Gahbreeil
Scholar
Before you tl;dr, read the introduction alone. Reading order is 1,2,3 and 4,5,6 below.
The setting and plot are to be replaced. I'm going to put in lore excerpts every here, now and then to spruce things up. What do you think?
Good point, I'll try to do that when I move out of .doc format.A .pdf would be better
I figured playing as your child would be good in the sequel since 18+ games shouldn't really have children. It's a touchy subject, isn't it? How to implement a child in a game, an RPG, when it's mainly about killing. Playing a child thief or adventurer would be awesome though. As for your actual question, my guess is that continuing as a new character when your dies is a good option to have beside the new game option.Will there be infinite continues?
It's a PC only game. No worries.When will the first set of torrents be available?
Why can't I take their clothes too? They're dead right? So it shouldn't be an issue. I can't maximize profits without pawning off used clothing.1. You can take everything a character was wearing and carrying except for clothes and basic clothes.
That would be cool in 2D iso but if you're doing 3D anyway, shadow mapping is easy. Just use 16k resolution and they'll look great.2. Polygonal preset shadows.
And the second point, if implemented, is another truly revolutionary idea. No RT shadows, no engine bull. All shadows are premade and are essentially objects that change with the time and disappear with light sources. Imagine a wall. The shadow changes from one side to another with dawn/dusk and allows for near invisibility when sneaking.
Morrowind already did that. Besides... The game does not have children yet so there are a few PEGI moments.Why can't I take their clothes too? They're dead right? So it shouldn't be an issue. I can't maximize profits without pawning off used clothing.
The point is, I don't want to do what Thief already did. Generating the shadows this way is quite possibly the way to go but the actual shadows in game should be as stated.That would be cool in 2D iso but if you're doing 3D anyway, shadow mapping is easy. Just use 16k resolution and they'll look great.
Then just do whatever everyone else does. No one cares what shadow algorithm you use if they look right.The point is, I don't want to do what Thief already did. Generating the shadows this way is quite possibly the way to go but the actual shadows in game should be as stated.
No skills in writing, no skills in designing (In other words, creating the idea of) a game. No skills in life, period. Resources? Lot's of time spent on this. Connections? I stay connected to the RPG Codex. I'm self-published actually, check out my novel under the title Gahbreeil and tell me once more I have no skills in writing.I love nothing more than to spend my free time reading someone's pipe dream when they don't have the skills, resources, or connections to make anything actually happen.
Maybe try writing a draft for a novel about a guy who wants to make the bestest computer game evar but doesn't know anything about programming and see if you can get a publisher to pay you for it. You could use your design doc or whatever as part of the novel, so it won't be a waste of time.
Like they say, write what you know, and you clearly know this tale well.
Programming, you moron. You know, the skills needed to make a video game instead of a self published word doc. Most people didn't need that spelled out for them.No skills in writing, no skills in designing (In other words, creating the idea of) a game. No skills in life, period.I love nothing more than to spend my free time reading someone's pipe dream when they don't have the skills, resources, or connections to make anything actually happen.
Maybe try writing a draft for a novel about a guy who wants to make the bestest computer game evar but doesn't know anything about programming and see if you can get a publisher to pay you for it. You could use your design doc or whatever as part of the novel, so it won't be a waste of time.
Like they say, write what you know, and you clearly know this tale well.
Resources? Lot's of time spent on this. Connections? I stay connected to the RPG Codex.
I'm self-published actually, check out my novel under the title Gahbreeil and tell me once more I have no skills in writing.
Listen youngster, I'll be blunt. No modern game can pass without a storyline. Those are written by writers, a plot is not the effect of the work of a programmer. I know you'd like to prove me wrong, go back to the 70's and help make Pong the ultimate video game.Programming, you moron. You know, the skills needed to make a video game instead of a self published word doc. Most people didn't need that spelled out for them.
If you're old enough to call me youngster, you'll be dead before your project gets off the ground.Listen youngster, I'll be blunt. No modern game can pass without a storyline. Those are written by writers, a plot is not the effect of the work of a programmer. I know you'd like to prove me wrong, go back to the 70's and help make Pong the ultimate video game.Programming, you moron. You know, the skills needed to make a video game instead of a self published word doc. Most people didn't need that spelled out for them.
Are you actually one of those people who need images to read a text? Oookay.If you're old enough to call me youngster, you'll be dead before your project gets off the ground.
Anyway, farbeit from me to tell you to stop writing your fanfics for your teamless dream project. I just think there are far better ways to spend your time. Like huffing paint.
Mortal: The Simulation Video Game
Simulation Video Game
Video Game
noun Digital Technology.
any of various interactive games played using a specialized electronic gaming device or a computer or mobile device and a television or other display screen, along with a means to control graphic images.
Thank you, pup, for the respect given to my person. I am, indeed, your elder.Ergo, not a word doc. Strange, I know. I hope this helps you with your life goals or whatever, Ancient One.
Listen youngster, I'll be blunt. No modern game can pass without a storyline. Those are written by writers, a plot is not the effect of the work of a programmer. I know you'd like to prove me wrong, go back to the 70's and help make Pong the ultimate video game.Programming, you moron. You know, the skills needed to make a video game instead of a self published word doc. Most people didn't need that spelled out for them.
I don't need money. I need employees!If you have writing skills why not try making a sword and sorcery VN\Sim\RPG in renpy? Patreon it to shit and get shekels.
What are you paying and what's the job description? Have you registered for payroll taxes? Etc.I don't need money. I need employees!If you have writing skills why not try making a sword and sorcery VN\Sim\RPG in renpy? Patreon it to shit and get shekels.