DJOGamer PT
Arcane
Even ShillManSpeaks is disapoint:
I've played the PS2 and PS3 games, and although the pressure sensitive aiming works, it is still inconvenient and can lead to accidental shootings. Better off using a different button to aim, like in the rerelease versions.^Check out 17:40 and then 17:44. Though there is a way to lower the gun still, the YouTuber who obviously is quite acquainted with the series finds it so inconvenient and unnatural that he chooses instead to put the gun away. That's what we lost with the removal of pressure sensitive face buttons.
Edit: Oh, he talks about it at 18:00.
There was a working 360 port that got scrapped for Konami reasons. If they get access to that,porting will be easy.I wonder if you could even port MGS4, it had some zany tricks graphics-wise IIRC.
Regarding the PC version of MGS3 in the Master Collection, it's totally possible to mod custom resolutions beyond 1280x720 that this port offers. For some reason the resolution is hardcoded in the executable, if you use a hex editor you can change it, here are 1080p screenshots: You just open the executable through a hex editor and find the correct resolution values that the game uses (1280x720), then you change it to the desired one.
better?
Regarding the PC version of MGS3 in the Master Collection, it's totally possible to mod custom resolutions beyond 1280x720 that this port offers. For some reason the resolution is hardcoded in the executable, if you use a hex editor you can change it, here are 1080p screenshots: You just open the executable through a hex editor and find the correct resolution values that the game uses (1280x720), then you change it to the desired one.
This is like the original Dark Souls port all over again...
You can bind the pressure-sensitive buttons to l2 and r2 (which are pressure sensitive triggers on every modern controller)I would rather emulate. Bluepoint's versions that were ported were compromised anyway. Does anyone know of a way to add pressure sensitive cancellations such as lowering the gun and not slitting their throats on any of the emulators with a regular controller?
I figured out it out. I will use profile 2 on my controller to assign Square and Circle to both Y and A and the triggers and switch L2 and R2 to P2 and P1, the back buttons. That way I can still use the face buttons as intended for most actions but use the triggers if I need to use pressure sensitive actions. Never used those back buttons until now. Seems you switch profiles by simply pressing the button below the Nintendo star.You can bind the pressure-sensitive buttons to l2 and r2 (which are pressure sensitive triggers on every modern controller)I would rather emulate. Bluepoint's versions that were ported were compromised anyway. Does anyone know of a way to add pressure sensitive cancellations such as lowering the gun and not slitting their throats on any of the emulators with a regular controller?
But can you fuck up if you never even try to begin with?Scientists baffled by Konami's ability to fuck up every time.
Have you tried changing the pressure threshold in the pad options in RPCS3?Not working. Must be a pressure sensitivity option somewhere in the emulator that I'm not finding, maybe unlocked with other plugins. I'm aware that in the screenshot I have the wrong buttons assigned. That was my confusion between Nintendo and Xbox. Already fixed it. Problem is that I can't press the trigger lightly and then lower the gun.
Pain in the ass.