Morgoth
Ph.D. in World Saving
Halo is just a shit manchild franchise that needs to die. If it wasn't for Xbox clinging so desperately to it and throwing tons of marketing chops at it, this shit game would have died after Halo CE.
Functionally what difference does it make though? AAA gaming is already shit... I'm all for accelerationism and forcing more people to AA or lower. Maybe with a bit more cash aimed at them we'll hit another sweet spot, until the cycle repeats.Basically use the power of being a unwieldy corporate behemoth to do some good and get rid of some of these shit companies.
All this accomplishes is that instead of 6-7 massive companies dominating the market you'll end up with just 2 supermassive behemoths doing the same.
Cowadooty won't stop having yearly iterations for the rest of eternity even if Activision gets absorbed into an even larger Borg hivemind that now has even less of a reason to care about putting out a good game because it has less competition.
Halo is just a shit manchild franchise that needs to die. If it wasn't for Xbox clinging so desperately to it and throwing tons of marketing chops at it, this shit game would have died after Halo CE.
Vanquish 2 with Master Chief would be one hell of a ride, especially if they crank up the ridiculousness to the point of Platinum Games' other works.They’ll soon have Infinity Ward, Sledgehammer Games, High Moon Studios, Treyarch, and Raven Software all under their roof. I wouldn’t be surprised if the next Halo gets handed off to one of them...one of them that isn’t Infinity Ward anyways, they seem to be back to being the top CoD developer again.
If they gave it to Bethesda it’d be id or Arkane making it. Most likely Arkane because I’m sure they want a new Doom. It would be interesting if they just gave Halo to Tango Gameworks, and essentially just let Shinji Mikami use the name to make Vanquish 2. Vanquish, like Halo, also started out with RTS stuff; would be interesting to see them go back and put that in.
Halo is a military shooter which popularized mechanics such as slow movement, a 2-weapon limit and regenerating health, which Call of Duty (and countless other shooters) would later borrow. It being a futuristic space military instead of a contemporary military doesn't change that. Both Halo and Call of Duty focus heavily on military themes during their story campaigns, another marked departure from shooters that came before.Halo, at least those original Halo games Bungie made, don’t even kind of play or feel like Call of Duty. Someone saying Halo is the granddaddy of Call of Duty sounds as fucking stupid as someone saying Quake 3 Arena and Unreal Tournament were the granddaddy of Halo. I mean, I guess Halo is the forbearer in so far as there’s a first person view and you shoot things with guns. Halo and Call of Duty are basically diametrically opposed to each other
Other military shooters have vehicles as well.part of Halo’s whole deal was large open stage where you could jump into different vehicles to fight.
What makes a shooter a military shooter? Is Wolfenstein 3D a military shooter too because you're a soldier? Medal of Honor (ie, the pre-Call of Duty) from 1999 also says hi and you can thank Spielberg's Saving Private Ryan for games starting to lean heavily on military themes (he had some input like writing or producing on MoH IIRC).Halo is a military shooter which popularized mechanics such as slow movement, a 2-weapon limit and regenerating health, which Call of Duty (and countless other shooters) would later borrow. It being a futuristic space military instead of a contemporary military doesn't change that. Both Halo and Call of Duty focus heavily on military themes during their story campaigns, another marked departure from shooters that came before.Halo, at least those original Halo games Bungie made, don’t even kind of play or feel like Call of Duty. Someone saying Halo is the granddaddy of Call of Duty sounds as fucking stupid as someone saying Quake 3 Arena and Unreal Tournament were the granddaddy of Halo. I mean, I guess Halo is the forbearer in so far as there’s a first person view and you shoot things with guns. Halo and Call of Duty are basically diametrically opposed to each other
Other military shooters have vehicles as well.part of Halo’s whole deal was large open stage where you could jump into different vehicles to fight.
Halo is a military shooter which popularized mechanics such as slow movement, a 2-weapon limit and regenerating health, which Call of Duty (and countless other shooters) would later borrow. It being a futuristic space military instead of a contemporary military doesn't change that. Both Halo and Call of Duty focus heavily on military themes during their story campaigns, another marked departure from shooters that came before.Halo, at least those original Halo games Bungie made, don’t even kind of play or feel like Call of Duty. Someone saying Halo is the granddaddy of Call of Duty sounds as fucking stupid as someone saying Quake 3 Arena and Unreal Tournament were the granddaddy of Halo. I mean, I guess Halo is the forbearer in so far as there’s a first person view and you shoot things with guns. Halo and Call of Duty are basically diametrically opposed to each other
Other military shooters have vehicles as well.part of Halo’s whole deal was large open stage where you could jump into different vehicles to fight.
I agree with you about most of it except the vehicles part. Not only did Operation Flashpoint in 2001 revolutionize vehicles in FPS, but Hidden & Dangerous from 1999 also let you jump into vehicles and continue fighting like that. Most people just remember the 'fall through the invisible hole and die' type bugs but it was a real groundbreaking game. Codename Eagle was another eurojank FPS from 1999 featuring vehicle play. Goldeneye 007 from 1997 had a tank mission, etc.Halo is a military shooter which popularized mechanics such as slow movement, a 2-weapon limit and regenerating health, which Call of Duty (and countless other shooters) would later borrow. It being a futuristic space military instead of a contemporary military doesn't change that. Both Halo and Call of Duty focus heavily on military themes during their story campaigns, another marked departure from shooters that came before.Halo, at least those original Halo games Bungie made, don’t even kind of play or feel like Call of Duty. Someone saying Halo is the granddaddy of Call of Duty sounds as fucking stupid as someone saying Quake 3 Arena and Unreal Tournament were the granddaddy of Halo. I mean, I guess Halo is the forbearer in so far as there’s a first person view and you shoot things with guns. Halo and Call of Duty are basically diametrically opposed to each other
Other military shooters have vehicles as well.part of Halo’s whole deal was large open stage where you could jump into different vehicles to fight.
Halo is not a military shooter. This might actually be the first time I’ve ever even seen someone call Halo a military shooter. Seems about as stupid as someone calling Doom a military shooter.
Halo and Call of Duty are totally different styles of games. Halo is about large open environments, which are spotted with vehicles the player can take control of. CoD is about fighting in smaller environments, and I don’t think the series even had controllable vehicles until they added a Battle Royale mode in 2020...almost 20 years after Halo came out. Halo and CoD also feel completely different from one another.
The only thing CoD really takes from Halo is the regenerating health...which everyone seemed to do after the success of Halo.
Call of Duty is in a way a successor to Medal of Honor. It’s a series created by the leads that did Medal of Honor: Allied Assault.
I’m not really sure what your point is about the vehicles, but in 2001 when Halo came out, it was a fairly novel idea that a FPS let you jump into tanks, jeeps, and aircraft and continue fighting. Especially ones that didn’t feel like total shit to control. Hell, it was kind of a fairly novel idea in general; such a novel idea for a fully 3D game it also propelled GTA into a monumentally successful series with GTA3 the same year.
I have a feeling this won't be the first or last gaming company to do so.
2022 wasn't a great year for the gaming industry.
Well, Microsoft is more than just a gaming company.
Schreier’s framing in that tweet is pretty funny. It sure seems like he’s trying to spin that story as “Microsoft is trying to spend $65 billion over here, yet is firing these people over here because they presumably “can’t” pay them” when the two things are unrelated.
I wonder which framing of that story would get people on Twitter and ResetEra the most pretend outraged?
Microsoft Fires 10,000 Employees
or
Microsoft Fires Less Than 5% Of Employees
The total number of Microsoft employees has also gone up by like 77000 people since 2019.
343 Studios apparently got hit pretty hard, which isn't strange given how Halo Infinite was received.
The only thing that’s strange is Microsoft didn’t do something about 343 years ago. I wonder if when they get Activision Blizzard they just hand Halo off to one of the FPS studios they’ve got...wouldn’t totally surprise me if that happened.
Well Schreier is a flaming leftist/Marxist...
Well, you are a fucking idiot so your opinion is worthless.
Hitting a little too close for home eh, lmao
Microsoft has Gamepass. They will not get rid of their gaming division.Compare this stellar lineup with the sales numbers Sony is pushing, and it's apparent that MS is one step away from nuking their gaming division like they did a years ago.
Microsoft has Gamepass. They will not get rid of their gaming division.Compare this stellar lineup with the sales numbers Sony is pushing, and it's apparent that MS is one step away from nuking their gaming division like they did a years ago.
I'm surprised how they're making nearly as much money from Linkedin than from all of their gaming divisions... Though according to Wikipedia, Linkedin had a revenue of 10 B$ in 2021, no idea from where (and still operating at a loss, lmao)Microsoft has Gamepass. They will not get rid of their gaming division.Compare this stellar lineup with the sales numbers Sony is pushing, and it's apparent that MS is one step away from nuking their gaming division like they did a years ago.
one step away lol
Employers and recruiters pay to use it as a hiring pipeline.I'm surprised how they're making nearly as much money from Linkedin than from all of their gaming divisions... Though according to Wikipedia, Linkedin had a revenue of 10 B$ in 2021, no idea from where (and still operating at a loss, lmao)Microsoft has Gamepass. They will not get rid of their gaming division.Compare this stellar lineup with the sales numbers Sony is pushing, and it's apparent that MS is one step away from nuking their gaming division like they did a years ago.
one step away lol
yes, I was just surprised it was THAT much money...Employers and recruiters pay to use it as a hiring pipeline.I'm surprised how they're making nearly as much money from Linkedin than from all of their gaming divisions... Though according to Wikipedia, Linkedin had a revenue of 10 B$ in 2021, no idea from where (and still operating at a loss, lmao)Microsoft has Gamepass. They will not get rid of their gaming division.Compare this stellar lineup with the sales numbers Sony is pushing, and it's apparent that MS is one step away from nuking their gaming division like they did a years ago.
one step away lol
Well, they charge $9000/year for a recruiter account. Unclear how much businesses pay to post jobs because they use a model where you pay per click and set thresholds of spending.yes, I was just surprised it was THAT much money...Employers and recruiters pay to use it as a hiring pipeline.I'm surprised how they're making nearly as much money from Linkedin than from all of their gaming divisions... Though according to Wikipedia, Linkedin had a revenue of 10 B$ in 2021, no idea from where (and still operating at a loss, lmao)Microsoft has Gamepass. They will not get rid of their gaming division.Compare this stellar lineup with the sales numbers Sony is pushing, and it's apparent that MS is one step away from nuking their gaming division like they did a years ago.
one step away lol
this is ecosystem that is more than just sum of its parts. Paying a lot for azure is one way to siphon money towards headquartersand still operating at a loss, lmao
The industry is becoming worse and worse with every year. Soon there will be only two-three big corpos, peddling their equivalents of "gamepass".
Microsoft accuses Sony of misleading EU over Call of Duty parity
COMMS BOSS CLAIMS SIE IS “BRIEFING PEOPLE IN BRUSSELS CLAIMING MICROSOFT IS UNWILLING TO OFFER THEM PARITY”
Microsoft has accused Sony of misleading the EU regulator over its commitment to keeping Call of Duty on PlayStation, should its acquisition of Activision Blizzard be approved.
Sony Interactive Entertainment CEO Jim Ryan reportedly met EU antitrust boss Margrethe Vestager this week to discuss its concerns over the rival console firm’s intentions.
And in a series of tweets published on Friday, Microsoft’s chief communications officer claimed SIE had misled regulators in Brussels over Xbox’s commitment to keeping Activision’s flagship FPS series on PlayStation.
“I hear Sony is briefing people in Brussels claiming Microsoft is unwilling to offer them parity for Call of Duty if we acquire Activision,” wrote Frank X. Shaw. “Nothing could be further from the truth.”
He added: “We’ve been clear we’ve offered Sony a 10 year deal to give them parity on timing, content, features, quality, playability, and any other aspect of the game. We’ve also said we’re happy to make this enforceable through a contract, regulatory agreements, or other means.
“Sony is the console market leader and it would defy business logic for us to exclude PlayStation gamers from the Call of Duty ecosystem.
“Our goal is to bring Call of Duty and other games – as we did with Minecraft – to more people around the world so they can play them where and how they want.”
What would be the games industry’s biggest ever deal by far has been met with fierce opposition from Sony and concerns from European, US and UK regulators.
In what would be the latest setback in the road to completing the deal, the EU is expected to issue Microsoft with a charge sheet setting out its concerns about the acquisition, Reuters reports.
It recently said Microsoft was hoping to offer remedies to EU regulators in an attempt to avert a statement of objections and shorten the regulatory process. However, it’s claimed the EU is not open to remedies without first sending out its charge sheet.
The US Federal Trade Commission recently sued Microsoft in a bid to block the acquisition, which the regulator argues would enable the company to “suppress competitors” to its Xbox console, subscription content and cloud gaming business.
Among other concerns, regulators have expressed worries that the deal could significantly reduce PlayStation’s ability to compete, given that it would see Microsoft gain ownership of the Call of Duty series, which Sony has called “irreplaceable”.
In a bid to address these concerns, Microsoft recently said it had offered Sony a 10-year, legally enforceable contract to make each new Call of Duty game available on PlayStation the same day it comes to Xbox.