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NSFW [NSFW] Sexy Exile - Heaven on Earth (Dating Sim + Arcade)

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,872,098
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Opened this thread at work.

Well kek'd.

Also that horn terrifies me.
 

peachaboo

Peachaboo
Developer
Joined
Apr 23, 2017
Messages
43
Location
Germany
Hey there!

Let me fill you in on the latest developments (ha!) regarding Date Mode!

As mentioned before, it's all a bit stressful right now for Cucu and me with important other jobs and Deadlines, but it's all coming along quite okay nonetheless. I got to 95-98% with both of Mayus remaining XXX Animations but mixed up the expiration date of my license so that I wasn't able to put on the finishing touches and export it yet. I will renew it one of these days, but that means I could either do some more animations as long as it's valid - which will slow the coding down again - or I "waste" quite a few bucks for like an hour or two of actual usage... Pretty dumb, I admit I fucked it up xD

So let's not waste time here :P

I came up with a system to actually make Date Mode a bit challenging without setting a hard limit for turns you can make or making it all too random and punishing. You will now pay a slowly increasing amount of affection for each turn you make, while each event you already triggered is replaced with the "Wheel of MISfortune", that gives increasing penalties with each turn. That way you have to keep moving towards the end of the board, but you're still able - with the right amount of tactical finesse - to take the occasional step(s) backward in order to pick up a few more affection points.

These mechanics are already implemented, if only in basic, non-visual forms, i.e. the Wheel of Misfortune being more like an "instant Randomizer of Misfortune" ;)

Cucu also outlined a lot of possible events and dialogues for the Date with Mayu, which I have partly already fed into the prototype in order to get a better feeling of what it will play like later. I think we're on the right tracks! On top of that, several general types of events have been added - all dummy graphics as always - like affection gain and loss, turn cost reduction (star), info & multiple choice dialogues and also gambling/random/minigame/whateveritwillturnouttobe-thingys.

You can see all of it here:
(HEAVILY WIP PROTOTYPE!)

8aa60a602a084c11bfa1b6e9b2a207e8


Note that the small dots mark positions without any events (for now), while the bigger dot to the left is something that hasn't got it's own icon yet. For a little bit of insight, the values on the top are:

- t: the turn you're in
- tcr: turn cost reduction. 1 means full cost, a star would reduce it to 0.9 (=90%) or for example
- tc: the actual turn costs. In this case, the next turn would cost 10 affection. A full affection bar could be like 500 affection for example, but the numbers are all temporary and will be properly balanced in the process

Okay, I think that's enough for now, gotta get some actual work done D: Hope you enjoyed the update!

x
zanzo
 

peachaboo

Peachaboo
Developer
Joined
Apr 23, 2017
Messages
43
Location
Germany
Dev Diary #23: Progress Update March

Update_March18.jpg



Another month, another progress update! Here's what we did in March:


Art Updates:

Baby:

Our Unicorn Lady got her third and last XXX Artwork in which she explores yet another way of sex. Guess which hole she uses this time... Cucu also finished the special cumshot version of it. I accidentally overlooked that there was still a sticker left to do when I promised to send out Baby's HQ Artwork packs to the associated tiers, so I did so anyway. Our "Prophets" and higher then chose a subject for the said missing sticker, which Cucu is now working on.

Alvah:

We made some progress on this cooperation with our first "Maker" patron and posted her portrait stages from fully clothed to naked. Two of the background images for her backstory and dating situations are also currently being worked on and have been shown in line art status.​


Coding Updates:

As I just posted a bigger update two weeks ago, I'll just fill you in on what happened since then.

I put aside the work on the actual frontend game code for a bit because it became tedious to create and especially edit the dating board and its events by hand. To help with that, I'm currently coding kind of a level editor tool which allows us to work on the dates on a graphic interface. It gets quite complicated to make it save and load to and from a format that I can then properly interpret in the game, but it will eventually save massive amounts of time and will also enable Cucu, who is doing virtually all of the writing for Mayu's Date, to work on the level as I'll continue to push towards a first playable version. I'm making great progress with the level editor currently and already posted a screenshot of last weeks state on Twitter. I'll do another update on it within the next week or so and explain it a little more.​


Writing Updates:

As mentioned above, Cucu is currently doing all the writing for Mayu's Date and she already has a good number of events and dialogues outlined. We are planning to include three possible locations in the date and a lot of situations and possibilities are already assigned to those. I'm pretty excited to see how it will be to play through them.

march_datemayu.jpg


Alright, there you go. As always, feedback and questions are greatly appreciated
smile.png


Take care
Zanzo & Cucu
 

peachaboo

Peachaboo
Developer
Joined
Apr 23, 2017
Messages
43
Location
Germany
Dev Diary #25: Progress Update April

Update_April18.jpg


Granted, we missed the opportunity for a proper April fools joke, but we did lots of stuff in April nonetheless:

New Release Upcoming!
Promo_Banner.jpg

What started as a technical test to see if and how easily we could add additional accessories and alternatives for a human dick into our animations ended up being simple and successful enough to be shared. Currently in Early Access for our patrons, we will publically release Mayu's first XXX Animation in a Gallery-Type viewer with a few such customization features on next Friday, the 18th. (Read more here)

Art Updates

Mayu
After the Easter special, Cucu went to town on a rework of Mayu's portraits. Those were the very first she ever did for Sexy Exile and needed to be brought in line with our current state of the art, even if it wasn't for the fact that we picked to low a resolution back then. I then put the finishing touches on Mayu's third XXX Animation while the second one had to wait for a background overhaul. Lastly, we showed a preview of the release mentioned above and its contents.

Alvah
We're having some trouble reaching our "Maker" patron who is designing Alvah with us, so we'll likely have to put her on hold for a bit. We could, however, finish one of her backgrounds, which depicts a beautiful coastal town.

Baby
The almost forgotten third sticker for Baby came to exist, featuring some especially naughty action with our cute unicorn lady.

Coding & Content Updates
Cucu is about done with the first writing iteration for Mayu's Date. It still needs to be proof-read and we'll have yet to see if it will all work out when playing it, but it's great to have it ready. Meanwhile, I have been busy building a level editor tool for myself to stop date design from being awfully tedious for having to set up all the data structures by hand. It works fine so far, I'm currently implementing the dialogue editing features, before setting up a mechanic that can convert the data to a format I can then process in the game and vice versa. When that's done, I'll continue working on a beta version of Mayu's Date/a section of it. Of course, I also put some of my time into the upcoming release, but having that done enables us to do stuff like that more often and without an awful lot of work besides art and animation, so we'll see how it'll be received.

Back to work now~
Zanzo :)
 

peachaboo

Peachaboo
Developer
Joined
Apr 23, 2017
Messages
43
Location
Germany
Public release: Mayu X1 Animation/Gallery Test
Header04_Mayu_X1_AnimationGalleryTest.jpg


As announced in last week's summary post, we just released a little something. It's a standalone gallery-type viewer for Mayu's first XXX Animation including some small special features and accessories we tested to see if stuff like that would be feasible for the full gallery feature later in the game. Turns out it is! :)

Play it here :
https://www.newgrounds.com/portal/view/711352


We hope you have some fun with this small release, we might think about doing stuff like that more often if you do.
x
Zanzo

PS: If you have a Newgrounds account, it would be great if you would leave a rating to help us promote our game :)
 

Max Edge

Guest
No Steam allowed. Gaben is family friendly now. Good dreams, sweet Weeb.
 

peachaboo

Peachaboo
Developer
Joined
Apr 23, 2017
Messages
43
Location
Germany
Once again, a month has passed. Time flies as we work on Date Mode, but we slowly begin to see a light at the end of the tunnel ;)

Update_May18.jpg


Here's what we did in May:

Art Updates
Mayu
- We released an interactive version of her first animation after we did some customization tests that turned out better than expected. In case you missed it, TRY IT HERE.
- Finally finished the complete remake of her 2nd animation.
- Cucu reworked all three of Mayu's collectible stickers to match our current standard.
- Work on her first date background artwork has started. Certain patrons could choose from two sketches and Cucu started to work on the winning one.

Alvah
- Being currently on hold because we still can't reach our first "Creator" patron, she only had a small cameo in a special artwork to welcome the bunch of new patrons we got last month.

Dev Updates
- The second iteration of Mayu's Date texts and dialogues is in the works. We will choose an excerpt of it to start working on a prototype/beta version of Date Mode any day now.
- The internal Date Level Editor is almost done. Complex events and dialogues can now easily be created, edited and saved in a data format I can "easily" process in the game. In order to demonstrate that, I posted a video showing the construction of a sample dialogue in the editor. All that's left to do aside from a few fixes and quality of life optimizations is finishing the loading mechanism so that levels can be edited over the course of multiple sessions. Oh, and I need to implement some kind of variables so that events can depend on each other and choices you made in other events. So yeah, I will hurry to do so and hopefully get to work on a prototype/beta this week.

x
Zanzo
 

peachaboo

Peachaboo
Developer
Joined
Apr 23, 2017
Messages
43
Location
Germany
DgSDNJeWsAAhcVY.jpg


Since Cucu isn't into soccer at all, she used the saved time to create this little special. Nikki is watching the trophy closely and will definitely notice if you attempt to use your hands during the game. So stick to fair play and maybe you'll be able to score ;) In any case, she knows how to blow that whistle!

I myself have not been idling either! The long promised prototype/beta/wip thing for qualifying tiers is almost ready. It will be a first excerpt of Date Mode to test the basic mechanics on a slightly larger scale, but it may be quite ugly because most of the graphics, animations, effects etc. can only be added efficiently after the coding is essentially done. There will be a lot of work left after that, but it marks a giant milestone on our way to a full Date Mode Demo. I'll tell you more very soon!


Luckily, I too am only casually interested in soccer (and not at all outside from europe and world cups), so it's no distraction. If you follow the world cup, enjoy it and good luck to your team!

If not, have a nice weekend anyways ;)
x
Zanzo

PS: As we have Alvah on hold for a while (still can't reach the Maker patron responsible...), we have started to create a new girl with the help of the qualifying tiers ($30 and higher), which we will base on surveys and votes from those patrons. It may take a bit until her basic concept and look are finished, but we'll let you know :)
 

Kruno

Arcane
Patron
Village Idiot Zionist Agent Shitposter
Joined
Jan 2, 2012
Messages
11,478
Going to be on GoG and Steam? Have you spoken to both store-fronts regarding your game? What did they say?
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
Dunno about Steam, but your Patreon account is down. What happened?
 
Last edited:

peachaboo

Peachaboo
Developer
Joined
Apr 23, 2017
Messages
43
Location
Germany
Our page is under review currently. Again. Will hopefully go back online today or tomorrow though. They're being very strict with the whole no nsfw/nude/suggestive stuff on the public page.
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
Our page is under review currently. Again. Will hopefully go back online today or tomorrow though. They're being very strict with the whole no nsfw/nude/suggestive stuff on the public page.

Yeah, apparently you are allowed to post nude stuff to Patreon only posts, which are locked to everyone else. Is that true? It's in their guidelines, last I checked.

It must be really hard for these freaks. They make most money from porn makers and yet, can't embrace them cause of their "values". :lol:
 

peachaboo

Peachaboo
Developer
Joined
Apr 23, 2017
Messages
43
Location
Germany
^yes that's true. Anything remotely resembling sex or associated to it (bodily fluids) cannot be posted publically, but must be "patrons only".

---

A little late this time as we needed to get our page unsuspended after another review through Patreon content control, but here comes the monthly progress report.

Update_June18.jpg


First of all, we hit a milestone with Date Mode development, the base features are all in place and we released a small, very rough beta prototype thingy for qualifying patrons. From now on, it's mostly finishing the writing, balancing and polishing. We're happy to say that our plan to publically release a Date Mode Demo in the second half of 2018 seems to prove realistic.

As we are focused on that, we don't have the capacities to post as much new sexy content right now, but we try to keep up the variety nonetheless.

We have started to work on "Polly", which is a project name for a girl designed by "Prophet" tier patrons and higher through input and polls. We are in the idea phase for her right now and will soon start to work on her appearance which will lead to more non-background art stuff soon.

Other Art Updates
Mayu
- Cinema and park date backgrounds finished and posted after a poll between two possible sketches

Nikki
- Nikki was featured in the Soccer World Cup Special artwork

Alvah
- As she is unfortunately on hold for a while, we posted her wallpapers

Other Game Updates
- We refined the UI design for Date Mode to adjust it to the current status of development
- posted a video of the (so far) finished version of our internal Date Level Editor in action, especially showing the construction of event- & dialogue structures
- I started to implement the visual stuff into the Date Mode "skeleton", like a proper, animated textbox for dialogue as used in the X-Mode Demo and various feedback elements as the prototype is working, but pretty unsightly right now ;P

And that's what I'm gonna do the next few weeks: Adding everything that makes a game appealing while fine-tuning and possibly expanding the Date Mode mechanics while Cucu finishes the remaining artwork and works on the date itself with our new writer before building the rest of the date level.

We'll keep you posted :)

Have a good one!
x
Zanzo
 

peachaboo

Peachaboo
Developer
Joined
Apr 23, 2017
Messages
43
Location
Germany
Dev Diary #32: Progress Update July

Update_July18.jpg


What happened last month? Let me tell you!
We're still working hard on Mayu's Date and with that, Date Mode in general. Early in July, we gave out the first prototype to our Patrons with Beta Access. It featured roughly the first chunk of the Date and pretty much all core features, but no animations, graphics, sounds etc. whatsoever. Since then, writing has finally been finished, the further level design is well underway and I have started to make it visually appealing ;)

I started with a proper animated dialogue box like in the X-Mode Demo and adjusted it to handle multiple choices, a skip button that jumps to the next choice and a dialogue history in case you want to know what you've missed if you skipped ahead ;)
I also added a smoothly following camera to the date board as well as a standardized way to set and read variables in order to make the player decisions matter more.
I'm also almost done with developing a system that handles the different variations of the girl's portraits during Date Mode since - because of story events - we needed to add two additional stages to Mayu's portrait, which we also posted. We can now predefine certain portrait stages in our internal level editor and they will then be dynamically assembled to avoid the need to have a separate image for each and every combination of clothing, accessories and facial expression. It also makes for nice portrait transitions :)

Speaking of Mayu, she got her cinema date background as well as a poll on which of the book cafe background sketches will be used, which will be the final background for her date.
Last but not least, Cucu has finished the design for the Wheel of Fortune/Wheel of Misfortune events that can occur throughout the dates and which I will shortly put in.
Paralelly, we ran a poll to determine the background story of our patron-designed girl with the working title "Polly". She'll be a video game character that somehow ends up in the real world. At the moment, we're excited to see whether she will end up being a teen, a young adult or a MILF.

And very last but not very least, after Patreon somehow caused a massive amount of patrons to get their credit card transactions rejected or even marked as fraud, we decided to go forward with another small interactive animation release we planned in order to further shorten the remaining wait for the Date Mode Demo and to make sure we don't lose too much time earning money otherwise. Our patrons already picked which character and artwork they want to see and we already decided on a good array of little extras, so expect something soon :)

That's it for now, there's a light at the end of the tunnel, so bare with us!
Have a GREAT sunday!

x
Zanzo
 

peachaboo

Peachaboo
Developer
Joined
Apr 23, 2017
Messages
43
Location
Germany
Hey there, we've got a little something for y'all:

1


Like with Mayu's animation test, this is not an actual game but rather a showcase for our art and animation to avoid a lack of actual output as we develop Date Mode.
We put in even more little extras and toys than last time and hope you enjoy it.

Play here

A last little note: Ignemis' voice is provisional and she will get her own proper voice acting when we get to the point of adding her to the actual game. I've also posted a little more info about it here.

As always, any feedback is very much appreciated and any good rating over on Newgrounds helps us be seen and get the support we need to develop Sexy Exile :)

See you very soon for the next monthly update!
x
Zanzo
 

peachaboo

Peachaboo
Developer
Joined
Apr 23, 2017
Messages
43
Location
Germany
Dev Diary #34: Progress Update August

2



Okay, today is a short one since august was a somewhat difficult or at least unusual month. As you might have heard, Patreon had some major problems with processing credit cards which resulted in a great drop of pledges for many creators, including us. At the same time, both of us had a lot of other work to do, which both helped and kinda held us a bit back on repairing the damage.
Thanks to a nasty bug in my animation tool I also spent way more time than I wanted on creating what was meant to be a quick side-release. However, I think Ignemis still turned out pretty good, right?

Well, enough with the excuses, here's what else we managed to do:

We had a lot of votes. The first one determined Ignemis for said Animation release. Then we had another two regarding "Polly", the girl our higher patron tiers are helping to create at the moment. We already knew that she will in some way come out of a video game, now we also know that she's at a milf-ish age and will have a nice hourglass-like body shape. So it won't be too long until we can finally make some new lewd stuff hopefully! ^_^

Cucu finished the last background for Mayu's Date Mode, specifically a book café which I think also turned out very beautiful.

The rest of our output was'nt as easy to present as I further expanded the features of our internal level editor that Cucu simultaneously used to construct the level. All dialogues with the exception of a few simple extra lines are now implemented and only need to be adjusted for playback pacing (adding speaking pauses and such). All events are created and the first layout for the dating board is all laid out. I added a portrait editor to dynamically create portrait states by combining layers and Cucu then added them to the dialogues (read more about it in this public post: https://www.patreon.com/posts/dev-diary-33-in-21035115). We did something similar to make dynamic background changes during the date possible.

If I don't overlook anything, our editor now only needs to be able to assign sounds to dialogue lines in order to allow us all we need to finish the Date with Mayu. That and I need to straighten out a few bugs x'D...
That's why I already started to add matching functionality to the game itself. But more on that as we progress.

I know I say it a lot but it really feels like we're slowly but surely entering the home stretch with Date Mode. But you know, the hardest part about making a game really is actually finishing it and so I'll stick to the classic "when it's done" approach.
But don't feel too teased, please, we want it too
upload_2018-9-10_22-26-10-gif.7808


Oh, wasn't so short after all, eh?
Anyways, have a good one!

x
Zanzo
 

peachaboo

Peachaboo
Developer
Joined
Apr 23, 2017
Messages
43
Location
Germany
Dev Diary #37: Progress Update September

1


Half of 2018's second half has passed and the pressure rises as we still aim for a release of Date Mode before the end of the year. No promises can be made yet, but I think we'll pretty soon be ready for a beta version for qualifying patrons to get a feeling for balancing and to "buy" some time to polish UI, effects, and animations.
Cucu is feverishly working on the finishing touches for the level, while I keep throwing the last UI design tasks at her. I myself am busy finishing off the last features and putting all those graphics in.

As for last month, we were able to share some of the progress and take a few next steps with "Polly", the patron-designed girl. Already knowing she will be a "milfy", hourglass-bodied assistant character from an App or Game, she was decided to have a classic D-Cup. Can't go wrong with that, right? Following this, it was determined that the style of her visualization would only subtly show her digital nature with some light scan lines and a slightly holographic look. We posted an update on that along with thoughts on her further development and a sketch resembling all her traits so far.

As we're finishing up the last bits of actual content for Mayu's Date, Cucu showed and explained the different facial expressions she created for Mayu and the way the dynamic portraits are displayed and transition in and out in the game. She also adjusted the text speeds and pauses for all of Mayu's Dialogue after I added that feature to our dev editor. Lastly, the voice recordings for Mayu are now done and we already sorted and edited all the sound bits. A snippet of that was posted to our patron-stream.

It might not be actual progress but Cucu took some of her spare time to paint a special Anaela sticker showing her in some very juicy action as a small 'thank you' to our loyal patrons.

That's September. We're very much looking forward to releasing Date Mode and to go back to creating more actual lewd content ;D

See you around!
Zanzo

PS: If you still haven't done so, you should go and play with Ignemis.
 

peachaboo

Peachaboo
Developer
Joined
Apr 23, 2017
Messages
43
Location
Germany
Dq2I93xXQAAbZLH.jpg:large


Happy Halloween everyone! ~ This is our girl Alvah dressed as Boosette for this spooky holiday - hope you enjoy!
 

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