Can someone remind me why we are back to fapping cautiously again?
It was mainly due to either misconstrued or even completely false information in those derped-up "previews". The possibility of the entire game being on a non-explorable rail (mostly, hopefully, debunked at this point) and the concept of cities and villages being nothing but static screens (more reliably debunked) being the worst two offenders.
There's also the unanswered questions of number of hours of gameplay, which has dropped from an early quoting of around 25 hours down to 15 (!). This last one I don't believe, either, and would probably require the former two to be true as well for it to be a fact.
On the two french previews, they say its 15 hours for the main quest and 25 hours with side quests. Wich is quite miserable in my opinion, those games, and most old school rpgs were on a few 720ko floppy disks and lasting double than that easily. Nowaday i get hard drives of tera-octets , i wish rpgs had evolved and really use all the new hardware we have now. I suppose its incline, but really small incline, it pains me that we should consider ourselves happy when you can find games from 20 years ago like fate requiring a good 80 hours to finish with similar gameplay, maybe even better gameplay.
Also the "VIP" comments are sickingly postive :http://might-and-magic.ubi.com/migh...s.aspx?c=tcm:154-93317-16&ct=tcm:148-76770-32
is there a codexer admitted there yet ? i highly doubt they will fit in.
Can someone remind me why we are back to fapping cautiously again?
It was mainly due to either misconstrued or even completely false information in those derped-up "previews". The possibility of the entire game being on a non-explorable rail (mostly, hopefully, debunked at this point) and the concept of cities and villages being nothing but static screens (more reliably debunked) being the worst two offenders.
There's also the unanswered questions of number of hours of gameplay, which has dropped from an early quoting of around 25 hours down to 15 (!). This last one I don't believe, either, and would probably require the former two to be true as well for it to be a fact.
On the two french previews, they say its 15 hours for the main quest and 25 hours with side quests. Wich is quite miserable in my opinion, those games, and most old school rpgs were on a few 720ko floppy disks and lasting double than that easily. Nowaday i get hard drives of tera-octets , i wish rpgs had evolved and really use all the new hardware we have now. I suppose its incline, but really small incline, it pains me that we should consider ourselves happy when you can find games from 20 years ago like fate requiring a good 80 hours to finish with similar gameplay, maybe even better gameplay.
Also the "VIP" comments are sickingly postive :http://might-and-magic.ubi.com/migh...s.aspx?c=tcm:154-93317-16&ct=tcm:148-76770-32
is there a codexer admitted there yet ? i highly doubt they will fit in.
There is a thread on Something Awful where people are trying to out-grog each other and calling this as equivalent to the X-Com FPS
RPG Codex being the most positive critical node about an upcoming Ubisoft game? It will happen in your lifetime folks
To be fair, the one guy who says he played M&M back in '86 on his Commodore (lends credit in my eyes) replied that he was very happy with the development of the game so far. I know that's not detailed at all, but his other answers weren't terrible.
To be fair, the one guy who says he played M&M back in '86 on his Commodore (lends credit in my eyes) replied that he was very happy with the development of the game so far. I know that's not detailed at all, but his other answers weren't terrible.
Chuckles? yeah hes an old grognard like me, i know him from the old 3DO might and Magic boards.
btw, how much credit do i have, who played MM1-2 on C64/PC/Megadrive/NES and MM3 on Amiga/PC? must be a boatload.
To be fair, the one guy who says he played M&M back in '86 on his Commodore (lends credit in my eyes) replied that he was very happy with the development of the game so far. I know that's not detailed at all, but his other answers weren't terrible.
Chuckles? yeah hes an old grognard like me, i know him from the old 3DO might and Magic boards.
btw, how much credit do i have, who played MM1-2 on C64/PC/Megadrive/NES and MM3 on Amiga/PC? must be a boatload.
Minus credit for playing on the bloody NES, plus credit for playing MM3 on Amiga. On my Amiga 501 I could never get past the intro sequence in MM3 myself.
A501? thats the RAM expansion, yes? yeah MM3 was fickel to get to run on Amiga, but i dunno, i was lucky i guess, it did hang-up on the intro Sheltem Speech some 20% of the sessions, but i guess that was some sound issue.
I paused the video at 5:33 to take a look at the inventory. This is totally "Heroes of Might & Magic". The 2D icons of armor, jewelry and weapons are exactly the same as the ones from the Heroes series (since Heroes 5). Even the amount of equipment slots are the same. Even the menu style (Heroes 6).
I didn't realize until now how strongly they want both worlds bound together. They really want all and everything in the same setting and lore. Obviously they have chosen this universe to be a major label for the next couple of years: continuing parallel development of the HOMM line and the MM line. Now it's clear why there are no Sci-Fi elements and probably never will be. It wouldn't fit into it. If we ever get to see Sci-Fi elements it will probably be sold as an Addon with a different world to explore... like Xeen - but outside the main lore.
Now that I have seen through the minds of Ubisoft I hope we'll get to choose party members from HOMM factions such as from Dungeon, Necropolis, Inferno etc. in the next Might&Magic instance
PS: interesting is also their interest in this universe: I have the feeling they want to invest in a label, that will keep them alive for the next couple of years. That's also why they keep "Assassins Creed" alive, although it should have been stopped after part 3. As they claimed themselves: they can always make a new AC in a different setting, timezone (or something like that) and always call it "Assassins Creed".
Anyways... that said I think we are on the beginning of a new Might & Magic Era...
I agree with that, and actually I don't care anymore if they take most of their GUI and resources from HOMM, as long as we get a good game.I like those screens. Simple but clean.
Yeah, because both of them are blue. You are a genius.Those screens look like they came straight out of Final Fantasy 4.
Those screens look like they came straight out of Final Fantasy 4.
The light to dark blue color palette within the various rectangles evokes a strong Final Fantasy vibe. This was perfectly fitting for older generation JRPG's. I honestly don't think it fits a classic return to a WRPG series. Also, it doesn't matter what anyone says, this style was popularized by Final Fantasy. Anyone trying to use it today will be called out for it. I thought it best to break the news sooner rather than later.