Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 16,259
My main issue is that there is not enough new content and old content is basically rehash not even of MHW but old mh games without any improvements other than extra layer of paint.
I mean what is the point of playing it when you have MHGU with its 95L.Monsters if you just want to play old gen monster hunter ? Yes it looks a bit worse but not that worse and its map system makes a much more sense than those open maps in mhrise.
Or just go with 4U if you want actual challenge.
Who knows maybe G version to Rise will be what G version was for Tri and fundamentally changes game in the end. Tri had like 16 l monsters while G version had like 50 released later on 3ds and wiiu.
Tri also was one of my favorites despite such low content amount, because it featured challenge and actual new fun monsters.
I have currently 30 hours in MH rise and finished both main and gathering hub quest lines. It is THAT easy where i can just go with Aksoom armor from high rank and do everything easily without looking at anything really.
It is also the first MH game where you don't even need even one point in Guard. Yes there are some special attacks you can't defend but they either way don't do that much damage while normal attacks barely do any health damage or stamina damage. Couple that with cat health flutes and endemic life regens and you don't even need to have potions.
Compare that with MHW even where you had to literally stack all guard you had + uragaan set bonus to just defend against nukes from elders and even then they would still take huge chunk of your life facing it head on with your shield.
I mean what is the point of playing it when you have MHGU with its 95L.Monsters if you just want to play old gen monster hunter ? Yes it looks a bit worse but not that worse and its map system makes a much more sense than those open maps in mhrise.
Or just go with 4U if you want actual challenge.
Who knows maybe G version to Rise will be what G version was for Tri and fundamentally changes game in the end. Tri had like 16 l monsters while G version had like 50 released later on 3ds and wiiu.
Tri also was one of my favorites despite such low content amount, because it featured challenge and actual new fun monsters.
I have currently 30 hours in MH rise and finished both main and gathering hub quest lines. It is THAT easy where i can just go with Aksoom armor from high rank and do everything easily without looking at anything really.
It is also the first MH game where you don't even need even one point in Guard. Yes there are some special attacks you can't defend but they either way don't do that much damage while normal attacks barely do any health damage or stamina damage. Couple that with cat health flutes and endemic life regens and you don't even need to have potions.
Compare that with MHW even where you had to literally stack all guard you had + uragaan set bonus to just defend against nukes from elders and even then they would still take huge chunk of your life facing it head on with your shield.
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