Drog Black Tooth
Self-Ejected
- Joined
- Feb 20, 2008
- Messages
- 2,636
Is there a mod that turns Oblivion into something of a roguelike? That would be p awesome.
Umm, no? At best it has an open. Being built mostly of copypasted noncontent it hardly counts as world and what you describe as "pleasant" is better described as "generic" and "terminally bland".I know that's hyperbole and all but come on, Oblivion has a bunch of good qualities. It's got a pleasant open-world
Soundtrack is ok. "Beautiful" I reserve for stuff more along the lines of, say, Kirill Pokrovsky (RIP ), Alexander Brandon, or Michiel van den Bos.beautiful soundtrack
Umm... No?and more charm than you can shake a wooden club at.
Too bad it makes them pointless by making stats and skills being mutually redundant and abolishing to-hit.It also still has pen-and-paper style rules with stats, etc.
As a non-invasive alternative to lobotomy, perhaps.and it's just a nice game to spend a few (hundred) hours in.
Or I can get myself Requiem for Skyrim, or Morrowind even without mods, or Daggerfall, or even fucking Fallout 1-2.Get yourself the OOO mod and you'll be playing an open-world RPG without level scaling.
As much as it pains me to say anything positive about Oblivion --- given its many, many failings --- Bethesda did improve the stealth game mechanic from what it had been earlier in the series, and they did a good job writing the quest lines for the Dark Brotherhood and the Thieves Guild. If someone made a stealth-based character, joined those two guilds (but not the Fighters Guild or Mages Guild), used OOO or another mod that removes the level-scaling from both enemies and items, used various other mods to address some other important issues such as the user interface, and ran through the more annoying parts of the main quest (e.g. exploiting invisibility to close Oblivion Gates as rapidly as possible), then it might be possible to have an enjoyable, if limited, experience.Modding Oblivion is polishing a turd, though.
Game needs *some* redeeming qualities to be worth modding - Oblivion, at least without SI, has none.
I remember trying to play Oblivion back when it was released but it wouldn't even run because my gfx card didn't have the necessary pixel shaders or some such. I was saved by Nvidia harware, of all things.
The game is charming, man. I actually wish they'd bring back the random conversation stuff from Oblivion. It's better than Skyrim's system, IMHO, they just need to improve it, add more lines of dialogue and randomness and it will be great. There is a level of silliness in the game that makes it fun, but a deeper convo system will also add more interest to the game. If you compare it to Skyrim where it's heavily scripted, NPCs repeat the same lines endlessly and there isn't as strong of a random element, Oblivion seems more alive in comparison. Skyrim had great guard dialogues, though, and they should expand that as well. And bring back Morrowind's greetings! :D
I know I've said this before but it bears repeating.
This is one of my main criticisms of Skyrim, among other things.
People hate on the conversations but at least you get a good laugh out of stuff like:
A: "It's awful! (someone) was found dead by the docks"
B: "STOP TALKING"
A: "Bye"
There are many, many silly and hilarious conversations that can be had in the Oblivion engine. That is partly what adds a lot of charm to the game.
But in terms of an actual system to be taken somewhat seriously, I still prefer it over Skyrim's in most ways. If they take Oblivion and greatly expand the number of voice actors like they did with Skyrim, add many more possible topics and responses and add some specific dialogue here and there to certain characters, it would be great. Expand the guard-speak from Skyrim and people commenting on your appearance/race/profession, add back in many of the wonderful disposition-specific greetings from Morrowind (heck, add disposition back into the game to begin with!), and you're on your way to the ultimate TES dialogue system, IMHO.
Do you mean in Skyrim they repeat themselves? Because yeah, that is a big problem with the dialogue. There should perhaps be one specific, unique greeting and then the NPC can draw from a bank of more generic ones after that.
Morrowind's disposition-based greetings were great. I love how some people hated your guts and for others you were flattering them with your attention, outlander.