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Obsidian General Discussion Thread

santino27

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My team has the sexiest and deadliest waifus you can recruit.
The tragedy of Leonard Boyarsky. Who would have thought it would spawn a sequel?
 

OSK

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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
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Location in video: https://youtu.be/gCQGVPqISk0?t=3004

I believe this is the article: https://rpgcodex.net/forums/threads...was-going-to-have-branching-storylines.90159/
 

Riddler

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Bubbles In Memoria
i think it still relevant to the application bureaucracy of HR, remember you still have to land that job interview, unless you have someone from inside that can vouch for you (that were the social circle is added to the picture) .

So you just recontextualise something else you did as the required experience. This is not rocket science.
 
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Codex Year of the Donut


I hope it's a calling for self reflection.

In my experience not only is this not true, it's the opposite. Most writers tend to produce worse work as they get older and become less engrossed in enjoyable material instead focusing on so-called serious literature and the creation thereof.
Can someone point to a single video game writer that has gotten better with age and experience rather than worse? I'm sure there are exceptions, but it seems to largely be the other way around with an early peak and continuously producing worse material. A common theme I have seen is that they consider their earlier, enjoyable material to be immature and childish.
There is definitely an impact upon their output and the general direction of their work caused by interacting with other writers, seemingly instead writing material that is intended to be read by other writers.


Maybe if your intent is to hire people to write for an entertainment medium writers shouldn't be the ones who are interviewing potential writing applicants.
 
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Roguey

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Dollarhyde became the narrative lead of Avowed after the previous guy noped out so I wonder if she just got fed up with Feargus's "notes." :lol:
 

Ryzer

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This time around, I believe Obsidian will achieve at making a game on the same "quality" as Skyrim.
 

Roguey

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https://www.obsidian.net/careers/open-positions/design/8Kaq9UUCp8-lead-narrative-designer

Obsidian is looking for a Lead Narrative Designer to join the development team making our next great world-class RPG.

The Lead Narrative Designer is responsible for advocating for the audience's best narrative experience. They must possess excellent communication and organization skills as well as the ability to negotiate with peers in a goal-oriented way. They will have perfected balancing a game director's goals with the needs of narrative design teams and the expectations of the game's expected audience.

This position requires the ability to work onsite or in a hybrid capacity at the Obsidian Entertainment office in Irvine, CA.

Responsibilities
  • Working with the Game Director, Region Directors, and Narrative Designers to execute on the game's story beats across content
  • Reviewing writing for the project and providing guidance based on the established style and specific aesthetic
  • Writing some portion of dialogue and additional game text to have a basic understanding of the game's pipelines and to help establish expectations for the other Narrative Designers
  • Working with the Audio Director, Narrative Designers, external voice directors, and voice actors to help coordinate VO sessions (preparing character sides and scripts, providing guidance and context, etc.)
Requirements
  • 3+ years of professional game writing experience with at least one shipped game
  • Experience working as a writer on at least one shipped game with branching dialogue
  • High working knowledge of RPG conventions
  • An active gamer with a passion for making games
  • Experience working with dedicated dialogue tools for game development
Pluses
  • Experience in a management/lead role
  • Experience working with scripting languages
  • Familiarity with the Unreal Engine
Portfolio Requirements
  • Please attach three fiction writing samples that are representative of your range and skill as a writer
  • Samples may include game writing, short stories, novel excerpts, screenplays/script excerpts, graphic novel excerpts, or video links to cutscenes/dialogue sequences you have written
  • At least one sample must demonstrate your skill with character dialogue
Obsidian Entertainment is proud to be an equal opportunity employer and we are committed to creating an inclusive environment for all employees.

Please, no phone calls or drop-ins. We only accept electronic applications.

:lol: None of their current writers are qualified for the position. Great job, Absurdian, great job.

Edit: Unrelated, but there's also an area designer position open that mentions that either Avowed or TOW 2 will have stealth puzzles:

Design and script engaging combat encounters and challenging stealth puzzles
 
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Flou

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:lol: None of their current writers are qualified for the position. Great job, Absurdian, great job.

Carrie Patel and Megan Starks already work as Lead Narrative Designers. Promoting someone else for the job would create a void into some other project. Jay Turner and Paul Kirsch meet the requirements and probably few others as well (cba to check). It's a chance to get some new high(er) level talent to the company.
 

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