7h30n
Augur
- Joined
- Aug 14, 2012
- Messages
- 311
megidolaon this looks really good! Do you plan on open sourcing your project? I'd really like to take a peek since I've started making a Doom style engine with Common Lisp.
megidolaon this looks really good! Do you plan on open sourcing your project? I'd really like to take a peek since I've started making a Doom style engine with Common Lisp.
Sounds fun actually.And would a monster (much later on in probably the final few dungeons) who has a psionic attack which erases heroes' memories so they've only foggy recollections of many previously mapped areas be too cruel? Just throwing the idea out there
Not necessarily. A map isn't of much use if you don't know (don't remember) where you are on it.In which case, more than just having memories wiped out, a monster would have to pilfer through the party's belongings and rip up their maps...
It is a bit disappointing to me personally that this game won't have devilish mazes full of spinners, teleporters and dark areas, but if that's your preference fair enough. In this case, having an automap is the logical choice too.
Which engine is this running?
The entire game is written from scratch in Common Lisp, using Steel Bank Common Lisp as the implementation, and SDL 1.2+OpenGL for graphics so porting is pretty easy between my machines. Currently only have access to my Lenovo T500 Linux laptop for the time being, which is why the screenshots are 1280x720 instead of 1920x1080.
How did you acomplish 2d hand drawn style with 3D models?
I've been commissioning this gentleman, he's done past work for other games and also made paintings for some tabletop RPG sourcebooks: http://zelldweller.deviantart.com. He's posted a lot of the game's bestiary art on that page including some major bosses, so if you don't want to see spoilers this early, click carefully . He did the 3D models for the dungeon tilesets, too.
For now I will refrain from offering further nuggets of why you should this instead of that until megidolaon responds.
Stay kult, fuck Bradley-isms, and when in doubt!!!! Just go play Elminage: Gothic, or even better!, go play Wizardry 1-5 again either in their original releases/formats or the SNES remakes or the PS1 remakes or the Windows PC remakes for inspiration.
Oh! I almost forgot: for the LOVE OF GOD DO NOT MAKE RESTING "FREE". Adventuring inside a dungeon should be immersive, and the best way to stimulate the suspension of disbelief in a player is to allow them the opportunity to feel endangered.
The mere possibility that their possible mis-use of resources and/or simply the fuckery they just found themselves in MIGHT POSSIBILITY SPELL THEIR DOOM AND THUS THEY might actually not make it back to safety (!!!) is paramount for achieving the beginnings of proper suspension of disbelief.