Oblivion received universal acclaim from critics, and became a commercial success.
[116][134] The game had shipped 1.7 million copies by April 10, 2006,
[135] sold over 3 million copies by January 2007,
[136] and over 3.5 million by November 2011.
[137] Electronic Entertainment Design and Research, a market research firm, estimates that the game has sold 9.5 million copies worldwide.
[138] Reviewers praised the game for its impressive graphics, expansive game world, and schedule-driven NPCs.
Eurogamer editor Kristan Reed stated that the game "successfully unites some of the best elements of RPG, adventure and action games and fuses them into a relentlessly immersive and intoxicating whole".
[139] GameSpot's
Greg Kasavin wrote that compared to
Morrowind, which was one of the best role-playing games he has seen in years, "
Oblivion is hands-down better, so much so that even those who'd normally have no interest in a role-playing game should find it hard to resist getting swept up in this big, beautiful, meticulously crafted world".
[124] X-Play's Jason D'Aprile stated, "All the games in this series have been known for their sheer vastness and freedom of choice, but the
Elder Scrolls IV takes that concept and runs with it".
[140]
GamesTM editors noted that the game is "heavily steeped in RPG tradition, however, its appeal stretches far beyond the hardcore RPG demographic thanks to its ease of play, boundless ambition and focused attention to detail".
[141] Scott Tobias of
The A.V. Club wrote that the game is "worth playing for the sense of discovery—each environment looks different from the last and requires a nuanced reaction—makes the action addictive".
[142] GameZone staff commented on how one can spend a lot of the gameplay time by leveling up his or her character, doing various quests, and customizing the character before even starting the main quest.
[143]
Game Revolution's Duke Ferris noted that "the voices occasionally repeat" but was impressed that the developers managed to fit a lot of voiced dialog into the game, where most is "high-quality work".
[144] IGN editor Charles Onyett praised the game's storytelling and "easy to navigate menus".
[129]
Despite the praise, Patrick Joynt of
1UP.com criticized the conversations between in-game NPCs and the player: "When an NPC greets you with a custom piece of dialogue (such as a guard's warning) and then reverts to the standard options (like a guard's cheerful directions just after that warning) it's more jarring than the canned dialogue by itself".
[120] GameSpy's Justin Speer criticized the "disruptive loading stutters while moving across the game world" and long loading times. Speer noted several miscellaneous bugs, such as unintended floating objects and unsynchronized lip-synching and speech.
[145] Onyett of IGN criticized the disjunction between enemies that scaled up according to the player's level and not their combat abilities or NPC allies, the loading times and the imprecision in the combat system, but stated that "none of those minor criticisms hold back
Oblivion from being a thoroughly enjoyable, user-friendly, gorgeous experience with enough content to keep you returning time and time again".
[129]
Oblivion won a number of industry and publication awards. In 2006, the game was awarded the title "Game of the Year" at the G-Phoria Video Game Awards and at the Spike TV Video Game Awards.
[146][147] At the 24th annual Golden Joystick Awards,
Oblivion was awarded "PLAY.com Ultimate Game of the Year", "Xbox Game of the Year", and "ebuyer.com PC Game of the Year".
[148] The game was titled the best role-playing game of 2006 by 1UP.com,
[149] G4,
[146] IGN,
[150] GameSpy,
[151] GameSpot,
[152] Game Revolution,
[153] PC Gamer US,
[154] and the
Interactive Achievement Awards.
[155] The editors of
Computer Games Magazine presented
Oblivion with their 2006 "Best Technology" and "Best Role-Playing Game" awards, and named it the second-best computer game of the year. They summarized it as "an unforgettable masterpiece".
[156] In 2007,
PC Gamer magazine rated
Oblivion number one on their list of the top 100 games of all time.
[157] In addition to the awards won by the game itself, Patrick Stewart's voicework as Uriel Septim won a Spike TV award,
[147] and the musical score by composer Jeremy Soule won the inaugural
MTV Video Music Award for "Best Original Score" through an international popular vote.
[158]