- Joined
- Jan 28, 2011
- Messages
- 99,677
Last edited by a moderator:
Judging by it having 14k Steam reviews during EA only, it's doing mighty fine popularity-wise.more people should know about it.
Not sure if it's been a change in the last few patches or if I'm just a gudder gittin' wizard than I used to be, but it felt like newbie wands were more powerful than they used to be and/or enemies were weaker. Breezed with relative ease through the first two worlds and only died in the third because I had explosive blood, was poisoned so I was exploding non-stop, and then there was a canister under a pile of gore and snow that ignited with my exploding self. The starting wands were certainly different though, had like a bubble wand and a firebolt wand.
Edit: After playing a bit more, I'm really digging the randomized starting equipment (Not always having access to a bottle of water changes the thread posed by some shit noticeably) and I swear they must've increased the drop chances of good offensive wands. I'd played around 9 hours before they launched and I'd very rarely find even semi-functional wands, now it feels like it isn't unusual to find solid to outright powerful wands in the first few floors. Some only needing minor rearranging of spells. Had a great one on my last one, quad-spell bouncy bolts that randomly made fireballs as they ricocheted around. Firing a few of those off would have so much crap blowing up over the entirety of the screen my machine slowed down. Bonus points since I had the immune to fire perk.
What fo you use the raincloud for? The lava?Not sure if it's been a change in the last few patches or if I'm just a gudder gittin' wizard than I used to be, but it felt like newbie wands were more powerful than they used to be and/or enemies were weaker. Breezed with relative ease through the first two worlds and only died in the third because I had explosive blood, was poisoned so I was exploding non-stop, and then there was a canister under a pile of gore and snow that ignited with my exploding self. The starting wands were certainly different though, had like a bubble wand and a firebolt wand.
Edit: After playing a bit more, I'm really digging the randomized starting equipment (Not always having access to a bottle of water changes the thread posed by some shit noticeably) and I swear they must've increased the drop chances of good offensive wands. I'd played around 9 hours before they launched and I'd very rarely find even semi-functional wands, now it feels like it isn't unusual to find solid to outright powerful wands in the first few floors. Some only needing minor rearranging of spells. Had a great one on my last one, quad-spell bouncy bolts that randomly made fireballs as they ricocheted around. Firing a few of those off would have so much crap blowing up over the entirety of the screen my machine slowed down. Bonus points since I had the immune to fire perk.
Good rng at the start makes the game easier, I played one run yesterday after not touching it for months and got to floor 3 very easy because I got raincloud wand at the start
What fo you use the raincloud for? The lava?
Is it something like Terraria?
First it was of course the physics themselves, then the emergent gameplay due to the physics, then the awesome brutality of the game, then it was the wand/spell system, and then the world and its habitants that I fell in love with.So, is this actually a good game after the novelty of simulated pixels wears off?
I think there's some sorta narrative but it's VERY vague and you gotta hunt down lore pieces in some obscure places from what I've seen. Not sure if there's any solid answers, just that kinda game I guess.Is there any sort of narrative, lore, overarching goals, or whatever - any kind of thing to give meaning to progression - or is it just a sandbox?
Noita does not hold your hand. You have to figure out the many, many things, secrets and meanings of the game by yourself. Some love that kind of approach to game design, some don't.Something is missing in this game, but I haven't put my finger on what just yet.
Fair enough, but I think Noita takes it too far. The game just dumps you there, it doesn't even tell you what your overall goal is. WHICH 99% OF ALL GAMES DO.