ColCol
Arcane
- Joined
- Jul 12, 2012
- Messages
- 1,731
So... when does that South Park RPG come out?
Google says march 5, 2013. So, I guess we missed its release.
So... when does that South Park RPG come out?
http://www.gamespot.com/news/obsidian-on-the-right-way-to-fight-used-game-sales-6343997At 120 employees I'm sure their burn rate can't be far off (or in excess of) 1 million USD per month, they would need to do a lot of kickstarters to last until Eternity is finished.
What?
If the average salary at Obsidian is 50,000, that would be $6,000,000 per year to pay the employees. So, that 3 mill could cover them for a good 5-6 months.
We're also not taking into account any of their own assets they may have saved up to help them weather tough economic times. I doubt Obsidian needs all 120 people working on that game.
At the end of the year.So... when does that South Park RPG come out?
http://www.gamespot.com/news/obsidian-on-the-right-way-to-fight-used-game-sales-6343997At 120 employees I'm sure their burn rate can't be far off (or in excess of) 1 million USD per month, they would need to do a lot of kickstarters to last until Eternity is finished.
What?
If the average salary at Obsidian is 50,000, that would be $6,000,000 per year to pay the employees. So, that 3 mill could cover them for a good 5-6 months.
We're also not taking into account any of their own assets they may have saved up to help them weather tough economic times. I doubt Obsidian needs all 120 people working on that game.
Feargus Urquhart: I think it depends on your perspective. I think originally you could be an indie developer and not really have to be a business man. And I wouldn't say that I'm a business man, but I have some of the traits that go along with that. And I have had to learn a lot of things about accounting, and taxes, and other things to a point. I think in the past, it was possible to be effective without being really focused on business because the teams were much smaller. If you were eight guys and you made a bunch of money on your previous product, you can go six months without signing a deal. Our burn rate is $1 million a month, so we have to have games all the time. I am not independently wealthy, so I think a lot of it is harder now if you don't understand that you really have to focus on the business side.
Is it really that hard to read the thread you're posting in? Maybe just the OP?Well, the math isn't adding up to me then. How are they able to keep 120 people at that rate? I haven't seen any projects they are working on besides the kickstarter game.
(South Park game as well.)
Is it really that hard to read the thread you're posting in? Maybe just the OP?
ITT DragoFireheart has no idea how games companies work, or what Obsidian is doing, or what Obsidian has said, or what other people have told him.
Being aware of your ignorance doesn't excuse your ignorance, so that was an entirely pointless exertion.
I'm not actually sure I want them to be ~120, it feels like they'd be able to become more focused and do more of what they're best at if they were going for 1+1 or 2+1 project pipelines. But then I don't know enough about game dev-specific aspects of scaling up/down, I assume that they feel it is a good 'medium-size', especially when they need to bulk up for AAA games.
Uh...yes, exactly?
Uh...yes, exactly?
It's a pretty big mistake. EA is going to look at what Bethesda did and do that ten-fold.
So, give Obsidian ten times as much money to make a game so they can pay their employees' wages?
Again, Bethesda didn't harm Obsidian. They just screwed them out of a bonus. You know what "bonus" means, right?
Doesn't matter as long as it pays the bills. My feel is that this is a turning point for Obsidian. They just have to last one-two years more. When PE get's out they will have a game that generates steady income (discarding the first months' sales) to stabilize their company and don't just lay off every other project. Then they can fund PE 2 by themselves(15-20 persons), and kickstart a new IP (15 persons).So, give Obsidian ten times as much money to make a game so they can pay their employees' wages?
Again, Bethesda didn't harm Obsidian. They just screwed them out of a bonus. You know what "bonus" means, right?
What I meant was they are going to screw them over more than just their bonuses. EA is in a much better position than Obsidian so why not?
Well, i think that is a given.Obsidian will never abandon the AAA stare completelly. The point is that they will no longer be depended of that and at the mercy of every publiser out there.You're never safe running a 120 development house without a big IP. 20-30 people, Kickstarters all the way baby. But Obsidian needs that next-gen RPG, MMO deal, and South Park RPG to do well.
I wonder where the bulk of their work force is used. Do we have insiders?
I can't remember any major quests bugs or anything, but New Vegas had MAJOR performance issues and was practically unplayable out of the box. It was only half-assed playable if you spent the time to edit the .ini files.It was also pretty apparent to me that the gaming media is slightly bias against Obsidian, marking down New Vegas for being buggy when it really wasn't at release.
I can't remember any major quests bugs or anything, but New Vegas had MAJOR performance issues and was practically unplayable out of the box. It was only half-assed playable if you spent the time to edit the .ini files.It was also pretty apparent to me that the gaming media is slightly bias against Obsidian, marking down New Vegas for being buggy when it really wasn't at release.
I never had such problems. As far as I can tell it was exactly the same engine as Fallout 3 except with some bugs fixed. But because Obsidian isn't Bethesda they get 7/10 buggy piece of shit instead of 10/10 best game ever.
did they? I've never heard about that before, just that Bethesda skimped on QA. I do remember Sawyer saying on Formspring that one time Obsidian found out a game's release date by seeing an ad for it a few months in advance, and wondering what game that was.NV had major problems on release but they were fixed with patches. Bethesda shouldn't have moved the release date up.
They have around 12 people working on PE