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Paweł Święcki Details
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Chris Avellone 2hPaweł Święcki @PawelSwiecki
@ChrisAvellone Congrats! Are you guys planning to cooperate with inXile on engine development?
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2hChris Avellone @ChrisAvellone
@PawelSwiecki That's not currently the plan, although we trade Kickstarter processes and advice frequently, which is cool.
kaizoku KS fatigue, or perhaps an inherent upper limit on the number of RPG fans in the world willing to donate to a Kickstarter, no matter how promising.
of Gaider?Gaider was probably reading this thread about our RAGE over the romance faggotry and then suggested it on the BSN. So basically he can troll Obsidian AND the Codex.
Well done Gaider. And troll he did.
IronicNeurotic Many people here are assuming that since Obsidian is a relatively large, famous company, they should have gotten much MORE than Double Fine.
IronicNeurotic Many people here are assuming that since Obsidian is a relatively large, famous company, they should have gotten much MORE than Double Fine.
Bullshit. Not even remotly comparable
1. EVERYONE and their mom who wants a resurrection of old games contributed to the Double Fine Kickstarter. It offered a new perspective on games, you had hype thrown in and so on, and so on
2. It entirly depends on how rabid your fans are (And Lucas Arts fans are pretty big and rabid). Remember, we're only a fraction of the actual market anyway. I mean, we're literary throwing money at people. Who does that? Do you think it would even be a majority of potential people that are interested in the game? No. You need to have at least some passion towards it.
Do you think Obsidian's modern fans would do that?
Yep, I was right: https://twitter.com/davidgaider/status/250629767966113792
@ChrisAvellone
@WeeMadAggie@davidgaider I say we go meta and have a romance with the concept of love itself.
of Gaider?Gaider was probably reading this thread about our RAGE over the romance faggotry and then suggested it on the BSN. So basically he can troll Obsidian AND the Codex.
Well done Gaider. And troll he did.
wins32767 posted:
ropekid, given that this is a Kickstarter funded game, have you guys thought about how you'll handle expansions/DLC?
Not a lot, no. In general, we like to drop hints and leave hooks that can be used to go on new *~ adventures ~*, but I can't imagine we would do anything like "Day 0" DLC.
fermun posted:
Less than $1000 to get the next stretch goal! When will new stretch goals be posted anyhow?My update is about the $2.3M stretch goal and should be posted before lunch, Pacific time.
Hope u like game mechanic options. ~*
I also think there might be some backlash against Obsidian. They want to go back and make an IE style game. However, isn't that what they did with NWN2? That game had some really poor decisions about how it plays which made it a chore to get through. They want to "throw back" all the way to 2008 when they released Storm of Zehir.IronicNeurotic Many people here are assuming that since Obsidian is a relatively large, famous company, they should have gotten much MORE than Double Fine.
Bullshit. Not even remotly comparable
1. EVERYONE and their mom who wants a resurrection of old games contributed to the Double Fine Kickstarter. It offered a new perspective on games, you had hype thrown in and so on, and so on. I know several people that contributed not because they particulary were in love with Double Fine but because of the ideology.
2. It entirly depends on how rabid your fans are (And Lucas Arts fans are pretty big and rabid). Remember, we're only a fraction of the actual market anyway. I mean, we're literary throwing money at people. Who does that? Do you think it would even be a majority of potential people that are interested in the game? No. You need to have at least some passion towards it.
Do you think Obsidian's modern fans would do that?
I dont mind DLCs if they are done separately after the game is finished and the DLC isn't just left out from the game, but I rather have larger expansions than small DLCs.
They want to "throw back" all the way to 2008 when they released Storm of Zehir.
MCA should put dialogue in the game to flirt with NPCs and everytime you do they reject you. They say they have a boyfriend, or they're gay, or you're not their type. Anyone with some sense will ignore those options while the romance crowd will choose them everytime and wonder why they can't get laid in the game.
The butthurt from that would be glorious.
I know!MCA should put dialogue in the game to flirt with NPCs and everytime you do they reject you. They say they have a boyfriend, or they're gay, or you're not their type. Anyone with some sense will ignore those options while the romance crowd will choose them everytime and wonder why they can't get laid in the game.
The butthurt from that would be glorious.
My point wasn't that there is anything wrong with that, or that they're going to make something identical. My point was they're trying to appeal to people's nostalgia when they made a similar style game just 4 years ago.They want to "throw back" all the way to 2008 when they released Storm of Zehir.
I disagree that this is what we're going to end up with. Also, what's wrong with SoZ I like that game.