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Arcane
- Joined
- Jul 5, 2013
- Messages
- 914
1.
Get a copy of Myth II: Soulblighter.
2.
Install the game - Large Install.
3.
Download and install the Project Magma Patch:
http://www.projectmagma.net/downloads/myth2_182/
4.
Download all of these mods and extract them into your Myth II\plugins folder:
a) The Fallen Levels v2 - a port of the Myth 1 campaign to the Myth 2 engine
http://tain.totalcodex.net/items/show/the-fallen-levels-v2
b) Myth HD Total Conversion 1.32 - high definition models for units
https://mega.nz/#!hZoSRTJK!-RbAb24CFlhDn-QNLqkQkaUMM0oVFJMHZVuEbuqMEHM
or
http://osxcoopgames.net/content/myth-hd-total-conversion
c) Detail Texture Megapack - high resolution landscape textures
http://tain.totalcodex.net/items/show/detail-texture-megapack
d) TFL Interface - Myth 1 interface for Myth 2
http://tain.totalcodex.net/items/show/tfl-interface
5.
a) Download the Myth TFL cutscenes:
http://tain.totalcodex.net/items/show/myth-tfl-quicktime-cutscenes
b) Create a "cutscenes" folder in your Myth II folder and place them in there.
6.
a) In Preferences, enable "TFL Style Gesture Arrows", "TFL Style Selection Boxes" and and Disable Persistent formations ("In Myth 2 when you move a group of units they remember the last formation you used. In TFL this wasn't the case, and using this setting will mimic that TFL behavior").
b) Click on Controls and enable TFL Mouse actions ("When this setting is enabled, shift-clicking behaves as it did in Myth TFL, that is, shift-clicking is used in melee to attack all units in the area regardless of what types they are").
c) Click on Interfaces and select the TFL Interface.
7.
a) Click on New Game and select TFL Gameplay to make the game act like Myth 1.
b) Click on Tagsets and enable the HD Total Conversion mod.
8.
Myth Camera Speed Kit (optional)
http://tain.totalcodex.net/items/show/myth-camera-speed-kit
ENJOY!
Screenshots:
Get a copy of Myth II: Soulblighter.
2.
Install the game - Large Install.
3.
Download and install the Project Magma Patch:
http://www.projectmagma.net/downloads/myth2_182/
4.
Download all of these mods and extract them into your Myth II\plugins folder:
a) The Fallen Levels v2 - a port of the Myth 1 campaign to the Myth 2 engine
http://tain.totalcodex.net/items/show/the-fallen-levels-v2
b) Myth HD Total Conversion 1.32 - high definition models for units
https://mega.nz/#!hZoSRTJK!-RbAb24CFlhDn-QNLqkQkaUMM0oVFJMHZVuEbuqMEHM
or
http://osxcoopgames.net/content/myth-hd-total-conversion
c) Detail Texture Megapack - high resolution landscape textures
http://tain.totalcodex.net/items/show/detail-texture-megapack
d) TFL Interface - Myth 1 interface for Myth 2
http://tain.totalcodex.net/items/show/tfl-interface
5.
a) Download the Myth TFL cutscenes:
http://tain.totalcodex.net/items/show/myth-tfl-quicktime-cutscenes
b) Create a "cutscenes" folder in your Myth II folder and place them in there.
6.
a) In Preferences, enable "TFL Style Gesture Arrows", "TFL Style Selection Boxes" and and Disable Persistent formations ("In Myth 2 when you move a group of units they remember the last formation you used. In TFL this wasn't the case, and using this setting will mimic that TFL behavior").
b) Click on Controls and enable TFL Mouse actions ("When this setting is enabled, shift-clicking behaves as it did in Myth TFL, that is, shift-clicking is used in melee to attack all units in the area regardless of what types they are").
c) Click on Interfaces and select the TFL Interface.
7.
a) Click on New Game and select TFL Gameplay to make the game act like Myth 1.
b) Click on Tagsets and enable the HD Total Conversion mod.
8.
Myth Camera Speed Kit (optional)
http://tain.totalcodex.net/items/show/myth-camera-speed-kit
But by default the Myth camera's movement is very sluggish. This download will let you change that, in all three Myth games.
You will need a folder named "observer constants" inside of the "local" folder that is in your
Myth 2 / Myth 3 folder. Place the "observer physics constants" file of the speed you want
inside of the "observer constants" folder to use it.
ENJOY!
Screenshots:
Last edited: