Immortal
Arcane
Suck my dick lmao. That is common knowledge.
You read some article and then wanted to be a big boy and preach how much you know.
Unfortunately your wiki degree didn't make you nearly qualified enough.
Suck my dick lmao. That is common knowledge.
Or you are a pathetic newfag trying too hard. Probably a 2nd semester CS student if you think somehow this is obscure academic knowledge you have.You read some article and then wanted to be a big boy and preach how much you know.
Unfortunately your wiki degree didn't make you nearly qualified enough.
That's only really true in TB systems where resolution immediately follows declaration in a character's turn tho. And even then, in Shadowrun for instance since people can get such high reaction times thanks to cyberware and magic, a combat round is divided in further chunks and grenades only go off after the last turn of the next chunk (or on the thrower's turn if he has enough initiative to act on multiple rounds).
Nah the mega drive game is nothing like that. HBS games should have been but...That's in pen and paper though. I haven't seen a TB implementation of that in a PC game before. Is that how the genesis game was?
Opposite.. In Shadowrun the Characters are 3D, The maps are "2D". (All the walls and tiles are 2D Images with an isometric perspective to trick you, there is no Depth to those images)
This is not correct. Enable "perspective projection" in the options menu.....
No you don't.
The fact you tried to state that Unity is a "3D" engine (even though it supports 2D games)
No I was 100% serious as made evident by the basculating parrot at the end of the sentence.
No I was 100% serious as made evident by the basculating parrot at the end of the sentence.
The complexity of SR rules does not allow a quick implementation.Nah the mega drive game is nothing like that. HBS games should have been but...
Men you post that on the thread of a development team consisting of a dude and a chick that made a crpg with far greater scope than any of the HBS games. I am sure they could manage.The complexity of SR rules does not allow a quick implementation.
This is not DnD, which can be implemented far more easily.
I am very sure that they would not have had the time to implement the full ruleset in the first game.
And even if they did... would the SR ruleset work in a game unmodified?
Some people have/had problems with the simplified rules of D&D in the IE games. And I doubt that HBS was aiming at the rules-knowing hardcore crowd only
How comes every one of your posts could be summarized like this?Everything is shit.
Greater scope in content, not in ruleset. That is a significant difference, especially from the programming side.Men you post that on the thread of a development team consisting of a dude and a chick that made a crpg with far greater scope than any of the HBS games. I am sure they could manage.
Greater scope in content, not in ruleset. That is a significant difference, especially from the programming side.
wah what a shame.Update: Game has now moved to 3D character models from 2D due to technical difficulties.
:Dwah what a shame.
It would have looked p. distinctive with the 2D dudes on 3D enviroments. Oh well.