Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

On the shoulders of giants: a new multiple choices LP!

ScubaV

Prophet
Joined
Feb 20, 2011
Messages
1,022
Plant Research

Food: Right now we have zebra and sheep meat, milk, fish, and scavenged plants. Plant research can lead to primitive agriculture, giving us another, cheaper, reliable food source. (Don't forget, in terms of resource expenditure, meat is much more expensive than grains/vegetables). This will have a twofold effect: allowing us the food surplus for population growth (remember how the hunger of the bears proved a burden) and balancing our diet for health and longevity gains.

Medicine: Primitive herbal medicine will go a long way toward helping our population grow and maybe save a few hunters/warriors from dying to simple scrapes and cuts.

Population: See food and medicine. Safety in numbers right? That's partly why we chose militia over professional fighters. Not to mention more people gives us more manpower to do all the other things the tribe needs. Also, more people combined with more food equals more opportunity for labor specialization.

Culture: We're pretty barbaric, which is fine at this early stage. But plant research might lead to simple reed instruments, basket-weaving, or dyes.

Warfare: This would be a little farther out, but there are potential applications in poisons or reed/cane armor. Maybe even anesthetics to aid in the taming efforts of the bear nutjobs.


I do like the idea of getting better tools, but I think this is even more important. Why build granaries before we have grain to store in them? Why build fortifications and watchtowers when we don't have dedicated soldiers to man them? Why tech-rush (even if it makes in-game sense) when we can't support a large number of specialists? Let's not put the cart before the horse here.
 

Vernydar

Learned
Joined
May 6, 2012
Messages
579
Location
Italy
Well it seems like most people do indeed want to do some plant research. Just bear in mind that curufinwe is probably only going to give us some of all those things you listed.
I don't really think he'll give us food medicine baskets ropes and poisons in one update :P

That said I stand by my previous affirmation, it's true that we can use some veggies, but I think we do have quite some food already. And our tribesmen do not know that veggies are good for health.... Still it could prove useful in case we happen to suffer from some serious setback.
 

ScubaV

Prophet
Joined
Feb 20, 2011
Messages
1,022
Well it seems like most people do indeed want to do some plant research. Just bear in mind that curufinwe is probably only going to give us some of all those things you listed.
I don't really think he'll give us food medicine baskets ropes and poisons in one update :p

That said I stand by my previous affirmation, it's true that we can use some veggies, but I think we do have quite some food already. And our tribesmen do not know that veggies are good for health.... Still it could prove useful in case we happen to suffer from some serious setback.

Agreed. We won't get everything right away, nor should we, but this is a necessary first step to unlocking all those things as options.

And I think it makes sense from an RP perspective. A lot of our goals recently have been expanding our knowledge of our immediate surroundings: the wild beasts, the mountain we live next to, etc. This is a natural extension of that. As a tribesman I see that we scavenge some plants everyday, but there are a lot more out there that don't make use of. Why not experiment with them? It's just another form of exploration.
 

TOME

Cuckmaster General
Joined
May 25, 2012
Messages
1,820
I vote for better tools. They allow building better houses and fortifications and make taming the mountain easier in the future. I think there is plenty of food at the moment so no need to go for plants just yet.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
I'll be surprised if the choices taken itt lead to a existing but too expensive form of "bear cavalry"
 

Kipeci

Arcane
Joined
May 22, 2012
Messages
3,027
Location
Vicksburg
Don't forget, in terms of resource expenditure, meat is much more expensive than grains/vegetables

That may be true, but it'd only really be relevent if our animals were eating the same sorts of things that we could eat. When we get useful zebra meat from them grazing on blades of grass that are worthless except as a filler in times of famine, that's a gain for us.
 
Joined
Jan 7, 2007
Messages
3,181
Aren't we already eating some fruits/veggies that scavengers bring? Human monkeys were omnivores since before they could stand upright.
More importantly, if we develop agriculture, where are we going to store the surplus that's going to spoil and become pest-ridden very, very quickly?
Weaving sounds nice, but animal sinew works pretty well for similar purposes, as well.
The main reason for going with plant research would be herbal medicine, but it is more of a luxury, right now, than a necessity. Their bodies weren't as degenerate as that of a modern man: anything herbal medicine could help with they can deal with just fine. Trauma medicine, on the other hand, is something far beyond what we could come up with through plant research, and even then, the best way to treat an open wound would still be fire, the universal antiseptic and coagulant.
It's useful and should be researched eventually, no doubt about it, but I think...

Clay is something of a prerequisite. At least, for pottery, in which we could actually store our food and water, including future crops. We could also use a building material that wouldn't fold under a stiff wind and insulation that could withstand the elements better than the dirt we were likely using, if that. And the cultural benefit is pretty obvious, as well, I think. So that's my vote. Then we can meditate on plants.
 

m4davis

Scholar
Joined
Jan 20, 2012
Messages
557
I think your overestimating prehistoric man on there ability to survive wounds the main danger would actually be with infection.
 

Curufinwe

Learned
Joined
Apr 7, 2012
Messages
271
Location
Italy
Alright! Update time!


Plants it is. Treehuggers and animal friends.


images


The scavengers finally had their due. The council decided to dedicate the tribe's energy to the study of the vegetation growing next to the river and on the nearby slopes of the mountains.

A first result was obtained by carefully observing the habits of sick animals in the herds. When they had problems with their digestion, they ate certain plants. When they felt weak, they ate others. Some of the scavengers took to themselves to test the same remedies, with varied degreed of success. As time passed and mistakes were corrected we managed to gain a small arsenal of medicinal plants. They couldn't heal injury or great illness, but they did help in making us feel better.

The second result was much more mundane, and obtained by the same means. The observations that brought us medicinal herbs had much more immediate results: many edible roots and plants were found. Most relevant, a strange, orange root that proved to be tasty and filling, which we decided to call carrot. We learned to find it and harvest its roots, to complement our diet.

Some winters had passed, when a scouting party ranging on the lower slopes of the mountain came back dragging with them a man. He was naked, dirty, ill and evidently crazed. He was brought in front of the council to decide his fate.

One of the elders, seeing the man, narrowed his eyes for a few seconds and suddenly gave a great cry. He ran to the man and grabbed his shoulders, looking at him more closely.
He suddenly said: 'My son! You're back! I thought you lost, but you're back to us! - he turned to the rest of the council – This man is my son! He was part of the scouting group we sent so long ago to the caves and thought lost due to beasts or an accident!'

The crazed man suddenly pushed his father away and collapsed on the ground, convulsing and screaming: 'Lost! All lost forever in the darkness! Never to find our way back to the light of the sun! They are lost! Lost with the great masters! Always watching, always scheming!'
He then arched his back, giving a great cry. A sharp crack was heard, then he was still.

The councilmen were silent for a long time, stunned by the scene. Only the faint sobs of the father of the dead man could be heard.

A. Then one of the keepers of fire spoke: 'This is a very bad omen. Long have we suspected the presence of ill spirits in our land and this confirms our greatest fears. His body should be cleansed by the holy fire, and great flames should be built to protect us from his fate using the black stone.'
B. The father of the man rose up: 'Ill spirit or not, my son must have seen something. We should send another, larger party in the caves to find out what it was.'
C. Other elders shook their heads: 'Whatever happened in the caves should stay in the caves. We must declare them as a forbidden zone, guard them but never enter them. We should focus on our life here and forget this ever happened.'
 

Vernydar

Learned
Joined
May 6, 2012
Messages
579
Location
Italy
B

I told you guys that the caverns were dangerous, but you did not listen. XD You need to read better between the lines, curufinwe is clearly a bastard :p
I say we go and look who's there. C is madness. Staying here and pretending there's nothing wrong is completely foolish. Nothing stops whatever is in the caverns to come out.
A makes us more superstitious, and more religious, but I do not see how it could save us should whatever is in there decide to come out.

Also note, go to the cavers was a choice quite a bit of time ago :p

EDIT: well, A could make us more fanatics if that's the way people want to go...
 

Urist McLurker

Learned
Joined
May 1, 2012
Messages
238
Location
Virgintraded
Whatever is in the caves will not come after us, for it has not done so yet, has it? Sending a large party would only work if it is of our best, but when we still have more dire and closer threats to handle, can we risk losing our best on a needless quest? Guarding them would be just as much of a waste of manpower and we ought not forget it, the darkness, the man said it himself, the darkness is what they were lost in, the darkness is where the evil lives, we have the flame spirits! The best weapon against the darkness is the light of our mighty flames. Whatever threats live in the darkness we can beat them back with great flames! Having a constant protection against the caves that does not use up too much of our manpower and time is not only better, but the protection itself is better than man and might; it is spirit and flames! The ill spirits feed on the darkness, so we shall force them out of the darkness. And by doing so, we not only find protection, but please the flame spirits at the same time!

A! I say, A! The fire spirits have looked after us this long have they not? They shall not fail us now, and then we can push into the caves, using their mighty light as a holy torch to guide our cause when we need to and are ready to! Not rush forward recklessly just because of one brave but lost man returning.
 

TOME

Cuckmaster General
Joined
May 25, 2012
Messages
1,820
Let's not throw logic out of the window just yet. Only viable option is B. No point wasting manpower guarding something that might or might not be there. And if it is a spirit, how can the guards stop it if it decided to attack us? And if fire can protect us like is suggested in A, then why not go offensive and arm scout party with fire and black stone? Worst enemy is the unknown enemy.

So B.
 
Joined
Jan 7, 2007
Messages
3,181
B. The Minmax tribe does not cower like old women! We don our hearing aids and ride our war wheelchairs to face the enemy!

I hope this won't be simply a 'bigger scouting party', but a more organized, better armed and wielding fire. Figuring out how to mark the way back to the exit would also be key.
 

TOME

Cuckmaster General
Joined
May 25, 2012
Messages
1,820
Only the faint sobs of the father of the dead man could be heard.

I had figured that this was some sort prehistoric tribe with no concept of monogamy or family. So how did that man know it was his son?
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,058
Location
NZ
B. Though would A give us the possibility of charcoal again?

Now, I say we start thinking about tribe names. But what style of name? Native American? Brythonic? Something to do with bears?
 

Hirato

Purse-Owner
Patron
Joined
Oct 16, 2010
Messages
4,001
Location
Australia
Codex 2012 Codex USB, 2014 Shadorwun: Hong Kong
B

If they've been lost to the darkness and forsaken their duties to the great fire spirit, we must purge them! :salute:
 

Urist McLurker

Learned
Joined
May 1, 2012
Messages
238
Location
Virgintraded
Fellow kinsmen, if I am assured that we shall be using our holy flames on the front line against this evil darkness, I shall change my vote to B. While I am still in favour of going all out to please the fire spirits, a head on attack upon their foes could indeed do just that, but only if our holy flames are used as much as possible.

Of course the wood burners keepers of flame such as myself ought to lead such an assault and take all the glory for we are the most experienced of darkness fighters. Naturally we would be backed up by our fittest (wielding the flames given by us).

But only if I am assured a lot of fire shall be used shall I go B, for we must fight this evil both physically and spiritually, for this we must..KILL IT WITH FIRE! Until then I remain in favour of option A despite the reasons given thus far for option B.

As for our name, if we must decide upon one now, it should be People of Fire, People of the Flame, Clan of Fire, along these lines! We must not be so blind to forget the women of our tribe, nor should we believe we are the children of fire, we are not: We are its people; not its offspring.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom