Hi people, I'm actually Jaume Alcazo, the designer and programmer of this game
(jaume.alcazo@gmail.com)
I found this thread some weeks ago and not participated, I was having guilty fun reading your comments unbiased by my presence here. But now I want to come to the spotlight and share correctly the promotional images, I saw that the screenshots that CryptRat shared went broke somehow, and I want that people can see them.
We recently released another promotional screenshot that I want to show you, (it's the last one):
Unearth the sarcophagus of the Grand Vizier Amon-Khamûn, from a Kingdom long forgotten in the mists of time!
If you manage to gather the ingredients and concoct a potion to revive him, he may either be grateful, decide to help you- and join you as a companion on your quest... or he may seek vengeance upon those who dare disturb his eternal rest!
Magos Lazar, a quivering mess of tentacles, teeth and slime held together by ancient magic. This loathsome entity can be quite useful to Morgana, for it is the only one capable of understanding the eldritch writings disseminated throughout the haunted manor. Art & art direction: Mrmo Tarius (
http://pixeljoint.com/p/7846.htm). Inventory icons:
www.itch.io & opengameart.org
The way forwards is blocked by the eerie, chilling specters of the Katsushika sisters. The apparitions, Ōi and Tatsujo, unable to let go of their past, wander the maddening haunted manor. Will Morgana and her companions try and help them? Figuring it out is up to you. Art & art direction: Mrmo Tarius (
http://pixeljoint.com/p/7846.htm).
Enter the Mad Witch's Study. Art & art direction: Mrmo Tarius (
http://www.pixeljoint.com/p/7846.htm). Design & Programming: Jaume Alcazo Castellarnau (jaume.alcazo@gmail.com). Programmed with C & Tilengine (
http://www.tilengine.org/).
Please notice that in the promo shared by CryptRat the japanese character for "a" was missing at the beginning of the phrase. Notice as well the 5 members party and the increased resolution. Now, in the latest screenshot, it is 480x270, proportional to my widescreen 1920x1080 to make a cool fullscreen.
I'm happy and pleased to see all your comments, good, bad, with constructive criticism, death threats or whatever
so please don't stop them coming! As you can see I initially planned a single character party as Elviras & Waxworks, but switched to 5 members party due to the feedback of the people.
I know, I know, there's no combat YET. And there will not be for a while. We plan to release video2 hopefully before october. This is a mega-ultra-indie project, one freelancing artist in Serbia and one man in Catalonia, Spain for design & programming (me), we both have full time jobs (me now remotely working due to covid-19), and I have a daughter messing around 24/7 without school and another kid incoming on october + coronavirus lockdown. So this will take loooong time before finished or demo-ed somehow. My plan is to do a kickstarter, but it is now *years* ahead, I think.
Please firstly I want you to answer a simple question, what would you like more for combat for this game: real time or turn based? I initially planned to do realtime, but now I'm more biased towards turn-based.
Feel free to ask any question and I'll do my best to answer.