The Vanished One
Prophet
- Joined
- Nov 7, 2006
- Messages
- 1,246
I can wait. Just give me a port on par with Dragon's Dogma and you can have my hard-earned £££.
This sure brings up memories. I started with MHFU on PSP, the game seemed very clunky to me, so I chose the fastest weapons: dual swords.
And oh man, the game was so fucking hard, it took me something like 6 attempts to dual sword green plesioth, but it really teached me to learn monsters patterns.
Years later I picked up the game again with my Vita and this time I chose the longsword: it's like someone enabled easy mode, compared to DS :D
Anyway, back to topic, people who tried the beta say that monsters are fast and attack suddenly, without much of a warning. How true is this?
In MHFU monsters had big tells, they hit hard but it was a fair game since, due to the move tells, I could always blame myself when I got hit. Isn't this a key aspect of the serie?
Still, I'm hyped. While I wait, I started MH4U and while it's more fluid, I find it a bit on the easy side. I mean, I'm like on my fifth hunt (so, at the very beginning), but I basically never carted, while on MHFU even the first vyvern took out half of my hp with a single hit. Hopefully difficulty will ramp up
Did anyone fight the Rathalos in the beta? In the full game, can we explore the worlds without a timer and fight monsters or are we still limited to mission only?
So what this is about? You just kill some monsters and that's all ?
Pretty much but expanded.
You want to hunt rathalos. But on map there will be Great Jaggras, Barroth or some other monster.
You will never know what will happen because unlike before this time it will be mostly RNG (with certain limits),
So what this is about? You just kill some monsters and that's all ?
Think about Dark Souls combat but better
So what this is about? You just kill some monsters and that's all ?
So what this is about? You just kill some monsters and that's all ?
Think about Dark Souls combat but better, more weighty and only killing bosses, there is some story but it is not that important.
Then there is gear. 100s of weapons and armor sets to craft and fill your disgusting OCD soul to brim with despair.
If you are combatfag then this is game for you.
If you are storyfag this isn't game for you.
Attacks are also split up into stuff like vertical and horizontal attacks like SoulCalibur as opposed to light and heavy attacks.
I'm seeing QTE combat in the trailer..... so how is that better than DS ?
Attacks are also split up into stuff like vertical and horizontal attacks like SoulCalibur as opposed to light and heavy attacks.
Sure like hammer which has two different attacks coming from two different buttons and one of them is heavy attack and other is light.... oh wait that is DS combat model. Wait what MH has DS combat model ?
/s
MH had DS combat model before DS made it cool. It adheres to same core of combat model.
You need to know your enemy, adjust position, wait for chance to strike and commit to your strike.
Devil My Cry or other games you mention like Dragon's Dogma have none of that. While DMC can get very technical same as Ninja Gaiden their combat model is all about speed and responsiveness which is complete opposite of what DS or MH combat model is.
On scale of combat models:
"Souls like" -------------------------------------------------------------------- "DMC like"
MH >>>>>>DS>>>>>>>>>Dragon's Dogma >> DMC >> NINJA GAIDEN
This is especially shown when you fight bosses. IN DS most of bosses can kill you in seconds but you can also kill them relatively quickly meaning SPEED and RESPONSIVNESS is key factor.
IN MH bosses can kill you relatively quickly and some of them 1hit ko you with some attacks but unlike souls you are in for war of attrition, you can't kill them in few minutes. To not die you need to understand your enemy. So you need to adhere to core concepts of DS combat. KNOW YOUR ENEMY, ADJUST POSITION, WAIT FOR CHANCE TO STRIKE AND COMMIT TO STRIKE.
So if you are combat fag that loves DS combat then you will love MH combat but caveat is that aside from combat there is no interesting lore or story there is only you and your enemy to kill and ever increasing bar you want to tackle next.
Especially if you love that rush when you kill super hard boss and know you didn't win because of luck but because you bested your enemy in every sense of that world. This is what MH is in essence.
I'm seeing QTE combat in the trailer..... so how is that better than DS ?
It isn't QTE it is more like minigame. Especially MHW where you can freely move around monster (not freely like in DD though). Monsters also can use environment to try and blow you back from them.
It makes perfect sense and it fits game well.