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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
A3uWuTXCMAEtEar.jpg


:mca:

2h
Paweł Święcki@PawelSwiecki
@ChrisAvellone Congrats! Are you guys planning to cooperate with inXile on engine development?
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2h
Chris Avellone@ChrisAvellone
@PawelSwiecki That's not currently the plan, although we trade Kickstarter processes and advice frequently, which is cool.
 

Mrowak

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Project: Eternity

IronicNeurotic

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kaizoku KS fatigue, or perhaps an inherent upper limit on the number of RPG fans in the world willing to donate to a Kickstarter, no matter how promising.

Since the beginning it's on line with Double Fine's Kickstarter. You know, the one who started the whole thing and is the most successfull so far? The drop is like ANY other Kickstarter ever.

I don't actually see that fatique you guys talking about.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
IronicNeurotic Many people here are assuming that since Obsidian is a relatively large, famous company, they should have gotten much MORE than Double Fine.
 

Semper

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MCA Project: Eternity
yeah, right now we are in the 14 days dead zone the majority of kickstarter projects suffer from, except w2. obsidian should come up with some nice upgrades and stretch goals nontheless.

imo more than 3,5 - 4mio for a niche genre is hardly possible to achieve.
 

IronicNeurotic

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IronicNeurotic Many people here are assuming that since Obsidian is a relatively large, famous company, they should have gotten much MORE than Double Fine.

Bullshit. Not even remotly comparable

1. EVERYONE and their mom who wants a resurrection of old games contributed to the Double Fine Kickstarter. It offered a new perspective on games, you had hype thrown in and so on, and so on. I know several people that contributed not because they particulary were in love with Double Fine but because of the ideology.

2. It entirly depends on how rabid your fans are (And Lucas Arts fans are pretty big and rabid). Remember, we're only a fraction of the actual market anyway. I mean, we're literary throwing money at people. Who does that? Do you think it would even be a majority of potential people that are interested in the game? No. You need to have at least some passion towards it.

Do you think Obsidian's modern fans would do that?
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
IronicNeurotic Many people here are assuming that since Obsidian is a relatively large, famous company, they should have gotten much MORE than Double Fine.

Bullshit. Not even remotly comparable

1. EVERYONE and their mom who wants a resurrection of old games contributed to the Double Fine Kickstarter. It offered a new perspective on games, you had hype thrown in and so on, and so on

2. It entirly depends on how rabid your fans are (And Lucas Arts fans are pretty big and rabid). Remember, we're only a fraction of the actual market anyway. I mean, we're literary throwing money at people. Who does that? Do you think it would even be a majority of potential people that are interested in the game? No. You need to have at least some passion towards it.

Do you think Obsidian's modern fans would do that?

I completely agree, but tell that to all the whiny shits from the first two or three days of the Kickstarter.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Jarpie

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Codex 2012 MCA
I dont mind DLCs if they are done separately after the game is finished and the DLC isn't just left out from the game, but I rather have larger expansions than small DLCs.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
IronicNeurotic Many people here are assuming that since Obsidian is a relatively large, famous company, they should have gotten much MORE than Double Fine.

Bullshit. Not even remotly comparable

1. EVERYONE and their mom who wants a resurrection of old games contributed to the Double Fine Kickstarter. It offered a new perspective on games, you had hype thrown in and so on, and so on. I know several people that contributed not because they particulary were in love with Double Fine but because of the ideology.

2. It entirly depends on how rabid your fans are (And Lucas Arts fans are pretty big and rabid). Remember, we're only a fraction of the actual market anyway. I mean, we're literary throwing money at people. Who does that? Do you think it would even be a majority of potential people that are interested in the game? No. You need to have at least some passion towards it.

Do you think Obsidian's modern fans would do that?
I also think there might be some backlash against Obsidian. They want to go back and make an IE style game. However, isn't that what they did with NWN2? That game had some really poor decisions about how it plays which made it a chore to get through. They want to "throw back" all the way to 2008 when they released Storm of Zehir.

Also, being a more established developer there is probably a feeling of why do you need my money.
 

Grimlorn

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MCA should put dialogue in the game to flirt with NPCs and everytime you do they reject you. They say they have a boyfriend, or they're gay, or you're not their type. Anyone with some sense will ignore those options while the romance crowd will choose them everytime and wonder why they can't get laid in the game.

The butthurt from that would be glorious.
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
I dont mind DLCs if they are done separately after the game is finished and the DLC isn't just left out from the game, but I rather have larger expansions than small DLCs.

Agreed. The fucking money grabbing bullshit DAY 1 DLC Publishers do is just pathetic. After the game is finished DLC's are OK but like you, I'd rather have a proper old fashioned Expansion Pack.
 

Keshik

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MCA should put dialogue in the game to flirt with NPCs and everytime you do they reject you. They say they have a boyfriend, or they're gay, or you're not their type. Anyone with some sense will ignore those options while the romance crowd will choose them everytime and wonder why they can't get laid in the game.

The butthurt from that would be glorious.

An excellent idea. I still think they should put it as a stretch goal, these fools will pay for it.
 

DraQ

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MCA should put dialogue in the game to flirt with NPCs and everytime you do they reject you. They say they have a boyfriend, or they're gay, or you're not their type. Anyone with some sense will ignore those options while the romance crowd will choose them everytime and wonder why they can't get laid in the game.

The butthurt from that would be glorious.
I know!

An attractive (to a typical biowhore player) NPC that rejects you on the basis of being gay if you're of opposite sex, on the basis of being straight when you're the same.
:troll:
Grorious, grorious butt-Hz!

MCA, please be reading this.
:mca:
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
They want to "throw back" all the way to 2008 when they released Storm of Zehir.

I disagree that this is what we're going to end up with. Also, what's wrong with SoZ I like that game. :(
My point wasn't that there is anything wrong with that, or that they're going to make something identical. My point was they're trying to appeal to people's nostalgia when they made a similar style game just 4 years ago.

Instead of hyping up the "isometric RTwP," why not hype up how it's brand new world or character system, and that's why they can't get a publisher to risk it.

They shouldn't be making a nostalgia appeal at all. Their appeal should be based on MCA writing, Tim Cain designed systems, and Josh Sawyer writing/systems. The pitch video should have been mini-interviews with each of them where they talk about things they always wanted to do in a game but couldn't because it scared publishers.
 

TwinkieGorilla

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Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
But I think that *is* the overarching and understood appeal. Also, NWN games were not IE games.
 

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