MartialDoctor
Barely Literate
- Joined
- Oct 31, 2018
- Messages
- 2
I have been eyeing NWN lately. It's cool to see that it's still alive and kicking! I may have to jump back into this one at some point.
Finally got around to playing swordflight again in the hopes Chapter Two delivers (spoiler: it doesn't)...
Is this a module I could recommend to a codexer to dust off their old nwn cds for, to install the game with patch haks and relevant overrides and custom heads, in addition to designing a character build from level 1 to 25? No.
As for the former, it is regularly held to be one of the hardest NWN modules ever. I know of only a small handful of modules with difficulty that is comparable or possibly greater, and everyone else I have ever discussed the matter with knows of even fewer than me. It is not uncommon for it to be condemned and given up on as impossibly hard
especially so for wizards - perhaps you should consider drawing up a list of tactical tips, or a Let's Play video demonstrating your masterful skills, or something of that nature to which I could point such critics
It also appears that you have found 11 typos in a module with about 220000 words of dialogue (even more counting things like journal entries and item descriptions). I do not know what to say to that. It seems I must admit you have thereby proven my incompetence.
So what modules would you recommend? As I have already suggested, given how high your standards appear to be, I am very curious to know what would satisfy them.
... It would do absolute wonders for this module to have a few custom crafted encounters somewhere along there to mix things up.
It also appears that you have found 11 typos in a module with about 220000 words of dialogue (even more counting things like journal entries and item descriptions). I do not know what to say to that. It seems I must admit you have thereby proven my incompetence.
I was just trying to help.
So what modules would you recommend? As I have already suggested, given how high your standards appear to be, I am very curious to know what would satisfy them.
None I've played so far...
this sounds like you invested a lot of brain power, whereas all you did was ramping up numbers to break out of dnd's power curve creating artificial difficulty. attributes on steroids and higher level (higher in clevel than the pc) content became dull really fast. i liked chapter one for its focused setting/gameplay and great atmosphere. chapter two on the other hand... halfway through it was just meh, and more of the same repetitive encounters. there simply was no change in gameplay besides buffing up and gaming the system. like cowking i would have loved to meddle with some really varied encounters to keep me interested.It would certainly be possible for me to make modules that are even harder (in fact many of the encounters in the released version were nerfed after my initial testing runs), but I am not certain who would play it. So good luck finding a module that does a better job here (and let me know if you do, because I expect I would want to play it).
this sounds like you invested a lot of brain power...
What I mean is that I pretty much play Druid and 95% of my combats are strip Spell Mantles, toss Finger of Death at the boss, THE END.
What I mean is that NWN is primarily a platform for storytelling and for adventuring. Trying to make thoughtful tactical combat the primary focus is a bit hopeless...
...The 3E ruleset is designed to trivialize combat as characters approach epic levels.
I'm gonna stop before I start full blown ranting against 3E again.
I'll be interested to see how the above triggers Lilura. Here's hoping she doesn't label you as a newfag while flaunting her blog's KingComrade.
Under each sewer (in the same repeating camp) is an entrance to dark calimport. You could expect to hit anything from magical beasts to spellcasting cults to just about anything you can imagine. Maybe there's even a portal to fuck knows where.
Instead, you find orcs and kobolds. Plus the same pack of beetles you've killed about 12 times by now.
With bioware AI.
Well... there was a shimmer of hope of actually having a choice in how you deal with the orcs but it quickly reveals to be an illusion. There is only one way to proceed.
If you decide to tell the orc to stay put and try to go find another way to solve the issue, you're simply forced from entering the relevant areas.
It's possible there might have been another solution for this quest in the future by siding with the orc, but I found myself having to force myself to continue, so I simply dropped the module at this point.
no, it's literally tedium the game, quite the culture shock when you come in from 2, just... badI liked part 2 the most, but does 3 have anything else apart from combat?
I liked part 2 the most, but does 3 have anything else apart from combat?
First few hours are essentially island-hopping killing baddies, and combat encounters get more and more ridiculous.
I honestly found some of the low level combat as a wizard in Lankhmar Nights (module started with a level one character) much tougher than anything in Swordflight chapter one. Generally the higher you go with spellcasters in NWN, the easier it becomes, because the enemy ai can't deal with high level spellcasting at all. Case in point beginning of chapter three in SF, where you get to fight the lich. I don't recall anymore where my wizard had the spell, probably a scroll, but it was some sort of demon summoning. I forgot how big the animation is, so the balor (or whatever it was) ended up blocking the entrance. The lich proceeded to unload his entire spellbook on it and then, after the spell wore off (because that demon was quite useless offensively, though an effective door stopper), tried to melee my wizard.As for the former, it is regularly held to be one of the hardest NWN modules ever. I know of only a small handful of modules with difficulty that is comparable or possibly greater, and everyone else I have ever discussed the matter with knows of even fewer than me. It is not uncommon for it to be condemned and given up on as impossibly hard (and especially so for wizards - perhaps you should consider drawing up a list of tactical tips, or a Let's Play video demonstrating your masterful skills, or something of that nature to which I could point such critics). It would certainly be possible for me to make modules that are even harder (in fact many of the encounters in the released version were nerfed after my initial testing runs), but I am not certain who would play it. So good luck finding a module that does a better job here (and let me know if you do, because I expect I would want to play it).
I honestly found some of the low level combat as a wizard in Lankhmar Nights (module started with a level one character) much tougher than anything in Swordflight chapter one.
From what I recall, LN lets you choose what level you'd like to start at and whether you want a bonus item (which is a ring with haste? I think). Then there are henchmen, if you take a strong one one (some of the fighters), you'll have an easy time. I picked the sorceress first, not a good idea for a wizard. It's not a combat focused module, though.I honestly found some of the low level combat as a wizard in Lankhmar Nights (module started with a level one character) much tougher than anything in Swordflight chapter one.
Haven't got around to playing that one yet. It was recommended to me by Greg, who has also played Swordflight extensively. But Greg isn't a combatfag, and mentioned nothing of its supposed difficulty.
I honestly found some of the low level combat as a wizard in Lankhmar Nights (module started with a level one character) much tougher than anything in Swordflight chapter one. Generally the higher you go with spellcasters in NWN, the easier it becomes, because the enemy ai can't deal with high level spellcasting at all...
...compared to default NWN combat the encounters were challenging. But compared to something like liches in SCS-BG2, it was much easier.
Haven't got around to playing that one yet. It was recommended to me by Greg, who has also played Swordflight extensively. But Greg isn't a combatfag, and mentioned nothing of its supposed difficulty.
I don't think it's possible to recreate anything similar to the BG2 experience in NWN, because BG2 had full party control. If my party in BG2 has two spellcasters, I can use them to work together as a team, e.g. one mage casts greater malison, the other follows with confusion. That's fun. If you have a spellcaster henchman in NWN, they are useless at best, and at worst a clusterfuck waiting to happen. And that's not fun. I only ever take spellcasting henchmen in NWN because of a) quests or b) if I really like them.That is hardly surprising since my main goal was to raise default NWN to something roughly approximating the difficulty of default BG2, while SCS is designed to make default BG2 even harder. And again, judging by the majority of the feedback I have gotten, a default BG2 level of difficulty is quite hard enough, or even too hard, for a large number of players.