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Real-Time Tactics Mud and Blood - WW2 squad tactics

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,503
gaam ea
game a
GAme called MUD BUTT?!?
ahahahhhhhahaha wtffffff
 

PsihoKekec

Educated
Joined
Nov 15, 2023
Messages
110
Spent much time on this game years ago, bought it in the recent sale for the old times sake, I guess I'll give it a try, to see how different it is from what I played years ago.
 

Taka-Haradin puolipeikko

Filthy Kalinite
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Messages
20,645
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/1391530/view/4547038257923210411
Mud and Blood - Trench Mode update
Trench mode has new cards and some balance tweaks
Good day folks, urb here. The No Mercy patch has dropped, and you guys hit the trenches so hard that we broke our concurrent player record from launch day! I’ve been blown away by the cool feedback, and I'm really thankful to have you all along for this wild ride of violence and brutality.

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After going through some metrics, watching your uploaded vids on Discord, and analyzing your feedback, we’ve made some key balance adjustments to Trench Mode. Plus, we’ve added new cards, including all vehicles from Classic Mode, a bunch of items, and a few new ones like the Anti-Tank Rifle and Bazooka cards. I’ve also fine-tuned the pacing, making the difficulty ramp up progressively, giving you time to catch your breath before things really get brutal. This work on the mega patch has been incredibly rewarding, and your engagement makes it awesome to work on this game. I appreciate every one of you.

Alright, enough officer talk—here’s the rundown of what’s in this hotfix:

  • Added a timer to limit excessive bazooka spam in trench mode
  • Fixed typo: “strike” -> “streak”
  • Reduced German artillery spawn in trench mode
  • Fixed a numerical glitch with the clock
  • Escalation in trench should now reset after a game
  • Tobruk bunker spawning in water issue resolved
  • Goliath having crew dismounting out of it fixed
  • Increased the chance for small arms to damage vehicle components
  • Small arms slowly damage tanks in trench mode (a lil bit like COH)
  • Medics will now heal in trench mode
  • Toned down the amount of enemy artillery
  • Added .50 cal machine gun to trench cards
  • Added artillery cards to trench mode for the player commander
  • Bofors anti-aircraft gun added to trench cards
  • Increased infantry card type variation
  • Reduced German combat skill in trench mode
  • Fixed the infinite crewman exploit
  • Fixed player's vehicle driving off-map bug

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We’ve also set up a Trench Mode channel on our Discord, so if you want to share some of the madness you’ve encountered or just have a few questions, pop in—we’ve always got folks willing to help.

This mode is still young, and as per Mud and Blood SOP, the community has a big say in what goes on. If you’ve got a good idea, bring it up—it could make it into the next update.

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Community update:
Check out Henz running the full trench map in less than 10 minutes.

For you campaign lovers, check out our local commando enthusiast Zeterman in his latest opus!

Check out Mr Tutle just breezing through campaign

That is it for me folks, I'll work on the radio calls and command abilities for trench in the next days and drop another hotfix when it is done.


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