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Obsidian General Discussion Thread

Yaksha

Novice
Joined
Jun 12, 2022
Messages
19

It acts like drowning man, frantically splashing water to sides, doing anything just to stay on.
They keep adding games after games, we barely have any info on their other "projects".
 

Flou

Arbiter
Joined
Mar 23, 2016
Messages
869
Location
Hellsinki
Even the project names are bullshit. We already know that Pentiment is Missouri. Mississippi and/or Illinois were scrapped years ago.
 

S.torch

Liturgist
Joined
Jan 4, 2019
Messages
1,120
So... this will be the Skyrim killer, like Outer Worlds was the supposed Fallout killer? :M
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,745
So... this will be the Skyrim killer, like Outer Worlds was the supposed Fallout killer? :M
Both these studios work for the same parent company now. This is "something to tide you over while you wait for the next Elder Scrolls."
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,727
So... this will be the Skyrim killer, like Outer Worlds was the supposed Fallout killer? :M
Both these studios work for the same parent company now. This is "something to tide you over while you wait for the next Elder Scrolls."
Or let's be fabulously optimistic, compete with the Elder Scrolls and build a new billion dollars Elder Scrolls-like Franchise, it's probably the goal with Avowed. It's not like Skyrim was made by a very huge team anyway.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,139
"[...] It's weird [...] Even now, after 41 years, I have people second-guessing everything I do".
Well
capsule_616x353.jpg
 

Don Peste

Arcane
Joined
Sep 15, 2008
Messages
4,367
Location
||☆||
"[...] It's weird [...] Even now, after 41 years, I have people second-guessing everything I do".
Well
capsule_616x353.jpg
I understand it would mean people from Obsidian, and Obsidian developed that game, so...

Raph says Arkane got the deal for Dark Messiah instead of Troika (!). Did we know that?
BTW Tim still has the design document. He remarks he keeps everything. Also a demo for a LOTR game??
 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
36,030
Location
Clogging the Multiverse with a Crowbar
https://wccftech.com/fallout-new-ve...anchise-new-locations-new-orleans-california/

“I love Fallout, I love the setting, I could see myself working on it again but you know, we’ll see where the future takes me.”

“In the past people have talked about New Orleans. I do think California or the Midwest would also be very interesting. Obviously, I have to be passionate about it as a director but also that the team is really excited about and also that works within the larger idea of the IP. [...] When it’s kind of larger IP or franchise, it has to work within a larger vision of “What is Fallout?” […] I think there's a lot of cool places in the US. A lot of people have talked about Fallout in other parts of the world. I think those are interesting as well.”

“Pentiment won’t be for everyone. It’s bookish, sometimes a bit dry, and demands you take its questions about the nature of religion, art, and other heady subjects seriously if you want to get the most out of its narrative. If that sounds like your sort of thing, you can look forward to a rich, well-researched world you'll truly feel a part of and a fantastic story that serves up numerous memorable, moving twists and turns. Pentiment will leave an indelible mark on you if you just give it a chance.”

Random reminder that FalloutNV was the last great CRPG of our times.
 

BlackheartXIII

Educated
Joined
Mar 18, 2022
Messages
100
"[...] It's weird [...] Even now, after 41 years, I have people second-guessing everything I do"
This Tim Cain's quote was related to the question (22:53): "What is the thing you (Cain) miss the most from the old days?".
His answer was alarming: " I suppose I miss being able to make a game without so much advanced planning and of constant oversight. "It weird and I hope I don't depress anyone who want to get in the game industry, but even now, after 41 years, I have people second-guessing everything I do, "are you sure you want to put that in?", "are you sure that make sense for this setting", "are you sure it's a good feature to put that in?, and I'm like, we can talk about that again, and it's weird because some of the thing people have told me are just so strange, I had somebody tell me that our factories in outer world shouldn't have smoke stacks on them, because smoke stacks are not sci-fi, and I was like, have you seen the beginning of Blade Runner movie?, have you seen city of lost children?."

There is an indication of self scrutiny and censorship that deriaves from key creative postions and from lower postion creative employees in Obsidian and probably in other studios. This kind of behavior has a destructive outcome on the final product, I think it's one's of the driving forces of decline that we witnessing in entertainment in general across the 10's.
 
Last edited:

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,745
This Tim Cain's quote was related to the question (22:53): "What is the thing you (Cain) miss the most from the old days?".
His answer was alarming: " I suppose I miss being able to make a game without so much advanced planning and of constant oversight. "It weird and I hope I don't depress anyone who want to get in the game industry, but even now, after 41 years, I have people second-guessing everything I do, "are you sure you want to put that in?", "are you sure that make sense for this setting", "are you sure it's a good feature to put that in?, and I'm like, we can talk about that again, and it's weird because some of the thing people have told me are just so strange, I had somebody tell me that our factories in outer world shouldn't have smoke stacks on them, because smoke stacks are not sci-fi, and I was like, have you seen the beignnig of Blade Runner movie?, have you seen city of lost children?."

There is an indication of self scrutiny and censorship that deriaves from key creative postions and from lower postion creative employees in Obsidian and probably in other studios. This kind of behavior has a destructive outcome on the final product, I think it's one's of the driving forces of decline that we witnessing in entertainment in general across the 10's.
Sounds like Cain should join his old pals Anderson and Moore at Fargo's Playhouse if he wants to get away from Urquhart and Parker-style micromanagement.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,485
Location
bulgaristan
Codex Year of the Donut
This Tim Cain's quote was related to the question (22:53): "What is the thing you (Cain) miss the most from the old days?".
His answer was alarming: " I suppose I miss being able to make a game without so much advanced planning and of constant oversight. "It weird and I hope I don't depress anyone who want to get in the game industry, but even now, after 41 years, I have people second-guessing everything I do, "are you sure you want to put that in?", "are you sure that make sense for this setting", "are you sure it's a good feature to put that in?, and I'm like, we can talk about that again, and it's weird because some of the thing people have told me are just so strange, I had somebody tell me that our factories in outer world shouldn't have smoke stacks on them, because smoke stacks are not sci-fi, and I was like, have you seen the beignnig of Blade Runner movie?, have you seen city of lost children?."

There is an indication of self scrutiny and censorship that deriaves from key creative postions and from lower postion creative employees in Obsidian and probably in other studios. This kind of behavior has a destructive outcome on the final product, I think it's one's of the driving forces of decline that we witnessing in entertainment in general across the 10's.
Sounds like Cain should join his old pals Anderson and Moore at Fargo's Playhouse if he wants to get away from Urquhart and Parker-style micromanagement.
>make your own studio and invite your old palls
>ship a game
>start leaving one by one due to "bad working environment" and "stifled creativity"
>make your own studio and invite your old palls

The Black Isle shuffle.
 

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