Man I won't play W2 without Outdoorsman 8+mutant paw, so much combat there already, and all encounters are very samy and often take away more resources than you get from them, cause random loot. I skipped 99% random encounters in game and still did fine.
I gave it to my Tifa Lockhart-like indian with 1 INT and Brawling which turned out great. What a murder machine with Dragon's Claw. And she also carried all the grenades.
I think you want Computer Science on someone tough and with huge AP/initiative and speed. Turn up to 2 robots on your side, you win fight. Also it's an interesting combo with Luck, if Luck would ever get a boost.
Another thing about guns, energy weapons skill has as much usefulness as Coordination, or less. It does 1 thing - makes you hit more often. Lasers can't jam, can't crit, so you pump that Weaponsmithing instead, attach to your laser rifle some sexy scopes/lasersights/barrels for +15-20-30% chance to hit, add a trinket maybe for +chance to hit/-something useless for you, squat as a proper slav if needed, and you hit through 3 screens with 100% chance. I think it actually may be a not so bad option for "non combat" char, just as sniper rifles.
I am also not pleased with shotguns at the endgame, especially the 52-something damage 3 shot-burst one, it takes so much chance to hit away on burst, without it it's just 2 shots, not that great armor pen, and shotguns almost don't benefit from Weaponsmithing, so they feel like low grade weapon compared to Rifles, Brawling & Energy Weapons. I'm not at the endgame yet though, just finished clearing that crazy christian faction that must have been founded by Miriam Goodwinson. Still shotguns feel a bit mediocre, I'm not sure they can do anything that rifles also can't.
Btw not having someone with high CHA takes lots of fun from the game as NPCs ignore you, and having no Leadership means they will rush into scorpitron's flamer and die, so no fun... for maximum fun Dear Leader is probably a must.
OTOH I feel that no-charisma party adds some proper challenge into the game, positioning and using every char right is important, sure you have team of ubermench, everyone does everything great, but it's still just 4 people against 6-10-12 mobs.
Although I can't say that "pull back and throw grenades at them" ever failed to solve any problem for me in the game to date anyway, so who knows.
I gave it to my Tifa Lockhart-like indian with 1 INT and Brawling which turned out great. What a murder machine with Dragon's Claw. And she also carried all the grenades.
I think you want Computer Science on someone tough and with huge AP/initiative and speed. Turn up to 2 robots on your side, you win fight. Also it's an interesting combo with Luck, if Luck would ever get a boost.
Another thing about guns, energy weapons skill has as much usefulness as Coordination, or less. It does 1 thing - makes you hit more often. Lasers can't jam, can't crit, so you pump that Weaponsmithing instead, attach to your laser rifle some sexy scopes/lasersights/barrels for +15-20-30% chance to hit, add a trinket maybe for +chance to hit/-something useless for you, squat as a proper slav if needed, and you hit through 3 screens with 100% chance. I think it actually may be a not so bad option for "non combat" char, just as sniper rifles.
I am also not pleased with shotguns at the endgame, especially the 52-something damage 3 shot-burst one, it takes so much chance to hit away on burst, without it it's just 2 shots, not that great armor pen, and shotguns almost don't benefit from Weaponsmithing, so they feel like low grade weapon compared to Rifles, Brawling & Energy Weapons. I'm not at the endgame yet though, just finished clearing that crazy christian faction that must have been founded by Miriam Goodwinson. Still shotguns feel a bit mediocre, I'm not sure they can do anything that rifles also can't.
Btw not having someone with high CHA takes lots of fun from the game as NPCs ignore you, and having no Leadership means they will rush into scorpitron's flamer and die, so no fun... for maximum fun Dear Leader is probably a must.
OTOH I feel that no-charisma party adds some proper challenge into the game, positioning and using every char right is important, sure you have team of ubermench, everyone does everything great, but it's still just 4 people against 6-10-12 mobs.
Although I can't say that "pull back and throw grenades at them" ever failed to solve any problem for me in the game to date anyway, so who knows.
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