Duraframe300
Arcane
- Joined
- Dec 21, 2010
- Messages
- 6,395
I'm pretty sure I wore slacks, a long sleeve shirt, took a notepad, and got on the bus and made it there 45 minutes early. The receptionist had me wait in the lobby for awhile while the Producer and Lead Tester came back from lunch. They introduced themselves and took me to the Producer's office, where they asked me about my resume, how it was working at Crave, and what kind of games I played. My interview at Crave (or lack thereof) was different, but this had to have been the strangest one I've ever been in. I'm never been so comfortable in an interview, just essentially shooting the shit, talking about games.
Our first task? Build our own chairs. The QA team was so new that we didn't even have chairs made. It was pretty darn strange, but kind of a nice, family-type feel. I knew this was going to be different.
The coffee was in main lounge, so I went to get some, but I couldn't figure out how the newfangled machine worked. A man came out of his office right in the lounge and offered to help. He introduced himself as Feargus Urquhart, the CEO of the company. He already knew my name, and mentioned to me that I was currently the youngest person at the company. I was blown away. I still don't think I know who the owners of Crave were, and yet here I was on my first day at Obsidian and I meet the CEO and he knows about me? It was then that I decided that I wanted to be at this place for awhile, and that I would do what I can to work hard for these folks to ensure their games were as Quality Assured as I could make it. I thanked Feargus and headed back to my office. I went up to my lead later that day and told him that I planned on staying here. He gave me a strange look, but I didn't care. I wanted him to know that I was going to work hard to stay here.
Shane DeFreestMarking, PR, Community Development, Social Media, Events etc. Lots of hats. Its a very similar role to what I was doing at CCP for World of Darkness.
I'd say it's more likely they're starting a PR department to market their kickstarter projects, since those games won't have a publisher to take care of that.
The timing is right for some kind of announcement. Maybe another kickstarter (although I'd prefer if they held off until PoE is out, that way they'd have an existing kickstarter game to showcase), or maybe the super-secret AAA project that's been in development for, what, 2 years?
JES - Joshua Eric Sawyer. I guess you could try to interpret the E as something else, though it probably wouldn't work as well.
You seem to set this up as if you're contradicting Zed, but you aren't. Kickstarter projects are self-publishing.I'd say it's more likely they're starting a PR department to market their kickstarter projects, since those games won't have a publisher to take care of that.
The timing is right for some kind of announcement. Maybe another kickstarter (although I'd prefer if they held off until PoE is out, that way they'd have an existing kickstarter game to showcase), or maybe the super-secret AAA project that's been in development for, what, 2 years?
Worked for Double Fine and inXile.I don't think going for another Kickstarter before PoE is released would be very wise, especially if it's a non-nostalgia-fueled game.
Worked for Double Fine and inXile.I don't think going for another Kickstarter before PoE is released would be very wise, especially if it's a non-nostalgia-fueled game.
They really need to show a more in-depth video of PoE before it happens and it's not there yet. Assuming they've stayed on schedule, they should be entering alpha maybe next month, meaning another video, but it's still not going to look finished until they release the beta video much later from now.
Define 'worked for them'. Massive Chalice got just a little over 1 mill and T:Ton's success was very much nostalgia-fueled. So it's not guaranteed they will raise a decent amount (and the more they raise, the better obviously).Worked for Double Fine and inXile.