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Mortal: The Simulation Video Game

Gahbreeil

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What are you paying and what's the job description? Have you registered for payroll taxes? Etc.
I'm interested in gathering a group of likeminded minds that know the party needs to be gathered before moving forth. Essentially, making my video game on Unity means money for all people under my supervision through Kickstarter or Patreon. I would possibly skip paying myself in order to give money to the programmers so that they can work on the project more. After the game would be finished, I would pay everyone monthly wages/contract payments based on how much was earned and how much they have worked. The rest of the earnings would go into my wallet.

As for registering the studio and taxes - You got me, I did not think of this yet. If it's a Free To Play project that is being funded by the crowd, is there a need to register the studio? Does charity count as a taxable income? Anyway, I believe the Valve Corporation would help me with registering the studio and take care of what needs to be taxed. It's true Steam is the main market I was thinking of. No need for physical copies and so, it would be a Steam exclusive.

FIND THE DESIGN DOCUMENT AT - https://www.mediafire.com/file/x0bokzi9fwgg923/MortalWIP.pdf/file

Also, is it Tax Evasion if I kickstart each patch? Besides, the studio can become part of an existing dev or publisher in order to save the team the headache. After being Kickstarted that is.
 
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I'm not reading all that.
But this thread gives me the impression that you're an idea guy who wants other people to work on your (probably not even good) ideas rather than on their own ideas, of which they likely have many that they'd prefer to be working on. You should learn to code and make something yourself first.
 

mediocrepoet

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What are you paying and what's the job description? Have you registered for payroll taxes? Etc.
I'm interested in gathering a group of likeminded minds that know the party needs to be gathered before moving forth. Essentially, making my video game on Unity means money for all people under my supervision through Kickstarter or Patreon. I would possibly skip paying myself in order to give money to the programmers so that they can work on the project more. After the game would be finished, I would pay everyone monthly wages/contract payments based on how much was earned and how much they have worked. The rest of the earnings would go into my wallet.

As for registering the studio and taxes - You got me, I did not think of this yet. If it's a Free To Play project that is being funded by the crowd, is there a need to register the studio? Does charity count as a taxable income? Anyway, I believe the Valve Corporation would help me with registering the studio and take care of what needs to be taxed. It's true Steam is the main market I was thinking of. No need for physical copies and so, it would be a Steam exclusive.

FIND THE DESIGN DOCUMENT AT - https://www.mediafire.com/file/x0bokzi9fwgg923/MortalWIP.pdf/file

Also, is it Tax Evasion if I kickstart each patch?
Hire a tax accountant in whatever country you're in and talk to them about the relevant laws and implications. It depends on those laws and whatever international agreements you might have re: source deductions for people in other countries when/if you pay them. This will vary on a per country basis, so if you can find a team that's all in your country or one other country, that would be best for avoiding complications.

Beyond that, however you raise capital, it's not charity, you're trying to make a commercial product which is a business activity and will be fully taxable unless wherever you are has some truly bizarre tax laws.

Finally, I have no idea what sort of dedicated or skilled people you'll attract on a speculative volunteer basis -- commit now and get some undefined portion of the proceeds after tax recoveries, but no interest in the bottom line which is all mine. I suspect not great, but you never know.
 

Gahbreeil

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Hire a tax accountant in whatever country you're in and talk to them about the relevant laws and implications. It depends on those laws and whatever international agreements you might have re: source deductions for people in other countries when/if you pay them. This will vary on a per country basis, so if you can find a team that's all in your country or one other country, that would be best for avoiding complications.

Beyond that, however you raise capital, it's not charity, you're trying to make a commercial product which is a business activity and will be fully taxable unless wherever you are has some truly bizarre tax laws.

Finally, I have no idea what sort of dedicated or skilled people you'll attract on a speculative volunteer basis -- commit now and get some undefined portion of the proceeds after tax recoveries, but no interest in the bottom line which is all mine. I suspect not great, but you never know.
My only job right now is being self-published by KDP, Kindle Direct Publishing, a direct subsidiary of Amazon.com, Inc.. They take care of everything for me.

Why not contact Valve, Paradox, Bioware, with a team of programmers, a writer and a design document? It's more than just a game pitch.

I'm not reading all that.
But this thread gives me the impression that you're an idea guy who wants other people to work on your (probably not even good) ideas rather than on their own ideas, of which they likely have many that they'd prefer to be working on. You should learn to code and make something yourself first.
The amount of tl;dr in your post makes me cringe. That my ideas are probably not even good, that someone's ideas might be better, it does not mean my ideas are not good. Read and give an opinion afterwards.
 

mediocrepoet

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Hire a tax accountant in whatever country you're in and talk to them about the relevant laws and implications. It depends on those laws and whatever international agreements you might have re: source deductions for people in other countries when/if you pay them. This will vary on a per country basis, so if you can find a team that's all in your country or one other country, that would be best for avoiding complications.

Beyond that, however you raise capital, it's not charity, you're trying to make a commercial product which is a business activity and will be fully taxable unless wherever you are has some truly bizarre tax laws.

Finally, I have no idea what sort of dedicated or skilled people you'll attract on a speculative volunteer basis -- commit now and get some undefined portion of the proceeds after tax recoveries, but no interest in the bottom line which is all mine. I suspect not great, but you never know.
My only job right now is being self-published by KDP, Kindle Direct Publishing, a direct subsidiary of Amazon.com, Inc.. They take care of everything for me.

Why not contact Valve, Paradox, Bioware, with a team of programmers, a writer and a design document? It's more than just a game pitch.
Hang on, are you suggesting that your scheme is to assemble a group of internet whoevers, not start a company, raise capital, etc. but instead approach a publisher to handle everything including payroll and tax implications for a project they won't own and where you're not employees, but contractors?

That's... interesting. You should contact the companies and let us know how it goes.

EDIT: I will personally send you some funds if any of the PFO letters make me laugh.
 
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The amount of tl;dr in your post makes me cringe. That my ideas are probably not even good, that someone's ideas might be better, it does not mean my ideas are not good. Read and give an opinion afterwards.
Alright, let's pretend your ideas are good, and the programmer you want to make your game for you's ideas are not as good as yours. Why, still, should he labour to bring your ideas to life and not his? He probably has stuff he'd like to make and prefer to spend his time and energy on, and you're not offering a large and solid paycheque but rather some vague promise of maybe getting some money if your project makes a bit on kickstarter, aka you will NOT be able to pay him more than he'd make working anywhere else and haven't offered any good reason to work for you versus working anywhere else.
 

Gahbreeil

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Hang on, are you suggesting that your scheme is to assemble a group of internet whoevers, not start a company, raise capital, etc. but instead approach a publisher to handle everything including payroll and tax implications for a project they won't own and where you're not employees, but contractors?

That's... interesting. You should contact the companies and let us know how it goes.

EDIT: I will personally send you some funds if any of the PFO letters make me laugh.
You want to see developer/publisher replies to my design document? I've got a few. Anyway, Black Keep Studio can easily become a part of a bigger company and I would essentially become an employee, yes.
Alright, let's pretend your ideas are good, and the programmer you want to make your game for you's ideas are not as good as yours. Why, still, should he labour to bring your ideas to life and not his? He probably has stuff he'd like to make and prefer to spend his time and energy on, and you're not offering a large and solid paycheque but rather some vague promise of maybe getting some money if your project makes a bit on kickstarter, aka you will NOT be able to pay him more than he'd make working anywhere else and haven't offered any good reason to work for you versus working anywhere else.
Check the Codex Workshop and look at more of the projects present on this forum, read my design document and you will understand. I've planned an AAAAA title, not some vaporware roguelike. Why would anyone waste time and effort on something that no one will ever even play? My ideas will bring profit, in merit alone if not a monetary gain.
 

mediocrepoet

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Hang on, are you suggesting that your scheme is to assemble a group of internet whoevers, not start a company, raise capital, etc. but instead approach a publisher to handle everything including payroll and tax implications for a project they won't own and where you're not employees, but contractors?

That's... interesting. You should contact the companies and let us know how it goes.

EDIT: I will personally send you some funds if any of the PFO letters make me laugh.
You want to see developer/publisher replies to my design document? I've got a few. Anyway, Black Keep Studio can easily become a part of a bigger company and I would essentially become an employee, yes.

So now you're a studio? Ok.

No, I want to see the replies to asking them to handle everything for the pitch you described above with your team, etc. Not whether they replied to your word doc.
 
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Check the Codex Workshop and look at more of the projects present on this forum, read my design document and you will understand. I've planned an AAAAA title, not some vaporware roguelike. Why would anyone waste time and effort on something that no one will ever even play? My ideas will bring profit, in merit alone if not a monetary gain.
You still haven't explained why anyone would work for you. "My ideas are so awesome" isn't a reason.
 

Gahbreeil

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So now you're a studio? Ok.

No, I want to see the replies to asking them to handle everything for the pitch you described above with your team, etc. Not whether they replied to your word doc.
Check for me whether intellectual property is mine even if I don't register it or copyright it. Go ahead. I don't have a team, so far, the best reply I received is "contact a publisher".
You still haven't explained why anyone would work for you. "My ideas are so awesome" isn't a reason.
I... Did? "This game is awesome!" isn't a reason to buy it is your reasoning right now. Why?
 

mediocrepoet

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So now you're a studio? Ok.

No, I want to see the replies to asking them to handle everything for the pitch you described above with your team, etc. Not whether they replied to your word doc.
Check for me whether intellectual property is mine even if I don't register it or copyright it. Go ahead. I don't have a team, so far, the best reply I received is "contact a publisher".

Yes, PFO letters. Big surprise. What are the worst that have actually bothered to reply at all? Or is that the only one that bothered to give you a reply in hopes that you'll leave them alone and not come back?

Sure, I've done extensive research on this and have determined that the intellectual property is mine. I insist that you burn it.
 

Gahbreeil

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Yes, PFO letters. Big surprise. What are the worst that have actually bothered to reply at all? Or is that the only one that bothered to give you a reply in hopes that you'll leave them alone and not come back?

Sure, I've done extensive research on this and have determined that the intellectual property is mine. I insist that you burn it.
Yes, I won't. I can sue you for your home, wife and dog if you try to pretend you've written it or change the document without my permission. I can even have your kidney if you pretend to be me. Automated messages are not a "leave me alone".

I can explain... All the video game developers don't care about the market, they want to make their own games because then they are having fun in their job. If they cared, more pitches made by video game enthusiasts would appear as finished games. The point is, the publisher makes the money on each sale, the developer studio has wages and bonuses at best.

Whatever the hell do you think I'm doing creating a design document of my own video game? I have 20+ years of experience playing video games and thinking about video games. Therefore, I am not even an aspiring game designer according to your drivel. I'm having fun, I'm having an outlet for creativity. I am making something of my own.

Go ahead and try to steal it from under me. I laughed out loud at my guess that you think real developers work like the Black Heart Records. Literally, rolling on the floor laughing.
 

mediocrepoet

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Yes, PFO letters. Big surprise. What are the worst that have actually bothered to reply at all? Or is that the only one that bothered to give you a reply in hopes that you'll leave them alone and not come back?

Sure, I've done extensive research on this and have determined that the intellectual property is mine. I insist that you burn it.
Yes, I won't. I can sue you for your home, wife and dog if you try to pretend you've written it or change the document without my permission. I can even have your kidney if you pretend to be me. Automated messages are not a "leave me alone".

I can explain... All the video game developers don't care about the market, they want to make their own games because then they are having fun in their job. If they cared, more pitches made by video game enthusiasts would appear as finished games. The point is, the publisher makes the money on each sale, the developer studio has wages and bonuses at best.

Whatever the hell do you think I'm doing creating a design document of my own video game? I have 20+ years of experience playing video games and thinking about video games. Therefore, I am not even an aspiring game designer according to your drivel. I'm having fun, I'm having an outlet for creativity. I am making something of my own.

Go ahead and try to steal it from under me. I laughed out loud at my guess that you think real developers work like the Black Heart Records. Literally, rolling on the floor laughing.
Are you retarded or just high? I'm mildly curious.
 
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I... Did? "This game is awesome!" isn't a reason to buy it is your reasoning right now. Why?
We're not talking about reasons to buy it, we're talking reasons why some programmer would work on it for a vague promise of pay instead of just working at a proper company, or for themselves.
 

Gahbreeil

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We're not talking about reasons to buy it, we're talking reasons why some programmer would work on it for a vague promise of pay instead of just working at a proper company, or for themselves.
Sure, I'll think for you since you cannot bother. Because the game sounds great and it might be a "blockbuster" title.

What are the reasons behind a programmer coding some vaporware roguelike hack of a game?
 
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Because the game sounds great and it might be a "blockbuster" title.
Even if those actually were reasons that someone might work for an idea guy for free (they aren't), I get neither the impression of a potential great game nor a potential successful one here.
What are the reasons behind a programmer coding some vaporware roguelike hack of a game?
Because it's something they actually want to make for themselves.
 

Gahbreeil

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Even if those actually were reasons that someone might work for an idea guy for free (they aren't), I get neither the impression of a potential great game nor a potential successful one here.
Because it's something they actually want to make for themselves.
Because you have not read the bloody document.
Even if you're right that making a team leader's ideas true isn't doing something for yourself, you're still wrong.
 

Justinian

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Hang on, are you suggesting that your scheme is to assemble a group of internet whoevers, not start a company, raise capital, etc. but instead approach a publisher to handle everything including payroll and tax implications for a project they won't own and where you're not employees, but contractors?

That's... interesting. You should contact the companies and let us know how it goes.

EDIT: I will personally send you some funds if any of the PFO letters make me laugh.
You want to see developer/publisher replies to my design document? I've got a few. Anyway, Black Keep Studio can easily become a part of a bigger company and I would essentially become an employee, yes.
Alright, let's pretend your ideas are good, and the programmer you want to make your game for you's ideas are not as good as yours. Why, still, should he labour to bring your ideas to life and not his? He probably has stuff he'd like to make and prefer to spend his time and energy on, and you're not offering a large and solid paycheque but rather some vague promise of maybe getting some money if your project makes a bit on kickstarter, aka you will NOT be able to pay him more than he'd make working anywhere else and haven't offered any good reason to work for you versus working anywhere else.
Check the Codex Workshop and look at more of the projects present on this forum, read my design document and you will understand. I've planned an AAAAA title, not some vaporware roguelike. Why would anyone waste time and effort on something that no one will ever even play? My ideas will bring profit, in merit alone if not a monetary gain.

Most of us make vaporware roguelikes because they can be made and finished by one person in a reasonable amount of time (10 years), not because we're lacking guidance from a supergenius and his AAAAA document.
 

mediocrepoet

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Even if those actually were reasons that someone might work for an idea guy for free (they aren't), I get neither the impression of a potential great game nor a potential successful one here.
Because it's something they actually want to make for themselves.
Because you have not read the bloody document.
Even if you're right that making a team leader's ideas true isn't doing something for yourself, you're still wrong.
That no one wants to read your word doc even on an RPG fan site should tell you something. I'm not sure what, but maybe you can suss it out.
 

Gahbreeil

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Most of us make vaporware roguelikes because they can be made and finished by one person in a reasonable amount of time (10 years), not because we're lacking guidance from a supergenius and his AAAAA document.
10 years with not even a dream of income. 10 years of working alone. 10 years of believing 10 years to create a waste of time is reasonable. I have some advice, try to be a painter. Less time wasted, the waste of time will still be a waste of time.
 

mediocrepoet

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Most of us make vaporware roguelikes because they can be made and finished by one person in a reasonable amount of time (10 years), not because we're lacking guidance from a supergenius and his AAAAA document.
10 years with not even a dream of income. 10 years of working alone. 10 years of believing 10 years to create a waste of time is reasonable. I have some advice, try to be a painter. Less time wasted, the waste of time will still be a waste of time.
... This is some sort of weird meta social experiment, isn't it? Are you a Prosper alt or his brother or something?
 

Darkwind

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Jesus F-ing Christ, this thread... what have I stumbled upon?

For some reason I am really reminded of this particular video, I highly recommend you watch it, it's relevant.

 

Gahbreeil

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For some reason I am really reminded of this particular video, I highly recommend you watch it, it's relevant.
I wish I received a good luck from those two. I agree. Although... Did you note I have the blueprint for the hoverboard? It is prose and not code, don't get me wrong, I know that. It is easier for a programmer to code something that he understands through reading the spoken word. Why? Because the programmer does not need to spend time on creating the idea, he or she gets straight to coding.
... This is some sort of weird meta social experiment, isn't it? Are you a Prosper alt or his brother or something?
I do not have any other accounts on this forum. In the words of a wise man "The destruction of a person builds character." and so, keep going.
 

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