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KickStarter Mechajammer (formerly Copper Dreams) - cyberpunk RPG from Whalenought Studios

Zombra

An iron rock in the river of blood and evil
Patron
Joined
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Messages
11,842
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Is there someone trustworthy on this forum I could send money to via PayPal?
Yes, but it's probably not necessary. Whalenought set up a Paypal store for Serpent in the Staglands; no reason to believe they won't do the same here. You'll have to wait until after the KS but your pledge isn't going to be the finish line breaker anyway.

Honestly I do wish Kickstarter would get their act together and integrate with Paypal already. So many credit card issues out there.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,420
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
there's still hope that it will will get push in the last 72 hours.

that arcadian atlas got 20k in the last 9 hours or so right?

then again an anime-ish styled game latch on FF probably is more widely appealing.

maybe resort to endorsement like insomnia did? :M
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zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,178
Location
デゼニランド
Something clicked while I was reading the post above me and I pinged Harvey Smith and Hardcore Gaming 101.
Now, please remind me -- anyone pinged Fargo or Avellone yet? :M
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,498
What? This game hasn't been funded yet?

:rage:What's wrong with the world?:negative:
Its easy, original settings sell less than classic ones, a price tag of 25$ at minimum, and no one knows about it . If you look at stygian kickstarter, a well known lovecraft setting(sell less than tolkien but still), they already got 24K and the low pledges at 12$ are already "out of stock".
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
In the past 16 hours, this project has gained 1 new backer and secured $25 in funding. At this pace, it will reach its goal on January 11th, 2017.
 
Self-Ejected

HobGoblin42

Self-Ejected
Patron
Developer
Joined
Aug 25, 2012
Messages
2,417
Location
Munich
Codex 2013 Codex USB, 2014
As usual, we will see a similar increase at the very end of the project as in the first days. Not as spectacular as 'Arcadian Atlas', but at least $10k which would be sufficient to get funded:

dailypledges.png

dailypledges.png
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,303
What? This game hasn't been funded yet?

:rage:What's wrong with the world?:negative:
Its easy, original settings sell less than classic ones, a price tag of 25$ at minimum, and no one knows about it . If you look at stygian kickstarter, a well known lovecraft setting(sell less than tolkien but still), they already got 24K and the low pledges at 12$ are already "out of stock".
That is out of stock because it is a early bird tier. All KS have the early bird out of stock
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
Even without counting Early Bird, Stygian's €15 base tier has already attracted more backers than CD's $15 base tier.
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,320
Well, Chans don't really strike me as places that would put money in a project, but I'll be glad to be proven wrong. And attention always helps.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,498
Well, Chans don't really strike me as places that would put money in a project, but I'll be glad to be proven wrong. And attention always helps.

I can only do what I can. It's not like I have favors that I can call in from celebrities on twitter.
I think it's working a bit, a few pledges more were collected for sure. Not much but its still better than lamenting the lack of rpgs and decline ,doing nothing.
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323

I like how 8chan is where the "true" /v/ people went after Gamergate was banned from their forums. In the 4chan(cuckchan) kickstarter thread, you see legitimate discussion, questions being asked and answered.

On the 8chan, where the smart, sophisticated GGers are, you see shitposting and temper tantrums.
The few times I went there, there were pedo boards, too.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817

FUCK RPG CODEX
I will never support this game because codex

>turn-based
yawn

>isometric
>turn based

trashcans.gif

>No console version
Your wife is cute though

And to think it was all wasted on a turn-based game. Oh well.

>no demo

INTO THE TRASH
N
T
O

T
H
E

T
R
A
S
H

>sideway mag
>in the FUTURE
dropped

No. I hate pixelshit and this is no exception. Doesn't matter how good a game might be, it looks fucking horrible and if this was 2000, it'd be OK. But it's not. I don't want AAA super graphics but something that doesn't look like a game made 15 years ago.

>deus ex
>looks more like some shitty steampunk/gothic art style
>so shit it literally hurts my eyes to look at
yeah nah, fuck your shill thread

>Isometric
Into the trash it goes

>From the makers of Serpent in the Staglands

You shouldn't expect much from this then.

4chan is a good source for honest criticism.
 

CyberWhale

Arcane
Glory to Ukraine
Joined
Mar 26, 2013
Messages
6,734
Location
Fortress of Solitude
Just wanted to point those drooling retards as well. I also think it's safe to say that certain lurkers are using 4chan and it's anonymity to voice their shitty opinions there instead on Codex because they can't handle the heat from a bunch of basement-dwelling nerds. :lol:
 
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grimace

Arcane
Joined
Jan 17, 2015
Messages
2,084
I am patiently waiting for the Matt Chat interview with Joe and Hannah about Copper Dreams and copper rats.
 
Joined
Sep 18, 2013
Messages
1,258
In terms of aesthetic appeal, I'd rate them: SitS KS footage > SitS, the actual game > Copper Dreams KS footage.

Congrats on comparing the screenshots of some warehouse to some street full of neon anyway.

Maybe a fairer comparison is the first image on the SitS page vs. the first image on the CD page:

vh8oQ1t.gif
whj1dd6.gif


For marketing purposes, I think one is more effective than the other.
For once , in one of his rare moment of sanity hes right. Left side, sword and sorcery settings, gothic architecture elric the necromancer vibe.I dont need to read any text,i am already sold pixel art like this means i am remembering dark lands ultima and such. Heroic fantasy always been a lot more popular to boot.
Right side, a dude in PS1 3D style crossing the screen , its not especially interisting doesnt evoke anything.Nothing tells its going to be a rpg with a complex sytem and does not make me remember any classic games i played, some console oldgen action game maybe.I backed because i know its whalenought and i know what they are capable of .

So many words to deny that the one on the right looks better.

They are different. SitS succeeds at giving that retro-adventure feel (with bonus RPG features) which it aims to be and CD succeeds at the tactical cyberpunk setting. In those two images, however, CD looks far more appealing. That it shows a glimpse of actual gameplay instead of an idle animation is also part of the appeal.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,842
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Update #7

Jun 4 2016

No Health Points

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We’ve touched on our Wounds system on the main page, but wanted to dive into a little more detail in an update. We had a blog post earlier we had also started to talk about it, but we wanted to finally give some concrete examples and roll information with how it works. The Wounds system is a cornerstone of the Burning Candle ruleset, it's meant to enable pacing to your adventures and consequence to combat, as well as simulate actual types of damage. Because resting at clinics takes time to completely heal, the ailments you carry will shape your gameplay choices during missions.

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Diverging from HP
Your character's ailments are represented by three different bars below their portrait in the main HUD, accruing a full bar of ailments in any of these lead to death. You can see these in more detail on your character sheet, which will also automatically find any medical equipment you may have that could cure them out in the field.

The three categories of ailments that all different kinds of damage fall under are Lesser, Greater, and Mortal.

  • Lesser Ailments are light wounds that would hardly faze you like a bullet graze or getting winded. These can often be recovered from automatically after combat, though some will require further healing. Characters have a large capacity of these types of wounds they can endure.
  • Greater Ailments are a medium wound that is bearable but can begin deteriorating character stats and combat efficiency. Some of these kinds of wounds can be shrugged off after combat, but will more often need medical supplies from equipment or a clinic to to be healed.
  • Mortal Ailments are a critical problem, like a pierced lung or other organ damage. These will always require medical supplies or a clinic to remove, and may make you consider how to change tactics for that character based on how their body is damaged. These are not "just a flesh wound!"
Every PC and NPC has a set number of ailments for each category they can receive before death takes them. There is a player advantage system with this though, in that a PC doesn't immediately die when a category is filled, but rather drops unconscious during combat. Another hit thereafter will kill them. So for example, a security guard might have a capacity of five Lesser Ailments, three Greater Ailments and one Mortal Ailment, which means if you setup your attack and roll with luck you might kill them with one mortal ailment, or a poorly planned and rolled attack may deal Lesser Ailments, but if you dealt five of those they’ll still be dead, regardless of how many Mortal or Greater Ailments they have.

When you deal damage, you will roll 2d8 plus any pips to get a damage output, which will then correspond with an ailment based on what weapon you’re using and which body part you hit. The ammunition or special abilities of a weapon will also influence the type of damage being dealt, or add an additional damage roll. For instance incendiary rounds for a slugger weapon will roll for both the ballistic damage as well as a separate fire roll.

The wound caps design a big part of the simulated combat, despite being an abstract number — unloading an entire clip into someone will surely always kill them by sheer number of ailments being aggregated. Because when an enemy emptying a clip into one of your characters does the same thing, you'll want to advise some caution when engaging. There are of course drawbacks to these kinds of tactics that are confronted from enemy AI and sensory mechanics. Flooding the world with bullets can be expensive (and certainly loud) so you're often better off with item uses like pistols with suppressors or chemical warfare, or using guerrilla tactics to always have the upper hand when you can.

While these charts of damage vary per weapon type they'll more often than not have a bell curve favoring Greater Wounds, and a lower chance of grazing an enemy with a Lesser Wound or critically ailing them with a Mortal Wound.

The infograph below shows an example of the breakdown of dealing damage with a ray gun:

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Scalability
Unlike HP, which usually grows throughout a game as you level up in a more D&D-type roleplaying system, the Wounds system does not scale as you become more proficient in combat. The Burning Candle ruleset largely deters the need for roll-pool scalability, rather enabling more training, skills and combat options. You cannot train your body to deflect bullets and grow flame-retardant skin cells, you can only get better armor and cybernetics that will shield you.

Virtues & Background
The max number of Lesser, Greater and Mortal Ailments your character will be able to take is determined during character creation, and is dependent on the type of character you create. Your background traits and Virtue allocation will determine how many hits you can sustain. During the game, there are drugs that will temporarily increase your max ailment number, but what you start with will more or less be what you end with.

Targeting Body Parts
If you have a weapon that is able to shoot with precision (or have trained to add this action button to that weapon), you can choose to take a longer period of time to aim so that you can target body parts of your enemies, which you can use to your advantage as destroying a specific body part will have very tangible ramifications. With enough leg wounds, your enemy will move very slowly or not at all. Too many arm wounds and aiming will become impossible. Head wounds will allow you to mind-hack with ease, or sneak past them to end combat without worrying about them hearing you as you’ve blown out their eardrums.

Non-precise shots will target a random part of the body, which of course is still effective and will get them closer to their end, but might take longer to show serious ailment or death.

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Wound Stacking
Some ailments you deal and receive will not reduce your stats, but will instead leave your body less equipped to deal with damage, converting the next wound you receive into a higher level wound.

Healing
So you can take a serious beating, but how do you go about healing all that? You’ll have access to various health kits that can heal most Lesser and Greater Ailments. Health Kits aren't bags of holding, and are only fitted to deal with certain kinds of wounds. You might need to carry around a few to cover your bases, though these are expensive and hard to come by. There are a handful of categories (we're keeping these limited), and cover areas like burns, ballistics, laser damage, etc.

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Only a surgeon can handle most Mortal Ailments, the ones you could heal can be brought down to a Greater. These generally involve intensive medical procedures, so if you’re under the strain of one of these you have to wait to be back at your base or to visit a neighboring physician. This can be done during a rest period, which will last a minimum of 8 hours. During this time, your non-critically wounded party members can train, labor for cash, or gossip in pubs.

That means if you know a target is only at a destination for < 8 hours, those lacerations in your head will have to wait if you want to complete that mission a little easier.

Armor and Tactics
The good news is that wearing armor or cybernetic torso plating will reduce a damage roll against you and hopefully move it out of the critical zone and into a much more manageable amount of pain. Armor and Armor-based Cybernetics can go on any part of the body, and act as a negative modifier to the damage output for that body part specifically (seen in graph earlier). So if a character is wearing body armor and takes a bullet to the chest they may just get winded rather than puncture an organ or break a rib. These armors typically have a downside to other stats or output, but sometimes staying alive is optimal.

Good cover tactics will keep NPCs from taking too many precise shots at you and seriously handicapping a vital body part, forcing them to instead to stay on the move and use shot types like suppressing fire or grenades to draw you out.

Final Week!
We’re entering the last week of the Kickstarter, and while we think it’s going to be an uphill battle, we’re confident that we can make it to $40,000! We have a couple of video interviews coming out soon, as well as introducing that new mega-boxed edition tier we had talked about for those interested, and are doubling our efforts to get eyes on the page.

We really appreciate everyone who has told their friends about the game. It’s been a huge help and we’re so grateful for it! Word of mouth is the best thing we can get, so if you know anyone who would be interested in some cyber-espionage roleplaying please let them know!

Games We Like
In case you haven’t had a chance to check out an excellent and charming Kickstarter pitch video, head over to Cultic Games’ Stygian campaign, which started a few days ago and looks well on its way to success! It’s a CRPG full of Lovecraftian eccentricities and a wonderfully bleak and surreal landscape. Plus they’re featuring an intriguing leather tome, which we’re way on board for, as well as a stylish cultist robe that should keep you warm in catacombs. Some great physical additions to the game.

 

Mustawd

Guest
Ok....I've gone from full chub to raging hard on. Have upped my pledge to $125. Irenaeus's face WILL be in this game...unless he objects like a weakling.
 
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