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Might and Magic Might & Magic X Pre-Release Thread

Crispy

I feel... young!
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Strap Yourselves In
If the attention to detail on all those boxed materials is any indication of the game's finished quality, I think we're in for a real treat.
 

felipepepe

Codex's Heretic
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It's a limited edition box only for collectors, I expected more content, with spells list and all that... Will I never see another 260-page manual like Baldur's Gate, or at least 100 pages like Wizardry VII? :(
 

Zed

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Last I played this was for the first preview we had. There were only a few classes, mana pots were the most valuable commodity, and traversing the town took one day-cycle. It seems a lot has happened since then. I'm actually really looking forward to playing it. Hype. Hyped up. HYPE MTOHERFU HYYEEYpp
 

Abelian

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Nov 17, 2013
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I wasn't too impressed with the video of box edition. The lithographs didn't do anything for me, and the map was kind of meh. The 1987 MM1 map seemed to be more of a genuine fantasy map (as a side note, I want to point how similar the mountains and pine trees look to the 1995's Heroes 1 overland map):

mm1_map_zps03c38441.png


This is a screengrab of the MMX map from the video:

mmx_map_zps6ec453bd.png


I'll admit that it looks better than the preview version (though that's not saying much):

Agyn_Peninsula.png


Edit: I just noticed, they kept the "sad face" in the estuary!
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Graphics are what make a cRPG a cRPG.

Well nice to know what your priorities in a cRPG are. Good luck with that. Bethesda and BioWare make excellent portraits in video games. You should consider playing them and joining their communities. Since that is what matters to you.

Beware the Talimancers though. Horrible creatures.
 

Disgruntled

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Sep 17, 2012
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Game is harder than I expected. Slugged through the lighthouse only to realise my party is no match for the boss dude. (think i should have done some side quests first)
Melee seems to be heavily favored in the early game. Scout I brought is doing shit all cause he has around 3-4 turns of range damage before 10-20 turn melee encounters, Druid is also inefficient from lack of mana.

Ill probably fuck around a bit and start again on release with all the class options unlocked.
Should I stick to Warrior difficulty or go down to Adventurer?
Im not sure if theres HP bloat or it simply feels grindy cause half my party is doing poor damage.

Its fun despite the straightforward gameplay. I assume it will get deeper further on with dialogues and choices.
 

J_C

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Thankfully MM6 and upwards had absolutely horrible graphics, so it's a little easier to get used to this stuff. I agree though, it looks like an iPad game.
Mm6 had fantasic graphics far superior to this shit. They couldnt even get basic portraits right. It's spot the difference trying to figure out whether the guys dead or still healthy.

This euro trash mob has no idea what they're doing.

This entire game is a marketing gimmick built by a bunch of talentless amateurs.

Sent from my GT-I9505
:0/5:

good graphics and artwork are critical to any game.
Good artstyle, yes. Good graphics, no.

bioware is responsible for some phenomenal works. even the codex favourite fraudster duo swindled 4 million dollars from gullible users because they promised baldurs gate 3 -- an unofficial sequel to a bioware game.

u shouldn't insult casually such a powerhouse in the rpg scene just to defend a bunch of unknown euro trash developers who've already brazenly announced dlc and have no history with the actual might and magic games.
Oh shut up!
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Gumblert gonna Gumblert.

BTW the art in MMX was outsourced to China so don't blame the "Euro trash".
 

Kem0sabe

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Okay then. I still don't like outsourcing of vital parts of game development though.

There are times when the game is better for outsourcing. Take Deus Ex Human Revolution as an example, they outsourced many of their art assets in Hengsha to Chinese artists, which they admitted in the game commentary, ended up improving their concept of the area and add a touch of realism to the level design. Of course the opposite can also happen, with the outsourced Boss fights.

I really recommend the directors cut of Deus Ex for the commentary alone, so much insight into game development.
 
Self-Ejected

theSavant

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Package content looks great, makes me want to buy it. But then there is Steam or UPlay... No thanks.

A boxed version of a game only makes sense when everything is included in it. But when the most important thing is missing, then also the happy-gimmick-unboxing-present-effect fails. Just an oversized, worthless DVD box in your shelf.
 

Morphi

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Jul 3, 2013
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I hope MMX is at least decent and sells well. So what are your hopes for a sequel?

Mine are:

-Reuse the engine (improved) and (some) assets (assuming MMX won't sell THAT well. it's a good way to cut costs, that money could then be spend to enlarge the content, scope, game length...)
-Should also be a turn-based and grid-based (Maybe add free movement when you're not engaged, you could "snap" to the grid when you engage an enemy)
-The world should fit better to the grid (there are some grid squares you cannot enter in MMX, but visually you should be able to do so...)
-Add 4 new classes and rebalance the old ones, make them all more specialised (maybe except some hybrid classes), also the party should be have 6 characters (so the specialising pays off)
  • Magic-users should be seperated into mages and clerics again.
  • Maybe add thief mechanics and characters (stealing, sneaking)
  • Maybe add non combat skills (MM6-8)
-It would be cool if the new monsters had the comic-like charm from the monsters of MM3-5)
-Instead of "activating" a grid as a whole (press space bar like MM4/5) you should have to look harder and click the button itself (MM6-8), makes for more fun searching secrets...
-Give the team (mostly Julien Pirou) more creative freedom (mostly lore wise, don't tie it with the heroes games), I think he really would be willing to connect it even more to the "ancients" lore of the old MMs... I want late game scifi !
-Make the cloth map even more like the one from MM1-5 (art style)
-When resting, monster can raid you.
-UI:
  • there is already enough room for a 5. and 6. character and some added quick-slots below them
  • add some "group action" buttons: "Flee all" "Wait all"
  • gargoyles and stuff on the UI indicate active spell effects (MM3-8)
-JVC as creative consultant :D

What do you think?

(Sorry for my english)
 

Morphi

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-also the skill progress system from MM6-8 (you have to spend more points the higher your skill already is, but you also get more skill points at higher levels)
[cannot edit above post anymore]
 
Self-Ejected

theSavant

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-Should also be grid-based

Grrrr... don't give them ideas.

Other than it would be stupid not to reuse the engine and gameplay mechanics for at least 1 sequel or addon. Therefore I expect freemove (+turn-based) earliest in MMXII.
 

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