Morenatsu.
Liturgist
Wow, you still have one?
User reviews are very positive overall so far...
It's good as far as horror games are concerned. Very atmospheric and what not. Aesthetics and narrative direction are admittedly a matter of taste tho.Never understood the hype behind the series...
It's good as far as horror games are concerned. Very atmospheric and what not. Aesthetics and narrative direction are admittedly a matter of taste tho.Never understood the hype behind the series...
Even if it doesn't scare you, the eerieness can have its own appeal detached from actual fright. Same as with 'liminal spaces'.Sure. I myself have outgrown of horror stuff a long time ago. There's barely anything in this transparent "seen-it-all" culture left that can sincerely scare me.
Sure. I myself have outgrown of horror stuff a long time ago. There's barely anything in this transparent "seen-it-all" culture left that can sincerely scare me. I mean, other than the horrors of mass culture itself, that is...
When I was playing the Silent Hill series I always thought it needed Good Gameplay™, something like a mix of Tomonobu Itagaki's Ninja Gaiden together with God Hand's custom combos, so James could air juggle Pyramid Head before dropkicking him into a wall and performing a ninpo making James quip "It's restless dreams time!" and getting a lot of score points to buy more powers with. Then selecting the guns would switch to a first person mode and emulate Counter-Strike, so you'd be bunnyhopping through the abandoned hospital with a knife then switching to the shotgun to blast shootdodging revolver wielding nurses in the face while they were making backflips, obviously in co-op with other players.You can have a horror game with an oppressive atmosphere while having good combat, Condemned: Criminal Origins is a prime example.Resident Evil 4 mogs any and all Silent Hill games in the gameplay department, by default. These games never played very good, it was the atmosphere and aesthetics that sold the experience. A Silent Hill game that played more like RE4 would only be an improvement, but the aesthetic has to be there. That's why Homecoming flopped, because it was missing the weird japanese shit that Team Silent put into these games.
I don't think you can have the aesthetic if it played like RE4. RE4's all about combat action. SH works because it actually built tension and because the protagonist can't fight for shit - being a relatively normal person. If you get rid of that, the entire exercise is pointless, might as well just play Dead Island or something.
Unfunny retard take. You make it seem like THIS shit is all Silent Hill is ever supposed to be.When I was playing the Silent Hill series I always thought it needed Good Gameplay™, something like a mix of Tomonobu Itagaki's Ninja Gaiden together with God Hand's custom combos, so James could air juggle Pyramid Head before dropkicking him into a wall and performing a ninpo making James quip "It's restless dreams time!" and getting a lot of score points to buy more powers with. Then selecting the guns would switch to a first person mode and emulate Counter-Strike, so you'd be bunnyhopping through the abandoned hospital with a knife then switching to the shotgun to blast shootdodging revolver wielding nurses in the face while they were making backflips, obviously in co-op with other players.You can have a horror game with an oppressive atmosphere while having good combat, Condemned: Criminal Origins is a prime example.Resident Evil 4 mogs any and all Silent Hill games in the gameplay department, by default. These games never played very good, it was the atmosphere and aesthetics that sold the experience. A Silent Hill game that played more like RE4 would only be an improvement, but the aesthetic has to be there. That's why Homecoming flopped, because it was missing the weird japanese shit that Team Silent put into these games.
I don't think you can have the aesthetic if it played like RE4. RE4's all about combat action. SH works because it actually built tension and because the protagonist can't fight for shit - being a relatively normal person. If you get rid of that, the entire exercise is pointless, might as well just play Dead Island or something.
That was Team Silent's original vision, they just lacked the technology and budget to realize it. Maybe one day Konami will release a game that can compete with their nemesis, Capcom, and rival their crowning horror gaming jewel par excellence: Resident Evil 6.
Unfunny retard take yourself. Silent Hill was already way more than some goofy gif and SH2's admittedly too easy combat. Play SH1 on hard, I bet you'll be forced to run a circle for five minutes at the final boss when you run out of all your items in your totally not survival horror game.Unfunny retard take. You make it seem like THIS shit is all Silent Hill is ever supposed to be.When I was playing the Silent Hill series I always thought it needed Good Gameplay™, something like a mix of Tomonobu Itagaki's Ninja Gaiden together with God Hand's custom combos, so James could air juggle Pyramid Head before dropkicking him into a wall and performing a ninpo making James quip "It's restless dreams time!" and getting a lot of score points to buy more powers with. Then selecting the guns would switch to a first person mode and emulate Counter-Strike, so you'd be bunnyhopping through the abandoned hospital with a knife then switching to the shotgun to blast shootdodging revolver wielding nurses in the face while they were making backflips, obviously in co-op with other players.You can have a horror game with an oppressive atmosphere while having good combat, Condemned: Criminal Origins is a prime example.Resident Evil 4 mogs any and all Silent Hill games in the gameplay department, by default. These games never played very good, it was the atmosphere and aesthetics that sold the experience. A Silent Hill game that played more like RE4 would only be an improvement, but the aesthetic has to be there. That's why Homecoming flopped, because it was missing the weird japanese shit that Team Silent put into these games.
I don't think you can have the aesthetic if it played like RE4. RE4's all about combat action. SH works because it actually built tension and because the protagonist can't fight for shit - being a relatively normal person. If you get rid of that, the entire exercise is pointless, might as well just play Dead Island or something.
That was Team Silent's original vision, they just lacked the technology and budget to realize it. Maybe one day Konami will release a game that can compete with their nemesis, Capcom, and rival their crowning horror gaming jewel par excellence: Resident Evil 6.
You need to take the nostalgia goggles off now, and realize that the games were never all that good. They're an inferior Resident Evil without even basic item management. You can carry an entire arsenal of weapons with dozens of medkits and hundreds of bullets and shells to spare, no thought or worry whatsoever. It's much less of a "survival horror" and more "adventure horror", which is fine enough but let's not pretend these games are masterpieces with no room for improvement. It's such a silly idea to think about. There are much better horror games to actually play, like the aforementioned Condemned. I get the same experience walking through the decrepit buildings of Condemned as I do walking through the fog-filled streets of Silent Hill. They both depict derelict and abandoned places, with a sense of dread and unease. The only thing Condemned is missing is genuine monstrosities, which is why many deem it a "hobo punching simulator". Fair enough, but it sells it way short.
I'm not asking for RE6's backflips and God Hand's melee combat, but if you're going to have combat in these games 'at all' they should be more in-depth and worth a damn. Otherwise do what Shattered Memories did and remove combat altogether.
Yeah, it's clearly missing dodgerolls.Unfunny retard take. You make it seem like THIS shit is all Silent Hill is ever supposed to be.
Actually the only thing it is missing from Condemned is good gameplay, it's very mindless and shallow, not nearly as in-depth as God Hand. First person shooters just don't do melee that well and where are big combos? Zeno Clash was one of the better attempts and it still came up short, being worse than beat 'em ups and certainly fighting games. Speaking of which, maybe the Darkstalkers series was the best horror game series all along. You punch do people in that so it's essentially Condemned but good, because of better gameplay duh.The only thing Condemned is missing is genuine monstrosities
Nailed it.They're an inferior Resident Evil without even basic item management.
Your 4channer incel brainrot is too strong for you to even understand the argument? I'll dumb it down."UMMMMM ACKSHUALLY Silent Hill combat is good because...BECAUSE IT JUST IS OKAY?!"
You just outed yourself as a tranny, congratulations. First of all, Condemned isn't "FEAR without guns", only someone who hasn't played the game would say something that stupid. It plays very differently to F.E.A.R, and it's style of horror is entirely different. Outside of it's engine, those two games are incomparable. Secondly, Darksiders is not a horror game, unlike Condemned. When I am comparing a game like Condemned to Silent Hill, I do so in the context of it being a horror game. If we're just comparing irrelevant games here, then I can compare Silent Hill to dozens of games and it loses every time. The way you fanboys sperg out never gets old.Your 4channer incel brainrot is too strong for you to even understand the argument? I'll dumb it down."UMMMMM ACKSHUALLY Silent Hill combat is good because...BECAUSE IT JUST IS OKAY?!"
Darkstalkers is objectively a deeper, richer and more fun gameplay experience than FEAR-without-guns, and it's always more enjoyable to game against a human opponent than the computer. Yet you express a preference for the inferior game despite its great failings. I'm arguing that you can't have the most refined gameplay from an arcade game perspective and retain the same artistic sensibilities and atmosphere, it'd lose its je ne sais quoi, just as the lighgun arcade version of Silent Hill did.
- Silent Hill's gameplay wasn't Good Gameplay™ but intentional and designed as a part of a larger experience.
- You're demonstrably a hypocrite since you don't have a pure gameplay preference.