oldmanpaco
Master of Siestas
Meh
The genre has already been "improved" by the elder scrolls games and Final Fantasy 2 way back in the 90s. Why don't they just separate xp so that for disarming a trap you can't put points in to speech? And how will xp be distributed; if my rogue disarms a trap while every one is standing around will the fighter get the noncombat xp?This sounds really good. They're actually thinking about how to improve the genre. It's not pure nostalgia.
They are making it more accessible to non-combat fagsIt's ok because it's Obsidian. Also that kinda confirms binary skill checks.
Man if somebody else comes here to say they are improving the genre I'm gonna be extra bitchy
Well... the fact that they want you to be useful in combat even if you want to be a diplomat, that does indeed sound like combat has a big place and they want every character to be effective at it. BUT, by forcing every character to spend options on non-combat, they're also making ALL characters good at some non-combat abilities. That, to me, sounds like they're also commiting to making non-combat (what a shitty term) a big part of the game. If not, they're shooting themselves in the foot. Imagine you have 6 characters in your party, everyone of them with some non-combat abilities, and no situations in which to use them. Sounds like we are getting a lot of that non-combat.If that was the case they wouldn't make non-combat a sort of secondary skillset. The way it says "You shouldn't have to choose between Magic Missile and Herbalism" makes it p. obvious that non-combat skills won't be that useful.
That's what I really loved about Deus Ex. To solve something, one could sneak, talk his way into, hack, or just blow everything up. Maybe even ignore the whole thing. To me, that and story is what an CRPG should be about.Finally watched the video. Sounds really good. I'll assume they will be working on a small set of non-combat skills so they they ARE actually useful, if you choose them. Unlike say Fallout's rather broken system.
It almost sounds like they are kinda doing a Bloodlines type of system. As in you are given a task. HOW you finish it is entirely up to you (as the example head through the blockade at the bridge and kill all the brigands, OR use your Sneak skill and just make your way past them). Both options will yield you the same XP. Kind of hoping they will work on alternate solutions to assigned tasks as well.
It is stupid as shit, as it means that every character can be good at some form of non combat. And i doubt we will have many of those skills so what that means is that we will have situation where everything is covered by those 6 chars, and the worst part is it, they are not sacrificing anything to get it. :/
That's what I really loved about Deus Ex. To solve something, one could sneak, talk his way into, hack, or just blow everything up. Maybe even ignore the whole thing. To me, that and story is what an CRPG should be about.Finally watched the video. Sounds really good. I'll assume they will be working on a small set of non-combat skills so they they ARE actually useful, if you choose them. Unlike say Fallout's rather broken system.
It almost sounds like they are kinda doing a Bloodlines type of system. As in you are given a task. HOW you finish it is entirely up to you (as the example head through the blockade at the bridge and kill all the brigands, OR use your Sneak skill and just make your way past them). Both options will yield you the same XP. Kind of hoping they will work on alternate solutions to assigned tasks as well.
Taking choice away from character development sure is an improvement to the genre. You can be effective both in combat AND out of combat! Barbarian by day, diplomat by night!
In Fallout, you had only one type of skill points and a single skill pool with all kind of shills, both for combat and non-combat. The way I'm reading the PE update (and I don't seem to be the only one interpreting it this way), in PE there are going to be two kinds of skill points and two skill pools, one for combat, one for non-combat, all of which it would mean that you can, indeed, become good both at combat and at non-combat approaches. That's pure .Am I the only one who took what he said to be basically nothing different from his approach to Fallout? I.E. "If you want a character who can specialize in non-combat it will be just as rewarding a game for you?" Where the hell are you guys getting the "It will mean you can do everything, wahhh!" bullshit from? Bunch of goddamn spoiled, retarded, mongoloid fucking babies you are.
you can, indeed, become good both at combat and at non-combat approaches. That's pure .
There's a difference between "encourage" and "force down your throat". They could have found a less ham-fisted approach to encourage jack-of-all-trades characters. On second though, they don't even need to encourage that too much because most players will do that anyway, the min-maxers being a minority. All they needed to do is make gameplay relatively forgiving, so that one didn't need to dump everything into combat or non-combat like in Age of Decadence.you can, indeed, become good both at combat and at non-combat approaches. That's pure .
But you can "become good" at combat and at non-combat approaches in Fallout, too. If the game doesn't force extreme specialization, there is no functional difference between these two systems.
And there's nothing illegitimate about a game that encourages a a jack-of-all-trades approach.
Why is EXTREME MINMAXING specialization considered "hardcore", but jack-of-all-trades considered decline?
Combat should be an "oh fuck" moment for diplomat characters. It should be a last resort for them, and they should fucking suck at it. That's why they should also have to gather a party of good combatants and good supporters -- because it's a class & party-based game. You should have to make sacrifices at what you want to be good at. Your PARTY should somewhat be able to "cover all bases", not YOUR CHARACTER.
I'm really looking forward to this game, it makes me want to replay all of the old games (now, if I could just get PS:T to work properly...).
However, something I really hope to not see is the stereotypical Damsels in Distress and other unpleasant tropes. I mean, this is a fantasy world, equality is a possibility!
This isn't to say that Baldur's Gate, Planescape and all the other games are filled with such tropes, but I do think that it would be awesome if, when making Project Eternity, this is given some real consideration.
Maybe talk to Anita, who is behind Tropes vs Women in Video Games?
There's a difference between "encourage" and "force down your throat". They could have found a less ham-fisted approach to encourage jack-of-all-trades characters. On second though, they don't even need to encourage that too much because most players will do that anyway, the min-maxers being a minority. All they needed to do is make gameplay relatively forgiving, so that one didn't need to dump everything into combat or non-combat like in Age of Decadence.
Extreme min-maxing is considered hardcore because you need to understand the game system in order to know what to minimize and what to maximize in order to achieve the build you desire. Creating a jack-of-all-trades character doesn't require any expertise.
The decline is not in the fact that a jack-of-all-trades characters are viable. I would go as far as saying that a game in which a jack-of-all-trades character is viable is a better game because it's balanced better for all choices that the player may make, thus creating a more credible illusion of freedom. The decline comes from the fact that the jack-of-all-trades is forced upon the player, thus eliminating the need of the player to understand the system anymore. If you fail at combat because your build is weak against a certain enemy or encounter, you always have a non-combat backup in the PE system, which is shit because it doesn't punish idiocy. In modern games, the player is insulated from failure, unlike in old-timey games, and PE, with this system, is going to be guilty of this too. This is the reason I'm calling .
I know you were replying to DraQ and VD, but since they're not biting, guess I'll have to do.http://www.formspring.me/JESawyer/q/166425411759137825
You mad? This is obviously going to be a HP game.