Make a blobber where the character is actually a blob of 6-8 characters and people react to them as such.
In defense of medieval fantasy, I think it would be interesting if Medieval Fantasy was, well, Medieval.Explore genres outside of medieval fantasy. It’s oversaturated. There’s countless genres that you could set a crpg in. Just look at the plethora of ttrpg settings outside of medieval fantasy.
Right. Maybe it’s more accurate to call it D&D clones. I sympathize, but I’ve seen so much anti-historical slop that I don’t trust devs to ever do it right. Even the Witcher games just use a handful of Slavic folklore-inspired creatures injected into what is otherwise a generic D&D campaign.In defense of medieval fantasy, I think it would be interesting if Medieval Fantasy was, well, Medieval.
Do they?Branching out into other genres forces devs to be more creative than usual because those genres don’t have a Tolkien or D&D equivalent they can copy to avoid original thought. (This is probably why those genres are so underrepresented, but I digress.)
I think one of the biggest sins is that people have this amorphous view of the Middle Ages. 6th century is different from 9th century is different from 12th century is different from 15th century.I sympathize, but I’ve seen so much anti-historical slop that I don’t trust devs to ever do it right
You tell me. You haven’t given any practical examples of non-fantasy crpgs suffering from this supposed plague of unoriginality.Do they?
What do you want, specifically?
A workcamp? They'll get even more work done, and overseen with German efficiency, they'll be relentless once they're inevitably released.![]()
Start with putting every single female/faggot/troon/jeet gamedev here.
Ok.... letsa gooooooo!!CRPGs should reset, forgot what happened in the last 20 years or more, and restart from scratch. Instead of looking at and copying the trends in the videogame industry, they should start to use again TTRPGs as a main source of inspiration, like we were again in the '80s, when the first cRPGs were made. Obviously I am not speaking about using current year WotC D&D TTRPGs, but, for example, alterative indie OSR TTRPGs, or others.
This. It's what has been missing.Instead of looking at and copying the trends in the videogame industry, they should start to use again TTRPGs as a main source of inspiration, like we were again in the '80s, when the first cRPGs were made.
That would be the period from around 2004-2011, when only a handful of worthwhile CRPGs released, regardless of whether AAA, indie, or anything in between.I must've missed the part when they stopped being fun. Look past the AAA garbage.
You can be inspired by TTRPGs to make new cRPGs using also present day tecnology. When I said "like we were in the '80s", I was speaking about the creative mindset of those years.Ok.... letsa gooooooo!!CRPGs should reset, forgot what happened in the last 20 years or more, and restart from scratch. Instead of looking at and copying the trends in the videogame industry, they should start to use again TTRPGs as a main source of inspiration, like we were again in the '80s, when the first cRPGs were made. Obviously I am not speaking about using current year WotC D&D TTRPGs, but, for example, alterative indie OSR TTRPGs, or others.
The Dungeon
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Maybe old games should be remodded/reconstructed with these features the OP wants. Tinker the fuck out of the old games. Why the fuck not unless you're bored of em?
For the same reason you're typing this in English.And since we are here... why 90% of medieval fantasy rips off the ENGLISH or French medieval ages? Because of Tolkien?
There's been a an infinite number of pixels spent here discussing what has made RPGs decline over the past couple of decades
Avowed and Veilguard have clearly vindicated that labor... you were right
So fellas it looks like it's up to us
How can they be fixed?
What do you want, specifically?
Which things did you like about old games that never had a chance to evolve, progress, or come back?
What makes a compelling RPG story
What conditions need to happen to make good RPGs?
The problem is that modern ttrpgs suck. It’s shallow, uninspired and derivative. Most of the ttrpgs I can name that I think are worth adapting are 20+ years old and out of print.This. It's what has been missing.Instead of looking at and copying the trends in the videogame industry, they should start to use again TTRPGs as a main source of inspiration, like we were again in the '80s, when the first cRPGs were made.
That would be a lot easier if there was some widely available toolset specifically calibrated for rpgs, like the Neverwinter Nights toolset. Unfortunately, nobody makes toolsets like that anymore.Make smaller, simpler games that are actually fun to play. Cut out everything that distracts from that.