Father Walker
Potato Ranger
- Joined
- Apr 13, 2011
- Messages
- 1,282
Exactly. Cool downs confirmed for Project Eternity
Haha, oh wow. Take that, Codex.
Exactly. Cool downs confirmed for Project Eternity
So just because few great RPGs have it, that means that there is no way it can be implemented in a good way?what's the big deal with level scaling, most of rpgs have it don't they?
Besides Wizardry (where it also sucked), few great RPGs pre-2002 have them.
Joined:Sep 15, 2012
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Exactly. Cool downs confirmed for Project Eternity
Haha, oh wow. Take that, Codex.
Were romances confirmed? I don't remember.
haha oh wow, fucking LEVEL SCALING TOO!!! Oh shit Obsidian, you fucking did it, you win the prize, the money, coke and the hookers. But those are nothing compared to the glorious title of the most magnificent trolling of the Codex in history.
Well, at least one good thing has already come out of this kickstarter: Ps:T and BG2 are top sellers over at gog. These are new people getting acquainted with these games.
What's the hate about romances?
PS:T had them.
Regarding BG2, that's probably - technically - no level-scaling since the levels of enemies did not scale. More like encounter-scaling insofar as depending on party-level more and/or more powerful enemies got added to certain encounters, probably also depending on difficulty level, for instance Demogorgon would spawn babaus or glabrezus on normal, but balors and mariliths on higher difficulties. iirc. And it only applied to a select few encounters.Level scaling is something I can defend when done right. There's a clear goal for using level scaling and it doesn't have to be applied as a blanket case like in Oblivion.
BG2 might not be the most loved game here, but I thought the way it implemented level scaling worked well, with encounters having a range of types of enemies (and numbers) that you could encounter based on your level.
I'm not sure if this is the type of scaling mentioned in the quote, but it's a far cry from Oblivion's ridiculous level scaling.
Implementing cooldowns, on the other hand, has a flawed goal in the first place, and just creates more issues.
Regarding BG2, that's probably - technically - no level-scaling since the levels of enemies did not scale. More like encounter-scaling insofar as depending on party-level more and/or more powerful enemies got added to certain encounters, probably also depending on difficulty level, for instance Demogorgon would spawn babaus or glabrezus on normal, but balors and mariliths on higher difficulties. iirc.
Sheer stupidity. Isn't it retarded and redundant to have virtual romances in a game?
i'll tell his mother what's wrong with it tonight.There are some people trying to force feed how they want the game to be. What's wrong with making the game enjoyable for all types of game players that love RPG's ???
Regarding BG2, that's probably - technically - no level-scaling since the levels of enemies did not scale. More like encounter-scaling insofar as depending on party-level more and/or more powerful enemies got added to certain encounters, probably also depending on difficulty level, for instance Demogorgon would spawn babaus or glabrezus on normal, but balors and mariliths on higher difficulties. iirc.
This is worth making a post about on the Obsidian forums.