Gahbreeil
Scholar
I'm interested in gathering a group of likeminded minds that know the party needs to be gathered before moving forth. Essentially, making my video game on Unity means money for all people under my supervision through Kickstarter or Patreon. I would possibly skip paying myself in order to give money to the programmers so that they can work on the project more. After the game would be finished, I would pay everyone monthly wages/contract payments based on how much was earned and how much they have worked. The rest of the earnings would go into my wallet.What are you paying and what's the job description? Have you registered for payroll taxes? Etc.
As for registering the studio and taxes - You got me, I did not think of this yet. If it's a Free To Play project that is being funded by the crowd, is there a need to register the studio? Does charity count as a taxable income? Anyway, I believe the Valve Corporation would help me with registering the studio and take care of what needs to be taxed. It's true Steam is the main market I was thinking of. No need for physical copies and so, it would be a Steam exclusive.
FIND THE DESIGN DOCUMENT AT - https://www.mediafire.com/file/x0bokzi9fwgg923/MortalWIP.pdf/file
Also, is it Tax Evasion if I kickstart each patch? Besides, the studio can become part of an existing dev or publisher in order to save the team the headache. After being Kickstarted that is.
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