Zombra
An iron rock in the river of blood and evil
At last, they're announcing "SILENT HILL f", the official porn spinoff of Silent Hill.
Seems there will be a Remake of Silent Hill 2, a trailer to Return to Silent Hill movie and a new game titled Silent Hill: Ascension. PlayStation and Steam appear in the tags so we can say that at least those will be the platforms for the projects.
If I never see the words remake or remaster again, it'll be too soon. Fuck this gay earth.
More or less it was around the early 2000s where things peaked, the apotheosis of which being the original Deus Ex (imo). Of course there have been good things since then, but games have not gotten better than and arguably have not matched that era. And what we have now that we didn't have so much back then is the combination of utter bloat ( in every dimension), shallow time wasting skinner box busywork, masturbatory open-world arms race, re-imaginings/remakes/remasters that miss or betray the point, hand holding features that even lobotomy patients would think are a bit much, and generally non-challenging play seen in game design today*.I love this. It's where I can see the beginning of the decline too. Of course it's not completely true, we do get the very rare gem (in the survival horror genre we got Darkwood ), but I also love it because it disqualifies all Silent Hill after SH1, the only relatively good one
Any fan that actually knows the series will tell you that SH is no stranger to the word reimagining. Even before all this remake/remaster bloat that we got in the media they kept trying to "reimagine" the series and it's story because it was "confusing" and the controls were "awkward". The first SH movie was a reimagining of SH1 because the director is too much of a smooth-headed second-rate hollywood fart to understand a basic premise that's not shoved in your face constantly. The video games tried to reimagine the combat because people can't use tank controls while reimaging SH2's story time and time again because they had to shove Pyramid Head (or their shitty equivalent) into everything.If I never see the words remake or remaster again, it'll be too soon. Fuck this gay earth.
remake and remaster are boomer words. It's "re-imagining" now.
It's how they get away with being unfaithful to the source material and the players just eat it up. Look at Resident Evil 2 remake as an example. The real fans wanted fixed camera and tank controls in a similar vein as RE1 Remake. Instead we got a 3rd person action shooter with survival horror elements with much of the original soul ripped out of it.
If you pointed this out on Forums or Reddit or wherever, you had to brace yourself for a torrent of replies saying "It's a REIMAGINING, It's not a REMAKE, you old boomer! tank controls and fixed camera is boomer gameplay, you're old, fuck you." These fucktards were never real RE fans, they are RE4 fans first and foremost. Which is who Capcom was catering to when they ripped out the entire RE2 intro segment gameplay and replaced it with Leon in his iconic RE4 leather jacket.
*Darkwood has none of this, btw
Watch the trailer, the remake has much better facial expressions.
just the remake. Happy to see new blood/life via F and TownfallI hate all of this.
bloober team probably used a polish actor's likeness.James in the remake looks like an Asian in whiteface.
More or less it was around the early 2000s where things peaked, the apotheosis of which being the original Deus Ex (imo). Of course there have been good things since then, but games have not gotten better than and arguably have not matched that era. And what we have now that we didn't have so much back then is the combination of utter bloat ( in every dimension), shallow time wasting skinner box busywork, masturbatory open-world arms race, re-imaginings/remakes/remasters that miss or betray the point, hand holding features that even lobotomy patients would think are a bit much, and generally non-challenging play seen in game design today*.I love this. It's where I can see the beginning of the decline too. Of course it's not completely true, we do get the very rare gem (in the survival horror genre we got Darkwood ), but I also love it because it disqualifies all Silent Hill after SH1, the only relatively good one
Imagine if in 2001 we didn't get Wizardry 8, but an eighth Wiz game called "WIZARDRY" and it was a single character, open-world action game with 'detective vision', enemy tagging, "codexes" of extensive "lore", picking up trash to craft more trash, no base attributes, skill "trees", objectives on screen at all times, mini map/quest compass, points of interest, smartphone style text and icons no matter the theme/era/setting, 100 rainbow flags to collect, manginas, dikes, trannies, etc. Modern mainstream gaming in a nutshell.
*Darkwood has none of this, btw