I ran across this game on another forum. There's nearly no information beyond a gameplay video:
So if there's only one character and this isn't party based, how is this a "blobber"?
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I ran across this game on another forum. There's nearly no information beyond a gameplay video:
I ran across this game on another forum. There's nearly no information beyond a gameplay video:
So if there's only one character and this isn't party based, how is this a "blobber"?
Atlantico you can see its party based in the screenshots. Also why are you even here other than to continue your mad crusade against the word blobber?
It's not a blobber. In this instance you are correct.
Oh ok. That would make it a blobber.Actually, the dev has been busy adding companions so now it is a party based game — even though it still plays exactly the same as when it wasn't.
Because Atlantico is a retard who can't grasp the definition or see it's utility. It doesn't really matter it's best to ignore him, which is something I intentionally didn't do. Because I just like arguing with people.I don't know why it matters so much whether something is a blobber or not, but since this will have a party and combat similar to Wizardry or Bard's Tale it is quite likely one.
You say you can't let go of the 2 row inventory, and that's fine - it doesn't preclude just having some basic tabs above the top row, or in that empty space under the inventory.
Just some simple categories like FOOD, ARMS, BOOK, KEYS, MISC would be enough, with items automatically going to the relevant tab. That alone would make it vastly easier to use that inventory.
Looks great. I would play this and I'm picky about games.
this released?
At a cursory glance I thought this reminded me of "Aeon of Sands" which was pretty disappointing overall, but I'm hoping this is better. As everyone else has noted...looks really promising
The big static UI with a small action screen in the middle made sense before, it was too expensive to animate everything and have dynamic UI and a big screen picture. But now, its just for nostalgia.
I wish these games would have the action on the big screen, and you could bring up controls/map/inventory/etc with button inputs. You know, like a normal modern game. The only reason this isn't done is for its own sake. Just to say its old-school. More like old-fashioned.
Looks so damn.. busy? More like a theme park haunted house with spooky faces and other cheap jump scares every two steps, not sure why you'd lose sanity to that. The stripping part was proper scary though I'll give em that.
The incessant voice-acting has to go. Totally detracts from whatever atmosphere the game has.
Looks alright so far except for no combat and no party
WILL THERE BE ROMANCES?
I rebooted once again my engine, so:
— 1st iteration, ?-?: C & Tilengine & SDL (gcc)
— 2nd iteration, ?-?: C++ & Tilengine & SDL (g++)
— 3rd iteration, 2023-2024-?: C++ & SFML & SDL (clang compiler + clang-tidy for static analysis).
I wouldn't worry, I'm a regular GOG customer and I wasn't even aware they had a mascot and as NEG said, they don't look alikelol God, I was not aware of her. That's really an unfortunate coincidence, they look very similar.
Awesomely looking game.Please firstly I want you to answer a simple question, what would you like more for combat for this game: real time or turn based? I initially planned to do realtime, but now I'm more biased towards turn-based.
They look almost nothing alike, imo.
I wouldn't worry, I'm a regular GOG customer and I wasn't even aware they had a mascot and as NEG said, they don't look alike
Maybe I'm the only GOG mascot fan. I need to check their twitter. I don't think I'm subbed.
Awesomely looking game.
As for your realtime-shmealtime, turn-based-swum-mazed question… Why, do good combat, of course! I will play the heck out of either, if you continue in the spirit presented herein.
I thank you! The screenshots alone are a reason to have a nicer day, man.Thanks bro. Dunno if said this, but I think I will go for Bard's Tale remake (available in GOG) style of combat. At least, I'm thinking of doing a prototype of some type. But first, my next goal is to keep exploring all the inventory tabs and filling them with several batches of items. That way, I populate the Item's Factories and have them separated by tier or level to be available to ask later in the game for them. The chests and enemies will ask the factories for items to give loot to the player, according to level-tier and luck, and maybe perception (when looking inside chests, maybe?).