In answer to all the hype from certain people on this forum, here's my big list of things they didn't mention:
Welp, I'm tired, so bedtime. That's long enough for now.
- Mouse commands totally override keyboard control. So, if you click the mouse, you better be damned sure you really want to do that, because otherwise you're going to have to click on the ground at your feet to stop moving. This also happens in combat at times. It's good clean fun to be attempting to run away with the keyboard steering only to find you can't move!
- The map sucks. There's no listing of much of anything on the map other than red, green, and blue blips for the compass and town locations for the big map. Where's the names of areas? Where's the icons on the compass map to tell you which green blips are merchants versus the other green blips that are just meaningless townspeople or hirelings? Where's a special indicator for NPCs that are giving out quests at least?
- The world is a maze. It really is. Navigating around the world is a pain, especially the first time you move through an area. Most areas consist of a few open spots and a whole lot of twisting pathways connecting them. What's even better is there are a lot of places you can't cross even though you've crossed similar terrain elsewhere. It's not always the case of a consistant steepness of hill being impassable.
- The missions are totally gay. They're horrendously long with no saving during them. So, if you have a mission that takes about an hour, and your party croaks near the end of it - YOU GET TO DO IT ALL OVER AGAIN! Croaking isn't the only way to lose missions, though. Often there are fun objectives, like escort Prince Rurik who seems to like to run in to the middle of packs of beasts who rip him to shreads. He dies, you lose, and get to do it all over again.
- Boss critters who drop NOTHING! That's right, you can have a big, bad glowing boss critter out there with gobs of special powers, spells, and so on. You kill him, which can be tough when he can heal himself over and over again, and often you get NOTHING! No drops happens quite a bit. When they do drop, you're often treated to something like a salvage item rather than anything remotely interesting.
- Healing critter stalemates! Occationally your party will run across a pack of critters who can heal. Sometimes, there's a large enough pack of them with group healing ability. That's great, because that means unless your party can deal massive super damage, you end up with a stalemate. You can kill wacking on them and they can keep wacking on you, but since you've got a decent monk, and they're all healing each other constantly, neither side can win. There are cases where you have a bunch of healing critters that are surrounding a boss healing critter. That's peachy fun!
- Crafting is lame. It's lame because you can't do it. You have to pay to have it done by NPCs! You have to salvage items you find in order to get components, right? Then you have to pay NPCs to make new items for you. So, not only do you have to buy salvage kits to break items down, and they only have a limited amount of uses, but you also get to pay more money to have the new items made. I haven't seen anyone sell armor, either. I haven't seen any armor drop yet, other than shields. So far, if you want armor, you have to salvage and pay to have it made. Well, you can also buy components from certain merchants, but that costs a lot more.
- Death penalty fun. When you die, you have consequences, naturally. However, Guild Wars' idea of consequences is you get less mana and hit points until you kill enough creatures that your morale makes up for it. The penalty is pretty steep, too. A good death can result in a loss of over 20% of your mana and hit points. Morale goes up really slowly too. If you die a few times during a mission, you're useless to the party after that. You might as well quit, which screws the party over depending on your role.. Your healer died a few time? He quits. You're hosed. Hooray!
- No way to replace people who leave the party. If someone has to leave during the middle of one of those way too long missions, or died a few times and has a death penalty in the 50s mark, there's no way to swap in another player or even an NPC hireling. You can push on with the mission, but you're pretty screwed at that point. Did I mention how painfully long those missions can be?
Welp, I'm tired, so bedtime. That's long enough for now.