Ok guys. 9 A, 11 B. B wins. The council will fight.
The councilors looked at each other. They could spot a few, very few men escaping camp while the Wielder waited for their answers. But most importantly, they could see that more than half the fighting men of the tribe were gathering around the water shamans in a battle line.
The councilors again looked at each other, then nodded. The eldest gave a sad smile, then turned to the Wielder: "No. We will not bow to you. Never. This is not what the tribe is. We were fools, yes. But we will not stay fools in this. We will kill you this time, we won't repeat our previous mistakes."
The Wielder seemed taken aback, then recovered his composure and growled: "Very well. If this is how it has to go down." He brought his arm forward, bringing the gem to bear: "You. You will be the first to die."
A column of fire erupted from the eldest's position. He didn't even have time to scream. It was too quick. Only charred remains marked the spot.
The Wielder then turned to his fire spirits. He said just one word: "Kill".
And kill they did. The spirits simply walked forward, grabbing whoever was not prostrating themselves on the ground, burning them to death in a fiery embrace.
The warband that was forming in the middle of the camp didn't last minutes. Their weapons were ineffective, their pleas for mercy unlistened to, their death meaningless. The twenty spirits just waded in the middle of their formation, grabbing, punching, dealing death mercilessly, mechanically, unfeeling.
The water shamans prayed to the water spirit, but their prayers went unanswered. They died a fiery, meaningless death, like everyone else who stood in the Wielder's path.
The Wielder waited in the back, only occasionally using his gem to burn would-be heroes that attempted to take his life.
Within the hour, the camp was a scene of devastation. Trembling, crying men and women laid, still prostrate, to the ground. In the middle of the settlement, a pile of charred corpse was the only testament to the heroic, but futile resistance of the council and the water shamans. More than a hundred had died.
The Wielder finally raised his arms and called out to the fire spirits: "Stop. It is done."
He walked forward, calling the tribe to him: "Do not be afraid, my children. Although horrifying, today's deeds were necessary. Our tribe harbored a terrible rot within. A rot that needed to be cleansed by holy fire. Now the cleansing is done. You, who are left, are the best, the brightest, the most dedicated to my vision. You will be rewarded, my children. We will embark on a path of righteous conquest. Our enemies will be as dust beneath our feet. We shall be... unstoppable. We... will conquer all – he shouted – in the name of the holy spirit of fire!"
The men and women, those who had chosen to side with the Wielder, took comfort in those words. First one, then a handful, then whole the crowd started chanting 'In the name of the holy spirit of fire!' in time with the Wielder's words.
The council last stand ends here. In death.
END OF ACT II: THE WIELDER REIGNS SUPREME.
Ok. After action report. Yes, you... er... lost. As in... died. I'm seriously perplexed here. You spent the last 10 updates following the path to give the Wielder back his power and start a warlike, conquering fire theocracy. Heck, you even gave him back his gem so he could come back at full power. And don't say it wasn't obvious, because it was, to the point I was afraid it was TOO obvious.
Then, when he gets back to camp full powered, with 20 fire elementals you can do absolutely crap about, you suddenly do a 180 degree and go William Wallace and Leeroy Jenkins combined and very effectively commit suicide. In game terms, you completely lost control of any choice regarding the tribe and, furthermore, your 'characters' (the council) are all dead.
So yep, game over. Nice run and all, but game over.
Now, I have a few options ahead of me. I can start a completely new LP (after a few days to lay down the groundwork) in a different setting. It will also lead to a new vote, in a new thread, to choose what kind of setting you'd like to see.
Or, we can stay in this one setting after a time jump and taking control of another group (further voting in the thread regarding where to go).
Either way, the Obsidian Embers are now officially NPCs.
First though, I'll leave this open for an 'history' update with my GM analysis of your choices so far and comments.