You played to win, or you got blown up trying to leave Fedspace. The notion that people were supposed to be playing games for FUN like some kind of child until LORD. Even then, HARDCORE online proto-MMOs were TW2002 and SRE: Kill or be killed.
As opposed to showing the world how mighty and adult you are by killing others on video games?
This brings to mind playing EQ prog years back. OUr guild leader made the final pieces each of us needed for the final hand in to unlock a raid zone and was handing them out, all the while as we were jokingly forming a line and dicking around while doing so.
Right next to us the top raid guilds leader was doing the same, only he was demanding people /kneel before him and thank him for receiving the item like it was Communion. Some in our guild chuckled thinking it was him joking, but they didn't know his or his guilds history going back years where it was very clear the guy was power tripping over a game, the same reason he'd restart his guild on every new progression server simply to get the first kills on raid targets as if it was 2000.
There's a point to take with rivalries and competition, but you take it that far, that obsessively you're getting into fucked up territory. It's the same one in the EQ emu community where so many were so ruthless they killed one server with outright cheating when they couldn't defeat the other rival guild for dominance of the server. They found a way to hack the game and make the opposing guilds screens go black, something which triggered the admins to shut the server down to try to find and fix such a previously unknown hack that wound up effectively killing the server.
More like it was a childish and naive notion that had no practical applicability, a fad, nothing more.
No practical applicability. What applicability comes with your approach.
Whatever your answer, we'll wind up disagreeing. I appreciated that mentality because it helped foster unique servers with multiple, varying groups within them that fought and competed producing a wonderful experience for most that seems to be non-reproducible since.
You are right though in it being a fad, as I think MMOs are in general due to how ephemeral they are. They're very much a genre of games more than any other where you have to enjoy what you're experiencing in the moment because it won't come back again.
Because they're there. Are you a gamer or not? I see an enemy, I kill an enemy. That's how things were in the day.
Yeah I would too, but not repeatedly beyond the point where it was clear I'd won and even them killing me wouldn't undo my victory over them. It was one thing to butt heads with the snooty assholes who'd smacktalk and keep coming at me for hours, I enjoyed repeatedly besting them and seeing the tantrum they'd put on, but when it came to typical players, especially the newer ones that clearly were playing for the first time I'd get in a kill or two and then move to to find others. In the case of the latter I'd even find a couple at the end of the day and toss them some of the trash gear and cash I'd taken off of others to help them to help given them a kick start as I'd only sell it to buy more arrows.
I did that because I knew what it was like when others took PKing too far and knew the point when it stopped being enjoyable for either and just became a sadistic game of power tripping over others, one that would do its part to help kill the server we were on bit by bit leaving us with less time to enjoy the game. I saw that more fully on the EQ Emu servers later on where VZTZ 1.0 lasted over a year, but once the guild warring dynamic of guilds filled with ex-PKs from Live took over it left VZTZ 2.0 and 3.0 only last a 3-4 months at most, the former was the one that was killed in the middle of things with that hacking.
Compared to that RZ lasted a good 2-3 at the least.
These games were largely too small and short-lived to give rise to the idea of true permanence, and real-time communication wasn't really a big thing yet,
How long did they typically last?
I do know in between VZTZs other players would start up what were effectively "instant" PvP servers where you could spawn max level and just buy the choice gear you want from vendors for nothing to then launch right into fighting others. Such servers lasted a couple weeks at most, usually less then one once it was clear who the ultimate winners and losers were.
That kind of gameplay is fine, it's not my cup of tea and for many due to how brief it is. If that's your thing, then ok, the issue is that you should recognize where it fits best and that it doesn't work with games beyond them (and if you try you should be mad that others jump ship because they don't want to be your punching bag).
For it that doesn't work because it's a series of matches rather than a server with enough continuity to start to create history, which is what I really enjoyed with Red Eq. Guilds rose and fell with their guild wars, events happened like the Peacebreakers pretty much declaring war on every other raid server and creating hell for months in Velious until they were finally crushed, all the while smaller battles were taking place with the PK guilds roving around as Darkenbane, House Invisus and Lucid Vision would roll through and those Anti's in the vicinity would begin to gather together to oppose them; or one on one fights would happen like Blart and his antics in Innothule Swamp, Crusaderzog the Anti-PK who'd blindly charge, and keep charging any PK he ran into no matter how many times he died exclaiming in shout "I am as constant as the Northern Star!!!" and my own time in Nektulos Forest as a simple naked Troll with a rusty two hander and bow that piss the zone off enough to get two dozen or more newbies to form an army and chase me around only for it to end more often than nought with me victorious and everyone else smiling despite losing.
Such people I'd run into months or even years down the line passing through as a max level raider only to catch me in the zone list and give a pleasantly surprised shout out happy to see me still there at lv6 killing people.
I'd have rather had that for a long as I could (which ultimately died when they took out item loot, which meant newbie zones began to fill with decked out twink PKs I had a rough time defeating and the newbies had no chance at all with) and the fond memories of it rather than a repetition of burned down servers whose legacy is people to this very day still forum-warrioring and crying out "Wipe it clean!" waiting around for a PvP server that has more than a few dozen people on at any one time:
https://www.project1999.com/forums/forumdisplay.php?f=54