Lilura
RPG Codex Dragon Lady
- Joined
- Feb 13, 2013
- Messages
- 5,274
A promising new NWN2 module has just been submitted on the Vault: The Scroll by Lance Botelle.
The most notable aspect of this module is the extensive modding to the GUI, its customizability of various mechanics, and its "sort of" turn-based combat. The diary reminds me of the one in Morrowind, the bestiary screen reminds me of The Witcher, and the quest-acquisition noticeboards remind me of Dragon Age: Origins. It uses Storm of Zehir's dialogue mode. Lots of effort has gone into the documentation: a 34 page PDF with pics.
At this point I haven't played enough to judge it on any lvl (f.e, resource management, encounter design, reactivity etc.), but here's a vid of my lil' play around in the first two areas (excuse occasional drops in framerate, I haven't yet tailored my settings to this PC).
The most notable aspect of this module is the extensive modding to the GUI, its customizability of various mechanics, and its "sort of" turn-based combat. The diary reminds me of the one in Morrowind, the bestiary screen reminds me of The Witcher, and the quest-acquisition noticeboards remind me of Dragon Age: Origins. It uses Storm of Zehir's dialogue mode. Lots of effort has gone into the documentation: a 34 page PDF with pics.
At this point I haven't played enough to judge it on any lvl (f.e, resource management, encounter design, reactivity etc.), but here's a vid of my lil' play around in the first two areas (excuse occasional drops in framerate, I haven't yet tailored my settings to this PC).