Shitty Kitty
Self-Ejected
- Joined
- Sep 9, 2020
- Messages
- 556
Rammers in War Thunder: scumbag assholes
Rammers in MWLL: fucking legends
BATTER UP, BITCH
PGI is incompetent but Cryengine does have serious issues with netcode, it kinda makes you want to... cry.I remember people saying that Cryengine had issues with netcode
Neither, good ol' fashioned hetero man on man combat, max 14vs14.Does this have a singleplayer campaign, or just bot matches?
Well then, I'll have to find friends with a good PC to play with this then, or risk asking Codexers to play a round.
You can manage MWLL on surprisingly toastery machines, yeah. My old rig ran it ok with some tweaks, and that was a Phenom II with a Radeon 5750 or 5770, I forget which.I don't think you need a good PC, at its core it's a 2007 game after all.
After a few months of silence on ModDB, we're back with a huge recap of all that's happened in the land of MWLL dev! This includes April's major v0.14.0 release that brought three new assets, as well as an exciting announcement made around that time! We've also had a few additional updates released since 0.14.0, which addressed numerous bugs and balance matters, as well as a couple new HUD features.
Blast from the past, hiding an unpowered close range Atlas in some shrubbery.