Well, the quotas are more like "if everyone would do this we can have nice things faster" that I tried to think would be easy to fulfill, generally it was like mentioned 2k (most less) Dil a day. Generally the main thing we do in regards to the Fleet is run Fleet events when the "happy hour" is up (there's a two hour period when 1.5-2x number of Fleet Marks granted, twice a day). Other than that, the most that was done was set up alts that exist solely for recruiting duty officers at the Academy in order to help with the requirements of the projects we run (naturally this is merely a good idea to do if you have free character slots, no reason to buy such just for this).
And really, having elite STF gear isn't exactly casual you know
So just chuck in a charname and handle, and you'll get a chat channel, friend and fleet invite.
Just a few things to know:
1) White quality doffs are worth their weight in gold now, and shouldn't be reassigned or otherwise done away with. They're materials for Starbase projects and upgrades now.
2) If you want to put in commodities (for Fleet Credits, which you need for Fleet equipment and ships, generally anyone can fill these though) it's good to check the vendor list and go buy the commodities from them, as it saves you a bundle of credits.
3) Fleet Marks are likely to be your primary source of Fleet Credits, they give 50 Credits per Mark. Dilithium, commodities and Expertise (boff XP) are also likely to be important, as they are used in such numbers.
4) For reference, all Fleet ships (whether Fleet Fleet ships or just retrofits of early game ships) cost 20k Fleet Credits. Fleet variants of ships (upgraded to be on par with Odyssey and Bortasqu in terms of console slots, some are given a Universal boff, and all of them are given boosts to hull and other less relevant stats) also cost 4 Fleet Modules, which are 500 Zen "currency" items that people are currently selling on the Exchange, haven't checked the credit-Zen ratio.
5) We're currently focusing on the Fed Fleet, as we simply lack the manpower to make real progress if we'd split the efforts between two Fleets (at first we did that, but the demands jumped up after we hit Tier 1).