megidolaon
Kyoto Cybernetics
Hi all,
Long-time on-and-off lurker, first-time-poster here. I've been working on this project that started out almost four years ago as a little hobby to occupy myself with after work which I never originally meant to take anywhere, but one thing led to another and this will be my first real game. I think if I can concentrate and focus I might be able to finally complete production of this project within the next 6-9 months. Work on the engine itself is pretty much 95% complete, with the gameplay-linked things being the main hangnails until those details are sorted out.
The scenario itself is still in the works, and for the next month or so I'm going to be working on designing a proper combat and magic system instead of the placeholder code (anything pictured here such as stats, resistances, etc is mostly cosmetic and *very* subject to change -- especially those Bradleyesque stats seen in the monster shots below ). I will post updates and such here.
"Dungeons of Danger" is just the working title. It's a pretty stupid/generic name and I'll think of something better eventually.
Here are a few screenshots:
Monster encyclopedia:
Stone hallway
NPC interaction mode
This is going to be a big item to tackle. Right now it's ultimately a multiple-choice-only system, which is something that smells a bit funny to me for this genre.
Other menus/screens/UI stuff:
Long-time on-and-off lurker, first-time-poster here. I've been working on this project that started out almost four years ago as a little hobby to occupy myself with after work which I never originally meant to take anywhere, but one thing led to another and this will be my first real game. I think if I can concentrate and focus I might be able to finally complete production of this project within the next 6-9 months. Work on the engine itself is pretty much 95% complete, with the gameplay-linked things being the main hangnails until those details are sorted out.
The scenario itself is still in the works, and for the next month or so I'm going to be working on designing a proper combat and magic system instead of the placeholder code (anything pictured here such as stats, resistances, etc is mostly cosmetic and *very* subject to change -- especially those Bradleyesque stats seen in the monster shots below ). I will post updates and such here.
"Dungeons of Danger" is just the working title. It's a pretty stupid/generic name and I'll think of something better eventually.
Here are a few screenshots:
Monster encyclopedia:
Stone hallway
NPC interaction mode
This is going to be a big item to tackle. Right now it's ultimately a multiple-choice-only system, which is something that smells a bit funny to me for this genre.
Other menus/screens/UI stuff: