I'm pretty sure they don't want to step on InXile's toes like that.I wonder if they would KS a Fallout-esque TB post-apoc RPG. I'm sure they could save some production time using the environment tools developed for PE.
Yea I agree. A man can dream though, can't he?I'm pretty sure they don't want to step on InXile's toes like that.I wonder if they would KS a Fallout-esque TB post-apoc RPG. I'm sure they could save some production time using the environment tools developed for PE.
This is supposition, but I don't think Obsidian is interested in making a turn based game either.
After watching InXile pull in 3 million and HBS pull in 2 million with turn based RPG kickstarters, they went with RTwP.Yea I agree. A man can dream though, can't he?
Incidentally, why don't you think they're interested in TB?
I've never played a fantasy game with TB combat.
Honestly, I can't see how TB would work with swords and other close proximity weapons.
I'm not sure if the type of battle system is that much of a draw for these Kickstarter RPG's. It seems to be all about the setting, story and role-playing.After watching InXile pull in 3 million and HBS pull in 2 million with turn based RPG kickstarters, they went with RTwP.
IIRC it was the South Park creators, who are big fans of the jRPG-style turn-based combat.I haven't heard one statement from anyone big at Obsidian about making a turnbased game ever. The only one they have made was South Park and I don't even know how much say they had in that decision.
You're probably right which is another reason why I think Obsidian went with what they want to do.I'm not sure if the type of battle system is that much of a draw for these Kickstarter RPG's. It seems to be all about the setting, story and role-playing.
That's true, but I think that has more to do with their pitch: an IE games inspired RPG without RtwP is a harder sell than one with it. TB in that pitch would be incongruous. RtwP comes part and parcel with their premise. Of course you're right, outside of SP:SoT they haven't done anything TB. But I think the studio is more eager to take on a challenge, whether it be the setting or mechanics, than you're giving them credit for. Total speculation on my part, but Obsidian appear to revel in taking on challenges.After watching InXile pull in 3 million and HBS pull in 2 million with turn based RPG kickstarters, they went with RTwP.Yea I agree. A man can dream though, can't he?
Incidentally, why don't you think they're interested in TB?
I haven't heard one statement from anyone big at Obsidian about making a turnbased game ever. The only one they have made was South Park and I don't even know how much say they had in that decision.
I've never played a fantasy game with TB combat.
Honestly, I can't see how TB would work with swords and other close proximity weapons.
It's not that they don't want to make a turn-based game, I think.
But they've invested money in developing a RTwP engine (which is much harder to do well than turn-based), and with all the other turn-based RPGs out now, "oldschool RTwP" seems like it's destined to become Obsidian's niche.
Constant Gaw is Lead Level Designer on it, but is putting double duty on Pillars.
Constant Gaw is Lead Level Designer on it, but is putting double duty on Pillars.
Got a source for that so it can be added to the wiki?
Also for some reason the wiki still has Brian Menze as working on Pillars. AFAIK he never did?
TBH IMO They would probably move him to an AAA project. Because his stuff is good eye candy for Publishers.
When Polina did her update (which was in the #50s) she said that it was just her and Kaz, and then re-iterated that in a later post. Who knows who moved over after South Park though.
I haven't heard one statement from anyone big at Obsidian about making a turnbased game ever.
Josh said:I wouldn't presume to say that I could create a game as revolutionary as Fallout, but it has always been my personal goal to advance the RPG genre. Whether we're making top-down games, first-person games, real-time games, or (hopefully, someday) turn-based games, the idea that we should continue doing something primarily because that's the way it's been done before is backwards-looking.
If it's a good mechanic that makes sense, we should continue using it. If it doesn't, we shouldn't. A lot of RPG "sensibilities" are rooted in tabletop mechanics that don't even make any sense when put into a computer environment where the player can save and reload at will.
Yes. That would be awesome. I still play tabletop RPGs where one battle takes 2+ hours. I wouldn't even care about the scope/size of the team as long as it could have really solid tactical combat and strategic character/party building.RPG fans always talk about how much better it used to be and how devs are forced to make action RPGs etc etc. If given the chance, though, do you think you would even want to create an old-school turn-based, isometric RPG?