all the old authority incinerated on the off chance of future revolts was a better way to resist the Wielder than surviving to plot another day.
Nobody guessed (or at least stated it out loud) that getting the council killed would be insta game over.
Nobody guessed (or at least stated it out loud) that getting the council killed would be insta game over.
But to be honest, I think Curufinwe was a bit tired of that timeline and wanted to progress things without 100 tech updates. And it would be almost impossible to write an engrossing LP as an all-powerful demonic tribe who go around crushing all opposition, being the underdog is often much more interesting in terms of C&C.
And besides we now have a new, interesting timeline so perhaps it's worked out ok in the end.
Though it'll be funny if the west tunnels and the east ones are the same system and we're just a pocket of humanity in the middle.you didn't read that Curufinwe.
A better question is if whatever was a huge threat XXXX years ago is still a threat? Even nuclear fallout would likely have gone away in 1k years.
+1 To this, but if we do run into Miriam I suspect she wont be friend of ours. Because we want everything she abandoned, besides she reminds me of Wielder.Shouldn't we secure the front we have before opening up another potential one? Just because we have information doesn't mean we have to act on it immediately. Right now the western tunnels, while interesting, are sealed off and are of no concern to the population. The religion, while based on lies and deceit, works well enough for the majority of the population. Undermining it will take time, and could lead to internal conflict and rebellion and further instability. Its all good to be metagamy athiest-types on a messageboard and happy to expose it, but we're playing the role to be ruler of a group of people and entrusted with their care, ruining the way of life in a matter of weeks may not be beneficial.
We should make sure that any changes to the religion are slow and steady, but probably done before we send the next lot of old people to their deaths (as I think that would be hard to stomach)
With all that in mind I would suggest: Keep the current mission going for another couple of weeks, primarily to secure passages/find a way to fortify the city against attacks. If we find more information or able to solve the problem once and for all, great. Meanwhile, work with the Priest on a plan to convince the populace that sending a exploratory missions to the western tunnels would be beneficial to all. Doing this with the priest means it can be couched in visions and portents, while still breaking down one of the tenants of the religion. Once the battle for minds has been won, then go forth and explore, but not with our rear flank totally exposed to mutants.
Miriam knows full well there's no food in those tunnels, so it was a death penalty.
We will always honour the sacrifices of the... **** ...Archons. Their deeds will be forever remembered, their supreme and last effort in hiding us from... **** .... may they find peace.'
We have been dealt a harsh hand, but the alternative was much worse. I just wish... ****'
Miriam was adamant in saying that we had to forget, or the temptation to go back to the surface would be too strong. A series of myths will be taught to our children forbidding us to even try it. I have no idea how she plans to enforce it.'
'****... found a young boy manifesting the Spark with a strength I haven't seen before. I can't teach him, but at least I can make sure he won't die because of it. I decided to take him under my wing and teach him all I can, to prepare him for government. He's a good lad, he'll... ****'
I have read the journal and must concur with Eldest Miriam's conclusions. I have never known her, but it's obvious she was a woman of great wisdom and strength of character. What she brought with her must never be uncovered. Nobody but me knows the truth.
'****.... and was named high priest. Of a religion based on death. It's horrible, but necessary. My first decree is to name the western tunnels as forbidden ground. Whatever Eldest Miriam brought with her must never be recovered.
This is not referring to the sealed corridors, but the Eastern corridors the elderly were sent to - ie: the ones we are currently exploring with our army. So the only thing we could find in the Eastern corridors, apart from enemies, is the entrance which was apparently hidden by Miriam. So going to her final resting place, the sealed tunnels, is our best hope of finding clues as to where the entrance is.Miriam knows full well there's no food in those tunnels, so it was a death penalty.
There is no food within the Sealed Corridors. One less reason to go in there.
This implies that they killed those who possessed 'The Spark'. It's clear that magic is a very volatile thing in this setting, perhaps they had to kill people with magical aptitude because those were the ones who initially caused the cataclysm.