Will a Fixed viewpoint be damaging to the immersion?
http://forums.obsidian.net/topic/60...aging-to-the-immersion-also-amount-of-combat/
I am excited hearing about obsidian making a new game but please dont be fixated on a fixed viewpoint like isometric, theres been a general advancement , a evolution if you will in gaming to more of ,a modern approach with 1st person views or at least having a camera were you can pan to truly admire the clothing and accesories and tattoos of your character (the character that YOU spend time making) if you do implement a camera which you can rotate please make it better than fallout new vegas which though was a good idea but looked..awkward. ,. and viewpoint is paramount to immersive experience, i want to feel like im actually IN the world , so viewpoint and then atmosphere, then story , then continuity etc
But a 1st person viewpoint like new vegas would be brilliant in a fantasy setting, let me set the scene:
My character has a tomahawk in one hand and a bola in the other (for example sake i understand there will be firearms in the game, probably rifle or primitive machine gun maybe an explosive or magic imbued firearm)I kick down the front door of a house spliters fly everywhere - details like this will help with immersion - the music then starts to pipe up in volume - maybe a orchestral style music piece to really fit the scene as my character goes into battle.
The tomahawk is thrown blindly (the shards are still splintering the air obscuring the view) and misses, the bola is thrown at an orcs legs and he falls over .
my character then pulls out a bow and notches an arrow
because its first person you can actually SEE the fear in the orcs eyes as hes about to be shot by my arrow and realises that ill then move on and kill his family (orcs=evil creatures) and get my reward from the quest giver.
now that deals with the superior viewpoint and thats just one example, imagine all the combat in the game it should be like Neverwinter nights 2 were you kill countless creatures and you can really get an impression for the overwhelming strength and power of your characters as they just cut everything to pieces in each and every battle almost without effort- but this time up close and personal.
Now i hope that looting is more of a streamlined process perhaps like dungeon siege (if i recall correctly that is) were you can automatically collect up all the gold pieces and then you can choose to pick up the nicer stuff like swords which SHOULD display DPS since the MMO style item properties IS a evolution in gameplay. (as picked up on by Obsidians prior Fallout New Vegas) and more immersive than having a description for the item then a +1 +2 etc which actually fell out of favour anyway.
So HUGE kudos to Obsidian, good luck with the game - i am indeed a backer but dont be afraid to change gameplay or camera angels which may hamper the immersive aspect of the game.
:declining: