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NSFW [NSFW] Sexy Exile - Heaven on Earth (Dating Sim + Arcade)

peachaboo

Peachaboo
Developer
Joined
Apr 23, 2017
Messages
43
Location
Germany
SE-banner-1920p-170328.jpg


Hey there!
I am Zanzo from Peachaboo, we are a duo of game developers and we just started developing our first major hentai Game, which is called Sexy Exile - Heaven on Earth. We both come from the design/games industry and want to try and do our own thing that we enjoy.

Our game is gonna be a combination of a dating sim with board/card games that lead up to arcade style playable and fully animated hentai scenes.

gif-g1a1-X-uncensored.gif


The story evolves around you being banned from paradise for sleeping with the bosses favorite angel. You are ordered to protect humanity from evil demonic seductresses by "fighting them" to orgasm before they can drain you.

UI_HomeScreen.jpg


Here you can see the Date Mode where you can take the girls out:

UI_DatingBoard.jpg


As you can see, there will be multiple ways to go through the dates, with each girl having her own individual date settings, stories and options. You can get to know them, take them to all kinds of places, buy them stuff, whatever. If you do good, she will strip for you and finally be up to some hot and wet fun.

Launch_UI_XXXMode_UNcensored_klaoi9.jpg


This is XXX Mode, where you go through up to 3 stages (or sex positions for that matter) collecting hearts and all kinds of power-ups to get her to climax while trying to keep your pressure down to not finish early! By completing the stages as well as the dates you will earn experience and get collectable souvenirs like naughty polaroids and sexy stickers of each girl.

We've just launched our Patreon page and put out a first teaser trailer that you can see here:


Find our Patreon Page here:
https://www.patreon.com/sexyexile

We hope you like what you see and are looking forward to creating Sexy Exile with your support, may it be by taking part in this thread with your feedback or as a patron.

See you around :)
Zanzo
Peachaboo

PS: There will also be mild RPG Elements included in the game like leveling and character stats that help you in dates and xxx scenes. We haven't completely decided on clothing/items though ;D
 
Last edited:

peachaboo

Peachaboo
Developer
Joined
Apr 23, 2017
Messages
43
Location
Germany
Looks rather vanilla.

If you are referrung to sex acts shown, I assure you that it will get wilder. No tentacles or rape, but everything a mainstream porno (anal, dp) would have plus a bit milder fetish stuff like maybe feet, latex or bondage... it depends. Oh, and Sex Demons :D

abnaxus : I'm not sure if I really get it, but judged by the title, I'm happy to hear :D

^That's nice, we will keep you updated!
 

peachaboo

Peachaboo
Developer
Joined
Apr 23, 2017
Messages
43
Location
Germany
Hi everyone, we've got a few updates for you!

We are now working on a first playable prototype of our XXX Mode to give you all the opportunity to see for yourself what our game will be like. We try to finish and release it as fast as possible.
In the meantime, quite a bunch of new artworks and graphics have been crafted, let me give you an example:

ignemis_a1_uncensored_jIl4.gif


artworks.jpg


We hope you like what you see =)
as always, there's more on our patreon
 

peachaboo

Peachaboo
Developer
Joined
Apr 23, 2017
Messages
43
Location
Germany
We will add girls of other ethnicities and skin colors, but I suppose you mean interracial as in "black man on white woman" since porn seems to only use it like this?
We totally would include that, but don't see a way to do so at the moment, since it's always the same protagonist that has sex with the girls.
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,131
Location
Germany
interracial as in "black man on white woman" since porn seems to only use it like this?
That's the more common fetish because very few black girls are pleasant to behold but there are also IR vids where black females are humiliated and abused by white men like the slaves they are. You should strive to incorporate that in your game if you want to be inclusive.
 

peachaboo

Peachaboo
Developer
Joined
Apr 23, 2017
Messages
43
Location
Germany
Hey guys,
we wanted to keep you updated on the recent development of our game (without spamming this thread too much at this early stage) so here comes a small summary of last month‘s progress:

Zwischenstand_Mai.jpg


Art Updates:

- We posted WIP Sketch, illustration and animation of one of the XXX scenes with our first demonic seductress Ignemis early in the month. The final animation was also posted in this thread here in addition to patreon.
- Our character Mayu got her first collectible sticker. We made a small process video for our patrons as well. By now, we already revealed quite a lot about the cute high school girl and the patrons seem to like her a lot! Every girl will get several sexy stickers that will tell you more about their personalities.
- We also finished the Artwork for Mayu's first XXX scene – the second one we worked on. She’ll give you a nice blowjob right after returning home from college. As always, a WIP Sketch has been posted to our Patreon stream with the animation yet to come.
- For our angel Anaela, two XXX scenes have been illustrated (+WIP Sketches) and will soon be animated. She’ll let you play with both of her heavenly holes for some exciting action. Anaela will have a special role in the first playable, so stay tuned for more!
- Wallpapers for Mayu and Anaela have been posted containing new background art for both.
- Nikki the circus artist has been introduced as the next girl we work on. She's already got the Portrait with 3 clothing stages of which the first one has been posted. Stickers and XXX scenes are currently being worked on and will soon be revealed in our stream.

Programming Updates:

- Laid foundations for the first playable which will give you the opportunity to try out our XXX Mode for yourself
- A custom audio playback routine has been put in to place in order to control events and movements in synch with the music instead of relying on a global time or frame rates for example.
- Implemented movement and control mechanics as well as physics for the player token including a boost- and cooldown-system
- Constructed a class that holds (for now) 6 types of collectibles (Heart, Superheart, Mine, Ice Cube, Shield and Power-Peach) and their behavior.
- Our newly coded level generator relies PNG png graphics to spawn platforms and items at their according time and place which enables us to do visual level design in Photoshop and the likes
- Dev Diary #3 has been posted for our patrons showing off all those features in a little video with a more in-depth explanation. Dev Diary #1 and #2 show some earlier stages and are available for everyone in our public Patreon stream.

Next Up:

- Artwork: Cucu is creating more and more awesome artwork stuff of course. There's a few open artworks for Mayu and Nikki will get some attention as well in the next weeks. We also still need a few graphics and artworks for the first playable, even though most of it is ready to be implemented.
- Animation: As I'm doing both programming and animating, I am a little bit behind with the animations right now. I arrived at the point where I want to include the first animations in the prototype now, though. At the moment I'm experimenting with a new animation program for the XXX scenes that would allow us to run the animations at the full fps of the game instead of the roughly 20fps-approach we had before while also resulting in smaller file sizes. Sounds too good to be true, right? Even though I'm facing a few technical problems for now, I really hope it will work out in the end, cause that would mean even better, butter-smooth XXX animations.
- Programming: Depending on the success of the current animation tests I will either start implementing those next and make them react to the gameplay or instead set out to finish the game mechanics first, including the UI elements like energy bar, heart counter and such. Both needs to be done anyway.
- Misc: Great News here as well: We've found some help for the audio department so we should soon have the prototype covered sound-wise with custom music and sexy voice acting bits!

So that's it for now, folks! If you've got any questions, feel free to ask. Critique and feedback is also always welcome :)

We'll be back.
Zanzo of Peachaboo

---

Peachaboo on Patreon
 

peachaboo

Peachaboo
Developer
Joined
Apr 23, 2017
Messages
43
Location
Germany
Hey there!
We wanted to share with you what we accomplished in June! The first playable of our XXX Mode moves closer fast and we'll start some first alpha testing with our higher patrons very soon :)



The month of June was especially successful on the coding side and we (first of all me) are somewhat focussed on getting to a certain milestone right now - which is the XXX Mode prototype or the Alpha version of it for starters - so some other aspects that I'm involved in are not going aquite as fast right now. Nevertheless we had a lot of content and great art from Cucu to share:

Content Updates

- We posted the first sticker of Nikki the circus artist showing her great flexibility as well as her first XXX Artwork of her doing a DP with the help of one her juggling clubs – she's pretty daring, you know ;)
- Then I finally got to finish and share a new XXX animation - this time for the Angel Anaela - using a new software that took forever to get to work with the game but let's us use up to 60 fps for way smoother animations instead of the 18 we had before. At the same time it's even less data since the animations are rendered in real-time now! Oh, and it allows to blend between the motions smoothly, too!
- With a third artwork finished, Mayu's XXX scenes are now complete... BUT Cucu is gonna overhaul the first one, because that was also the first artwork she ever did for Sexy Exile and we feel that it doesn't live up to the style and quality she established in the meantime. We also posted a cumshot version of Mayu's Blowjob scene as well as a second sticker. Very soon, one more of these will be posted before the qualifying patrons will be sent Mayu's then complete artwork.
- We received the first voice-acting tracks ever! They will be used for Anaela, thus the prototype. Of course we showed off a snippet of that in a public Dev Diary (#5) post along with some more details about sound and animations.
- An individual soundtrack for our XXX Mode is almost finished, too and an excerpt of it is included in a video we posted with public Dev Diary #6, which also shows how the animations react to the gameplay now:


Coding updates

- I developed a few routines to generate the levels through reading images pixel by pixel. This way, we can visually design levels in any graphics software which is pretty straight-forward to do. There is more in-depth information about that as well as some early gameplay footage in the public Dev Diary #3
- As stated above, the new animations we're implemented in a tedious process of troubleshooting together with the animation software's developer and I have since managed to sync them and have them react to the gameplay, which can be seen in the public Dev Diary #6
- Finished the HUD Elements (Pressure Bar and Heart Counter + Circular Progress Bar) and underlying score and pressure mechanisms
- Designed a full first level
- Did all kinds of gameplay additions, optimizations and adjustments, started balancing, added visual feedback and effects to lots of things, gave the basic collectibles proper behaviour and so on. Doesn't read like much but there's several hundred lines of code in these little things alone...phew!
- Implemented Turbo Mode (90% done) which will kick in if you don't manage to collect enough hearts during the regular level. Turbo Mode is obviously faster, therefore harder and will randomly spawn hearts you missed before, throw in some extra mines and let's the pressure bar rise faster in a sort of sudden-death manner.

So what's next? ALPHA?

Yes.
Basically all that's left to do before our higher tier patrons can test the first level in some kind of an ALPHA state are a proper beginning and endings for the level, both audio-visually (text inserts and sounds) and coding-wise as well as some more testing and balancing.

Doesn't sound like much, right? Well, it isn't really and we hope to arrive there within the next two weeks.

After that, we focus on getting the prototype ready (including one more XXX stage, intro and outro as well as everything we couldn't put in yet like more sounds, voices, effects and so on) for a BETA with our patrons and then finally a first public release. We will keep you posted!

Here's the original post on our patreon page where you can also find the other Dev Diaries I mentioned.

In the meantime we appreciate any feedback and I'd be happy to answer any questions :)

Zanzo
 

peachaboo

Peachaboo
Developer
Joined
Apr 23, 2017
Messages
43
Location
Germany
Hi, Zanzo here with the latest :)

Update_Juli.jpg


I'm a bit stressed out right now with various projects (gotta pay my rent unfortunately), so I'll get right to the point:

Content Updates

- Most important: We released an alpha version of the very first XXX Mode stage to all patrons with beta access. It has been well received and provided us with valuable input :)
- Earlier, we introduced our new and very own soundtrack for XXX Mode in a public gameplay video early in the Month
- The different clothing Stages of Nikki's Portrait were published, we posted WIPs and full Artworks of 2 XXX Scenes with her. One of those will be replaced though since we thought the upcoming one would fit her character - and physcial flexibility - better. We will try to recycle the pose later on.
- Also, The wallpapers for Nikki were sent to the qualifying patrons.
- Mayu got her third and final sticker along with a painting progress video from Cucu. We sent out her artwork downloads to the according patrons.
- Cucu completely redid the very first XXX Artwork she ever made for Mayu and Sexy Exile in general to bring it up to the style and standard we have now. The Artwork is available for all patron tiers just like the first version was.

Coding Updates

It doesn't make too much sense to try and list the things I accomplished this month since it was mostly technical stuff like optimizing routines and functions, debugging, reorganizing code, balancing and general polishing in order to get the alpha out and be ready for everything after that. I created lots of collectible sound effects and implemented them as well as a mechanism for randomized playback of a variety of moaning sounds for Anaela ;) I added several game animations and status screens for the alpha and ultimately the first playable. Since the closed alpha release I worked on more boring stuff like cleanly resetting the play state, which means that all objects, variables, instances etc. need to be properly recycled in order to not flood the memory with junk data. I've also made some adjustments to the music playback & loop system since I discovered a bug in the framework that would result in multiple layers of music looping over and over again... yay!*

However, those last changes may not sound like too much but they allow for multiple stages to be put in a sequence seamlessly and therefore these are essential steps towards the first playable that I'm happy to have conquered.
Whats next?

I'm a bit annoyed that the "regular" work slows me down a bit right now, but I'm still trying to put every spare minute into the first playable, as does Cucu. Among the next steps for me are designing the second level, writing the code for story sequences and working on more music with our guy. And yeah, finishing the second XXX animation of Anaela.. After that, the first playable will finally be pretty much in sight! In the meantime, Cucu is going strong with completing Nikki's stuff and we're already brainstorming about what our the next girl will be like.. Maybe y'all got some input?

As always, we're happy to answer any questions and any feedback is greatly appreciated!

All the best
Zanzo & Cucu - Peachaboo
 

peachaboo

Peachaboo
Developer
Joined
Apr 23, 2017
Messages
43
Location
Germany
It's back! Here's the monthly summary of updates and lookouts into the near future that hasn't been monthly lately ;)
To make up for that, I'm gonna cover the month we missed as well.

Update_AugustSeptember.jpg


First things first:
The first playable finally approaches a releasable state. A closed Beta for all our patrons from 3$ up will start this month if nothing big goes wrong! After the Beta finishes and everything is polished, there will be a first public release. We are already so excited to let you all play the game so far!

Content Updates
  • We introduced a new girl that Cucu is now actively working on. Her Name is Baby and she is a half human, half unicorn girl. We showed her background painting as well as a bunch of sketches that display possible character traits along with a little more info about herself.
  • I very recently finished Anaela's second XXX scene animations which is an important part of the first playable. A video of the different animation cycles was uploaded for patrons of the according tiers.
  • Another pending task has been completed by painting an asian suburb as background for Mayu's introduction within the game. Our patrons could see the according sketch as well as the final outcome.
  • Speaking of Mayu, we put out the cumshot version of her third XXX stage and put together a time lapse video for the painting process of her second sticker.
  • Nikki received a whole lot of updates. Her second XXX scene was finished and posted both mid-act and as cumshot version. Her first scene also received a cumshot version while the third one was shown as a WIP sketch. The finished artwork will drop any day now. Last but not least her second sticker was finished along with another time lapse on the painting process.
  • Thanks to a very good friend, the menu music is now done and partially released to our patrons' enjoyment :) I also created some smaller kind of „remixed“ music loops for the success screen and such

Coding Updates
  • I don't even remember the lots and lots of „smaller“ changes, optimizations and bug fixes I did in the last two months but much of it aimed at making the game properly and most of all cleanly restartable in terms of recycling game elements and not spamming the browser memory unnecessarily. I talked about this in the last updated but it is finally done now :)
  • Building on this, I implemented the second stage with it's individual level (which is also mostly done), graphics and animations.
  • For proper stage endings I adjusted the Game Over screen and added a retry button and introduced a new winning screen that allows to look at this stages XXX animation a little more while being able to control the animations speed in three steps before continuing to the next stage.
  • I set up a proper pause screen with a restart button and a general mute/unmute button as well as individual 10-step volume controls for each music, sound effects and voices. the complete sound playback engine was reorganized in order to make this possible but I figured it had to be done at some point anyways
  • Changed the data format of the XXX animations and adjusted their implementation which saves another 20-25% of file size per animation. Yay! ;)

What's next
As stated at the beginning, we're moving closer to the beta (hopefully this month) and ultimately a first public release. There are a few things left to do before the beta and a few things more before we can put it out there. These are the next on the list:

  • a Combo system that rewards good playing more directly: Collecting multiple hearts in a row will increase a multiplier that will help keeping the pressure bar down and grant more points in later versions as the score system is not planned the first playable. While the only ways to affect the pressure until now were collecting ice-cubes or colliding with mines, the combo-system is meant to make the game feel a little more direct and influenceable.
  • We already started designing nice startup screens for the different stages showing the according girl, her name and the number of the upcoming stage with a few nice optical effects to get you ready. Think of it as a variation of fighting games' loading screens
  • Some additional graphics and sounds need to be created and/or changed and the last 10% of level design need to be done. Except for occasional tweaking, the beta would be pretty much finished at this point.
  • For the public release, a few story sequences need to be coded. Artwork and rough scripts are mostly done. Also, some additional visual and sound effects are planned along with whatever optimizations or changes the patrons' feedback will evoke.
  • On the artwork front, Cucu is just now working on Nikki's last bits so that we can soon send the artwork packs out.
  • Our new character Baby (read above) will get her first artworks next, so lots of cool stuff coming up =)

As always, questions and comments are greatly appreciated! We are working very hard to finally give you something to play soon, so stay tuned!

Zanzo +Cucu
 

peachaboo

Peachaboo
Developer
Joined
Apr 23, 2017
Messages
43
Location
Germany
Hello you, It's that time of the month again! Or actually it may even be a little bit after that time. ;D

update_october.jpg


The biggest news from last month certainly was the start of a Beta phase for our X-Mode Demo. All of our patrons have the opportunity to play the two XXX stages starring Anaela that make up the gameplay part of the soon upcoming public X-Mode Demo Release. That will also feature a few story sequences and dialogue and will later basically be the epilogue and also act as a tutorial to our game as a whole. Feedback has been really great so far
smile.png
Read more about it here and find the patron link here!

So that took quite a lot of our attention and still continues to do so, but nonetheless, Cucu managed to paint some more awesome stuff in between of UI graphics and polishing tasks:

Content Updates:


  • Nikki's Artwork has been completed. There was another XXX scene artwork as well as her last sticker for which we also postet a painting process video. Artwork Packages were sent out to the corresponding patron tiers.
  • A final piece of Artwork for the upcoming first public release was also finished: The Boss of Paradise. Spoiler: He catches you fooling around with Anaela, his favorite angel in the Prologue to our game and the main story (which is the upcoming public X-Mode Demo) - and he's not very happy about it.
  • Baby, our freshly introduced unicorn-girl finally got her colors chosen and a beautiful portrait painted.
  • We had a poll to determine which of our 4 already introduced girls our patrons would like to see in a little halloween special – Baby won. The special was of course posted on 31st.

Coding Updates:

  • As stated above, The month was very busy with including and finishing various gameplay parts of the soon coming public X-Mode Demo in order to start the Beta among our patrons.
  • One of the biggest additions certainly is new Combo System that rewards the continous collecting of hearts with increasing points (score system is new, too) and helps keeping the pressure down which makes for a more rewarding and interactive gameplay. The player token got corresponding graphics and effects to visually represent the currently active combo level as you play.
  • Implemented a short tutorial which explains the basic gameplay mechanics
  • Added a new animated stage startscreen that acts as a transition between the XXX stages and their individual XXX animations while showing the character as well as the number of the upcoming stage. Think of it a little bit like a fighting game loading screen.
  • After the release I did some more bugfixing, optimization and polishing and started to make some architectural adjustments to prepare the addition of the mentioned story/dialogue sequences as well as to further increase my workflow, code efficiency and such. Converting things like the pause screen and audio manager system to work in every mode was tedious but worth it
    smile.png
  • The also mentioned story sequence state with included dialogue system is also nearing completion. I will post more about that soon.

What's next:

  • Story sequences and dialogues - intro and outro to be precise – will be finished and implemented now that the mechanics are in place.
  • A success-screen at the end of the second stage will be put in place and show how the xp and reward system will work later.
  • I still plan on adding a proper highscore list in time for the public release, even though it will be a bit tricky
  • More polishing, a few more effects and overall lot's of tiny little things
    wink.png
I still aim for the end of this month as a public release date but don't be mad if it becomes december. We really want it to be as good as possible at this point, since the effect of our first public release is quite important in order to keep development speed at this pace – we basically have been working double shifts for quite a while now to get to that point. However, we are very encouraged and confident and eager to present our hard work very soon!

All the best and stay tuned!

Zanzo + Cucu
Peachaboo
 

peachaboo

Peachaboo
Developer
Joined
Apr 23, 2017
Messages
43
Location
Germany
Hello dear people of ULMF!
Version 0.1.0 (X-Mode Demo / Prologue) of our game Sexy Exile is finally done!

Yay! We are very happy and excited to show you the first results of our long and hard work with this release.

x-mode_010_unsc.jpg


This is the complete Prologue of our game. It includes an intro sequence, two full stages of our arcade-style X-Mode as well as a short tutorial and another sequence to get the main story going. Not yet included is Date Mode, our other core mode that is currently in development - thanks to our patrons
smile.png


intro_010.jpg


Note: For most people, performance was best in Google Chrome and pretty bad in Mozilla Firefox, so if you're experiencing low frame rates, stutter or lag, you should give a different browser a try. It also helps to have fewer tabs open, especially complex sites like Youtube or Facebook will occupy a lot of your memory.

Enough talking, now go and play it here!

We hope you enjoy our game so far. In any case, we would be thrilled to hear your feedback and hope you'll leave us a kind rating or maybe even consider supporting us in continuing the development of Sexy Exile.

Read more about us, our game and our plans on our Patreon page:
www.patreon.com/sexyexile

Cucu & Zanzo
Peachaboo
 

peachaboo

Peachaboo
Developer
Joined
Apr 23, 2017
Messages
43
Location
Germany
Progress Update November, December & January

Update_NovDezJan_unsc.jpg


Hey everyone,
look who's back after a somewhat bigger pause: The monthly progress summary! Only that it's three months this time ;)

We haven't done one of these in the last two months because we had our first public release mid-December and I spent lots of time bug fixing, optimizing and answering questions all around the internet. We've seen a huge increase in support which still leaves us speechless and brings us so much closer to our goal of being able to work on Sexy Exile full-time!

Now that it has become a little bit quieter again, we've started to advance the development of Date Mode, but more on that below. I will try to keep it shorter than normal because it's so much stuff ;)


Art Updates:

Baby:
- Lineart, finished Artwork and Cumshot Artwork for 2 XXX Scenes
- Lineart for two stickers as well as one finished sticker
- Portrait stages along with some more character info

Alvah:
(First girl to be created by a user (our first $100 patron). Read more about changes to Create-A-Girl after Alvah under "Patreon Updates")
- Introduction and sketches
- WIP portrait stages

Mayu:
- Dialogue background art for the street she lives in and the apartment building. Both are included in our public demo.

Other:
- Christmas Special with Nikki and Anaela (girls voted by patrons)


Development Updates

- First public release in mid-December

- Several bigger and smaller updates including major performance tweaks, multiple control optimizations, balancing, a retry option, refresh rate fixes for monitors over 60Hz and much more

- Prototyping and writing for Date Mode in progress, WIP insights and footage posted to Patreon stream.


Patreon Updates

We were contacted by Patreon and asked to remove everything NSFW from our page description. While that is annoying but not that big of a deal, we also had to remove the Create-A-Girl Raffles. Because the first Participant got in as a guaranteed reward, we will finish what we started of course. It will take a while, so we wouldn't have had a raffle anytime soon anyways.

Still, to make up for that, we added a new "Create-The-Girls" reward to the tiers of $30 and more, that will give all those patrons the opportunity to give us their input and ideas for upcoming girls in special surveys and polls. Next Goals

- The Majority of art for Baby is done and we will send out the high res downloads to qualifying patrons as soon as the rest is finished, too.

- The next somewhat bigger goal is to create a prototype for our Date Mode and test it with our beta-access patrons. This prototype will be 100% function-over-form, so it won't look like much, but it will contain all basic mechanics to get a better feeling of how it might play in the end. As mentioned above, Cucu has begun to write some dialogue and texts for the date events and I will soon be able to begin implementing them.

That's it for today.
Thank you for your time (and maybe even support <3)
Cucu and Zanzo
 

peachaboo

Peachaboo
Developer
Joined
Apr 23, 2017
Messages
43
Location
Germany
Hey folks,

checkin' in with an update on the development of Date Mode! Let me tell you, I‘m hard at work getting all the mechanics in place and thanks to the awesome support from our patrons, I am able to skip a job or two every now and then in order to have more time to work on Sexy Exile. We still need to earn money otherwise, but it already really helps a lot
smile.png


Therefore, I managed to make some good progress: I basically reworked my play card system like three times now as it wasn‘t as flexible as I want it to be. Finally, it‘s now possible to easily create all kinds of play cards, from simple „move 1 step forward“ types all the way to „randomly choose to move 1-3 steps in a random direction and lose 50 points OR move one step back and choose between two possible bonuses“ and such.

Design-wise, those can look pretty confusing for now, as I only use letters for visualization so far, but rest assured, we will do all the graphics stuff and such later to make sure it‘s easily understandable. So here is a VERY WIP prototype screenshot just to demonstrate some different card types:

eb8f52cf889b430fa2306addeb6317ea


Again, please don't get confused yet, these will get a proper and comprehensible design later on. At the moment, "@" and the spiral in the center both mean "random", while "#" and the checkbox mean "choose". The white letters are the effects, H for heart, B for broken heart and S for shield. They don't actually do anything yet, so I will talk about them later.

I also managed to get most of the standard event logic done, events being what happens when you land on a certain field of the board. Those can be short dialogues or stories that pop up and can occasionally include one or more multiple choice questions. I also want to add a few really tiny mini-games like a wheel of fortune and maybe something that needs a little bit of dexterity or logical thinking as possible events to get a little more variety. Depending on the event and/or your skill/luck, you then win or lose points, get buffs or debuffs or determine which way you go at a junction. At this point, events work fine but are just plain text on a solid color background, so there's not much to see, but for those of you who are interested anyway:

3675eb593cff4c7993628eb47ea873b3


Okay, I could have been a little more creative on this event's text and choices, but let's keep that for later, also ;P Needless to say that nothing remotely resembling design has been applied yet.

There's a little bit more, but I will talk about it when there's more to show. Oh, I also made a thingy that shows you where you will (or possibly could) end up when hovering over a card, but with the latest redo of the card mechanics, that's broken at the moment and fixing it is not a top priority right now since it's more of a visual aid than a core mechanic. So that too will have to wait for next time
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Also, we're thinking about taking a bit of time to do some animating, soon, since it's been a while and we don't want to fall short on certain tier rewards. D:

Back to work now, have a great day!
Zanzo
 

peachaboo

Peachaboo
Developer
Joined
Apr 23, 2017
Messages
43
Location
Germany
Update_February.jpg


Hey guys, it's time for our monthly progress update, so here we go!

Art updates:

Baby:
- After reworking our rewards last month, we had our "prophets" and higher tiers make their first decision: They could choose from two exclusive sketches for Baby's third XXX scene (she tries anal for the first time).
The winning sketch has since been turned into a proper line art which has also been posted, while the final artwork is as good as done.
- Baby's second sticker has been finished and posted. Cucu also recorded the process and we put out a time-lapse video to illustrate the making.
- We posted the special collectible version (aka cumshot version) of her second XXX scene for according patrons​

Mayu:
- Being just two people that are mostly limited to working on Sexy Exile in their spare time (not as much as before, thanks to our awesome supporters), it's not always easy to pick priorities. After doing only game design and coding for the last months, I took a few days to do a new animation for a change. I would love to do more of those regularly, but they do keep me from progressing with the game itself at this point, so I will return to coding shortly. Anyways, I animated Mayu's first XXX scene - a Blowjob - and posted it last week. I'm pretty fond of the outcome and I think I'm getting the hang of it more and more :) I'll most likely do one more animation while the license is active.​

Coding updates:

- I'm gonna keep it short, this time, since I already wrote an in-depth update on Date Mode about a week ago. You can read it above. I have not been able to code too much more that would be worth mentioning since I was busy animating, but we advanced with the first draft of date content for the prototype. So we'll talk about Date Mode some more soon :)
Other news:

- Our youtube account has been suspended without a warning D: I gotta admit, it was probably my fault for uploading stuff for our patrons that wasn't exactly SFW because I thought it wouldn't matter as long as it was set to unlisted. Joke's on me.
It's pretty annoying because we lost quite a bunch of followers and especially views (meaning relevance) on our trailer and stuff, but what can you do. I've since opened a new channel only containing the safe stuff, so feel free to check it out and follow us. I also uploaded the two soundtrack pieces from our XXX Demo, give them a listen:

Menu:

X-Mode:


I'm just now transferring all the unlisted videos to our server to make them accessible for our patrons again. Costs a bit of time, but should avoid such trouble in the future.

Alright, that's about it for now. I'll be around :)
Have a good start into the month, everyone!
Zanzo
 

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