Mud and Blood - Trench Mode update
Trench mode has new cards and some balance tweaks
Good day folks, urb here. The No Mercy patch has dropped, and you guys hit the trenches so hard that we broke our concurrent player record from launch day! I’ve been blown away by the cool feedback, and I'm really thankful to have you all along for this wild ride of violence and brutality.
After going through some metrics, watching your uploaded vids on Discord, and analyzing your feedback, we’ve made some key balance adjustments to Trench Mode. Plus, we’ve added new cards, including all vehicles from Classic Mode, a bunch of items, and a few new ones like the Anti-Tank Rifle and Bazooka cards. I’ve also fine-tuned the pacing, making the difficulty ramp up progressively, giving you time to catch your breath before things really get brutal. This work on the mega patch has been incredibly rewarding, and your engagement makes it awesome to work on this game. I appreciate every one of you.
Alright, enough officer talk—here’s the rundown of what’s in this hotfix:
- Added a timer to limit excessive bazooka spam in trench mode
- Fixed typo: “strike” -> “streak”
- Reduced German artillery spawn in trench mode
- Fixed a numerical glitch with the clock
- Escalation in trench should now reset after a game
- Tobruk bunker spawning in water issue resolved
- Goliath having crew dismounting out of it fixed
- Increased the chance for small arms to damage vehicle components
- Small arms slowly damage tanks in trench mode (a lil bit like COH)
- Medics will now heal in trench mode
- Toned down the amount of enemy artillery
- Added .50 cal machine gun to trench cards
- Added artillery cards to trench mode for the player commander
- Bofors anti-aircraft gun added to trench cards
- Increased infantry card type variation
- Reduced German combat skill in trench mode
- Fixed the infinite crewman exploit
- Fixed player's vehicle driving off-map bug
We’ve also set up a Trench Mode channel on our Discord, so if you want to share some of the madness you’ve encountered or just have a few questions, pop in—we’ve always got folks willing to help.
This mode is still young, and as per Mud and Blood SOP, the community has a big say in what goes on. If you’ve got a good idea, bring it up—it could make it into the next update.
Community update:
Check out Henz running the full trench map in less than 10 minutes.
For you campaign lovers, check out our local commando enthusiast
Zeterman in his latest opus!
Check out Mr Tutle just breezing through campaign
That is it for me folks, I'll work on the radio calls and command abilities for trench in the next days and drop another hotfix when it is done.