Josh Sawyer said:seeing a lot of TPKs at the #pillarsofeternity booth on the show floor #yikes
About autoAI - Brandon Adler said that it's a bug.So far everything I have seen is encouraging and they must have learned a bit from the Wasteland 2 beta to release such a seemingly fine tuned product at this stage; almost all the "core" systems are in place from UI, screens, character advancement etc.
It is kind of weird there is no "Auto AI" perhaps they didn't add that in yet as to make things more tweakable; since you get to command all orders they can see what is working and what needs rebalancing for all classes regardless of which is the player char.
I don't use that Steam Pos and since we are getting new key anyway after the beta I could give my key to anybody that is ineterested
After watching the streams I have the feeling that constant microing all party in every encounter could be a huge pain in the ass.
I do not mean auto-attack not working, but having to use class abilities of ALL party members all the time (some of them through drop-down lists no less), even against basic opponents. In IE games fighters were very easy and fast to manage 95% of the time, as you just clicked who they were supposed to attack, here you will have to babysit everyone, just like in Dragon Age: Origins.
Since I enjoy such gameplay, this will only cause me to play slower, because my OCD will force me to go optimally through every fight, but I think this might be a deal-breaker for more casual players like my wife and and my sister, who both loved the first Baldur's Gate and enjoyed the second one (although the added complexity of high-level D&D was almost a deal-breaker for them and I had to help them in some encounters).
In the end, Obsidian might be surprised that this game does not attract the same crowd as BG did, although there are many more gamers out there right now, so the sales numbers might still be good.
Josh Sawyer said:going to be showing the druid in today's #pillarsofeternity playthroughs because they're insanely op
After watching the streams I have the feeling that constant microing all party in every encounter could be a huge pain in the ass.
Josh Sawyer said:steve fixed the auto-attack bug in #pillarsofeternity btw. not sure if it will be in the initial backer beta release but it will be soonish.
You can take abilities for fighters that make them more passive.After watching the streams I have the feeling that constant microing all party in every encounter could be a huge pain in the ass.
I do not mean auto-attack not working, but having to use class abilities of ALL party members all the time (some of them through drop-down lists no less), even against basic opponents. In IE games fighters were very easy and fast to manage 95% of the time, as you just clicked who they were supposed to attack, here you will have to babysit everyone, just like in Dragon Age: Origins.
Since I enjoy such gameplay, this will only cause me to play slower, because my OCD will force me to go optimally through every fight, but I think this might be a deal-breaker for more casual players like my wife and and my sister, who both loved the first Baldur's Gate and enjoyed the second one (although the added complexity of high-level D&D was almost a deal-breaker for them and I had to help them in some encounters).
In the end, Obsidian might be surprised that this game does not attract the same crowd as BG did, although there are many more gamers out there right now, so the sales numbers might still be good.
doneCan someone reply to Josh's twitter and ask them to show off the Solid UI bar? I don't have twitter
MicoSelva, Crooked Bee, Zed
Done.Can someone reply to Josh's twitter and ask them to show off the Solid UI bar? I don't have twitter
MicoSelva, Crooked Bee, Zed
[QUOTE="Sensuki, post: 3435838, member: 15843"
btw fights all seem so long, even against beetles. I think I will always favor passive abilities over active ones...
17' ? What's this popamole crap?they should put game on white 17'CRTs with shitty old dirty k+m for ultimate IE experience
HP's just a number, it's all about ratios.I was hoping they'd stick to sub 100 HP numbers personally.
After watching the streams I have the feeling that constant microing all party in every encounter could be a huge pain in the ass.
I do not mean auto-attack not working, but having to use class abilities of ALL party members all the time (some of them through drop-down lists no less), even against basic opponents. In IE games fighters were very easy and fast to manage 95% of the time, as you just clicked who they were supposed to attack, here you will have to babysit everyone, just like in Dragon Age: Origins.
Since I enjoy such gameplay, this will only cause me to play slower, because my OCD will force me to go optimally through every fight, but I think this might be a deal-breaker for more casual players like my wife and and my sister, who both loved the first Baldur's Gate and enjoyed the second one (although the added complexity of high-level D&D was almost a deal-breaker for them and I had to help them in some encounters).
In the end, Obsidian might be surprised that this game does not attract the same crowd as BG did, although there are many more gamers out there right now, so the sales numbers might still be good.
I refuse to believe that someone can be so stupid to not understand that if he finds that the game has too much micromanagment, it would be a good idea to select passive abilities in level ups.Unfortunately that sounds like precisely the kind of thing that most gamers will not be able to get their heads around. Choosing your balance of micro-hassle v tactical control isn't something that players are familiar with - even oldschool players were never asked to work out their custom micro tolerance themselves. Don't get me wrong, customising your level of micro is a neat idea; it just sounds like something that could cause a game to flop badly, which could be disastrous if it happens to PoE (if PoE flops, that really could be the death-knell for any hope of traditional crpgs getting publisher funding).
I'd wager most MOBAs don't have much micro at all.Azrael the cat We are living in an age of MOBAs. New players can deal with micro. Probably more than lots of oldschool RPGers can.