what picture?Still annoys me that the picture Grain shows Snake of his Metal Gear in MGS3 is of REX and not the design from the original Metal Gear. Another retcon, claiming Otacon did nothing important and pretending these machines did not evolve over time.
Can't remember if this true or notAlso REALLY bothers me that they never fixed it so that the alert and caution statuses remained after you entered a new area and died.
I don't know man, the image is kinda blurryVideo should start at 2:28. He shows him Metal Gear REX.
Was it like this in the original Snake Eater release?Alert gone after dying. Lame.
I don't know man, the image is kinda blurryVideo should start at 2:28. He shows him Metal Gear REX.
Even if it is REX, you could chalk it up to being a easter egg (like the RAY toys in Granin's office)
But I wouldn't exactely consider it a retcon because when we first meet Hal in MGS1 he says that - his grandfather worked on the Manhattan Project and his father worked on nuclear weapons development research - and you can see in that video a picture of either Hal father or grandfather
So Metal Gear are the Emmerich family tradition
Was it like this in the original Snake Eater release?Alert gone after dying. Lame.
Then it's not something to be "fixed" like a bug, it's part of the difficulty designIt has always been like this. In the whole trilogy and even MGS4, on every system.
Casual!Also, I don't like having to play Extreme just to make the fighting with the soldiers more challenging. Because it makes the bosses much harder too. I don't think I ever beat MGS2 on Extreme.
METAL GEAR SOLID
Added save functionality improvements (Steam®)
Updated the Online Manual (Steam®)
Fixed some other minor issues
METAL GEAR SOLID 2: SONS OF LIBERTY
An issue where a “Damaged File” error is sometimes displayed when trying to load save data (Steam®)
Fixed an issue that caused the frame rate to drop during certain scenes (Nintendo Switch™)
Fixed an issue where videos would stop playing (Xbox Series X|S)
Fixed an issue affecting users who purchased the game in Japan where the English opening video would play even in the Japanese version of the game (Xbox Series X|S & Steam®)
Updated the Online Manual (Steam®)
Fixed some other minor issues
METAL GEAR SOLID 3: SNAKE EATER
Fixed an issue where some buttons were assigned multiple functions (Details on the updated controls are available in the Online Manual)
Fixed an issue where the audio was out of sync with certain videos
Fixed an issue that caused flickering in some cutscenes (Nintendo Switch™)
Fixed an issue where continually holding down certain buttons sometimes resulted in errors occuring (PlayStation®4)
Updated the Online Manual
Fixed some other minor issues
METAL GEAR & METAL GEAR 2: SOLID SNAKE
Updated the Online Manual (Steam®)
Fixed some minor issues
MASTER COLLECTION BONUS CONTENT
Updated the Online Manual (Steam®)
Fixed some minor issues
You trigger the Alert phase, it's "Game Over"European Extreme. I don't get the point of that mode.
You can only get Stealth Camo by not triggering Alert in a playthrough, or by shooting all the dollswould you not accomplish the same thing by acquiring the stealth camo in Extreme?
It would be too punishing, because the player was already properly punished when he got killed - which again, also carries the penalty of the permanent loss of items and dirting up your final scoreSpawning with the alert/evade/caution status you had before wouldn't be too punishing.
You trigger the Alert phase, it's "Game Over"European Extreme. I don't get the point of that mode.
It forces the player to ghost
You can only get Stealth Camo by not triggering Alert in a playthrough, or by shooting all the dollswould you not accomplish the same thing by acquiring the stealth camo in Extreme?
Besides using Stealth Camo ruins challenge of ghosting
It would be too punishing, because the player was already properly punished when he got killed - which again, also carries the penalty of the permanent loss of items and dirting up your final scoreSpawning with the alert/evade/caution status you had before wouldn't be too punishing.
And again, it would be irrating to hit the retry button and immediately get thrown in the worst situation the player can be in - it's more fair to start at the moment before the player made a mistake
Also, it's still an exploit to start at the area you died but with an Alert
You can't still go for the next area, even if you die there, the palyer will still revive with progress made
Technically, surenot being seen in Extreme ... is the same as playing European Extreme
Permanent loss of items?
Those items are permanently lost, yesYou only lose what you used in the previous area
Yes and as you can imagine, fights can last through multiple areasWhen you enter the new areas and die, all the items and ammo reset to what they were when you entered.
Because you're reloading the game in a fail stateHow is it stressful to have to enter the area again with an alert?
I said restaring in the area where the player triggred the alarmhaving to restart from before you made the mistake as you suggest would be WAY more annoying. Because what if you did something time-consuming or difficult before leaving the area
Because you're reloading the game in a fail state
Nobody plays Thief and after dying, only load savegames where half of the level's guards are chasing Garret (well maybe there is some nut out there who does that, but you get the point)
No shitThis isn't Thief.
Imo, being hard just for difficulty sake, can degenerate a game's quality as much as being easy for accessibility sakeIt's a Japanese game, which are on average far harder than western.
Again, that's what the end results are for. It will say if you were discovered. Nobody cares about cheaters. A real player plays for himself rather than for the purpose of impressing others.Technically, surenot being seen in Extreme ... is the same as playing European Extreme
But the option to say "Fuck it" and blast your way through with an M16 remains
Because Extreme doesn't force you out of such tactics
Whereas European Extreme does
It garantees that players who want to ghost the game, actually do it without "cheating"
Permanent loss of items?Those items are permanently lost, yesYou only lose what you used in the previous area
Yes and as you can imagine, fights can last through multiple areasWhen you enter the new areas and die, all the items and ammo reset to what they were when you entered.
But it would have been cooler if at Hard and above, the quantity of items the player had when he dies should be the quantity of items he revives with
And now that you mention this, I think I might have an answer as to why the player revives in the last area he entered
When Snake enters a new area, the game probably makes a checkpoint save, but only of Snake's current condition and not of the enviroment
Because you're reloading the game in a fail stateHow is it stressful to have to enter the area again with an alert?
Nobody plays Thief and after dying, only load savegames where half of the level's guards are chasing Garret (well maybe there is some nut out there who does that, but you get the point)
It just doesn't make sense for a stealth game to do that - specially one with very limited player control over saving/loading
Like I previously said, at most I think it would be fine to restart in Caution phase (enemies are more vigilant + thourough in their patrol routes and some areas might have 1/2 new guards) - but outright fucking combat mode (Alert and Evasion), IN A STEALTH GAME... give players a break man
I said restaring in the area where the player triggred the alarmhaving to restart from before you made the mistake as you suggest would be WAY more annoying. Because what if you did something time-consuming or difficult before leaving the area
Patrolled areas in MGS3 rarely are big enough to make some activity that time consuming
Oh how dare they.Bluepoint tastelessly added their own credits to the end