Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Max Payne 3 - Discuss!

Deleted member 7219

Guest
Well I think we can tell Shoman hated the game.

Pretty much everything he picked up on as a negative, I thought were positives. I really liked the characters and the story. Styistically and visually, the game is a huge improvement over the first two. And I liked the cutscenes and Max's narration. The dialogue added a huge amount to the atmosphere and made me care more about Max as a person. And the cutscenes were much appreciated break-up of the gameplay, they stopped the massacring of Brazilians getting tedious.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Just spotted this. Racist as well as an average fool. You'll fit in well here.

If he is negro himself, its OK to call negros "niggers".

Usual double-standarts in USA: for whites its forbidden, for negroes - its ok.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
To all of you who have completed the game yet - what were your favourite levels? I probably had the most fun in the New Jersey Barfights, the Panama Canal on the Boat, the football stadium (!!), all of the nightclubs, the abandonend hotel was very nice (albeit very hard, atleast for me). Bonus Points for the level where they attack the company (I forgot the name :( ) you are being bodyguard for - nice leveldesign, was hard at the end and the "fire" parts were very atmospheric too.

I now also know what Menckenstein meant, the game really feels pretty long. I still haven't completed it yet, even though I was pretty much playing all day (dying a lot adds to the time ;D )

I liked the part in the hotel where

Max learns that this "merc" company is involved in human organ trading and you meet that doctor. The black guy you previously had to chase was freed by Max and then got his revenge on that doctor. It sounds lame when I describe it, but that scene was very cool somehow.

All in all, I don't regret buying it in the slightest, :salute:



BTW - what does "por favor" mean? Is it "please"? Atleast that's what I got when random brazilians were begging for mercy in some alien language to me. :P


Ah and also massive brofists to Keldryn - it is always nice to look a bit behind the curtain on how such AAA games are made - thanks for the insights! Rockstar games seriously has a way with talented artists and especially animators/voice actors, IMO - the best the Industry has to offer at the moment.
 

Surf Solar

cannot into womynz
Joined
Jan 8, 2011
Messages
8,837
Oriebam - how does it feel how they portrayed Brazil and the people who live there in that game? Does it make you a bit uncomfortable/uncanny or is it too abstract? Genuienely interested, if a game would be set directly in my surrounding area it would feel awkward too. Note - I am not implying you are living in one of these Favelas and I am well aware that there are just "normal" parts in many places all around your country. ;P

Atleast, I would expect one thing is that makes it different for you than to the typical eurofag like me is that you instantly understand the portugisean (I know I wrote that word wrong) lines, whereas for us it is intentionally held ambigious what these people say. It adds a lot to the atmosphere, actually - when Max says "even I understood what this or that means" etc.
 

Oriebam

Formerly M4AE1BR0-something
Joined
Jul 6, 2011
Messages
6,193
I didn't play it, felipepepe did, and you wrote the word correctly... though you say it "portugayse" "portuguese"

from what I've seen in videos translation is weird as fuck, sometimes it's artificial as fuck(you know that the dialogue is even worse than a telenovela... telenovelas have wording and expressions translated word by word from english that no brazilians, at least not in my experience, would say, and yes, it's really that shitty) looking straight out of google translate, while at the same time there's shit that really sounds like it's an actual native speaking... thing is, native characters sometimes speak with gringo accents, which messes everything up even when it's correct... and speech is also too perfect(hard to explain, I don't know much about our language or languages in general myself) since for example some common words are usually shortened or sometimes ignored in informal speech(which in reality means always) and they didn't account for this

then there are strange insults, like "vai se fuder, seu filho de uma puta", how often do action games have insults this long, I don't think this is even used very often as it is more comical than insulting

I will play it soon though, since there's a 10gb version with good quality cutscenes, apparently it's my duty as a brazilian

other than those errors that make things strange there's nothing unusual for me, though felipepe's insight should be interesting
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,310
Location
Terra da Garoa
To all of you who have completed the game yet - what were your favourite levels?
Hum..I think the police station and the favelas...but probably because I was impressed how perfectly BR they were. No level stood out for me besides that, they were all good and had a nice pacing, with cutscenes popping on when killing dudes started to get boring. And FFS, they had "coxinhas" at the police station! I loled hard at those:

coxinha-1.jpg


from what I've seen in videos translation is weird as fuck, sometimes it's artificial as fuck(you know that the dialogue is even worse than a telenovela...
Yeah, they did something very weird here; the secondary characters and enemies are all voiced by BRs and have their dialogs written by BRs. It feels/sounds very natural, and it's very funny how they use genuine BR insults, like "Você atira feito um viadinho!" (you shoot like a fag) and "Você tá fudido, seu gringo arrombado!" (you're fucked, ass-raped gringo!). I even had to pause to laugh at some of those, it's just to unusual and funny to be at a major gunfight in a AAA title and hear a NPC shout "Vira homem a saí daí de trás rapá!" (be a man and get out of cover dude!) like a angry kid at a Counter-Strike game. :lol:

But the main BR characters are clearly voiced by portuguese actors (why?) and had their lines badly translated from english...there's a part where Neves is angry and says "Encontre-o, Mate-o!" (Find him, kill him!), that was obviously written in english, because it sounds dumb and too formal in portuguese...

Oriebam - how does it feel how they portrayed Brazil and the people who live there in that game? Does it make you a bit uncomfortable/uncanny or is it too abstract? Genuienely interested, if a game would be set directly in my surrounding area it would feel awkward too. Note - I am not implying you are living in one of these Favelas and I am well aware that there are just "normal" parts in many places all around your country. ;P
Mix of things... I was excited to see they showing my city, but a bit dissapointed they only showed the bad things...Then again, this is a depressive alchoolic bro in a shooter game killing bad guys, they can't make it around the nice people that live in the beatifull places...And while they clearly did a lot of research to get things right, like the fireworks at the favela, bruning people inside tires and the coxinhas, they also clearly had most of their material from movies like City of God, set in Rio de Janeiro, not São Paulo.

Even the press here seems to have had some fun with the game, because instead of bitching about violence or something they focused on how the city "looks like São Paulo but feels like Rio de Janeiro". It doesn't help that the first trailer that Rockstart showed said our city is "hot and know for funk music", and that's Rio de Janeiro, not São Paulo (the people in SP don't like the people in RJ, so that's is a big offense).

Also, it was funny to feel like russians, germans and arabs, being the "evil race" that spawns unlimited evil dudes for the american to kill. :lol: The bad part, of course, is that some people now think my city is just favelas and hotels in ruins controlled by paramilitar groups... :roll:

Overall it was fun to play in São Paulo, to naturally understand the "secret language" the characters speak in and all that, but I keep wanting for then to show more of the city...sadly, the DLCs seem to be all about multiplayer...and god knows how cool GTA São Paulo would be! :lol:

All in all, I don't regret buying it in the slightest, :lol:
Yup, agreed. Good & fun shooter, probably only flaw is that I beated it on hard from start, so I have no motivation to replay it at all....
 

MapMan

Arcane
Joined
Aug 7, 2009
Messages
2,330
I'm playing it on "Old School" now without using any painkillers and that's how hard the game should've been on my first playthrough. It really is challenging at moments now.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
They should have translated with subtitles what bandits are saying. You miss too many conversations.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,310
Location
Terra da Garoa
They should have translated with subtitles what bandits are saying. You miss too many conversations.
They said the whole idea was to make players feel as lost as Max while playing the game....besides you don't lose any important stuff, they mostly just insult you, and whenever the conversation is important they speak in english...
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
Watched an LP of this game. Cool movie, shame they didn't have the money to put more actual GAME in there between the constant cutscenes about Max feeling sorry for himself.

Also, Max Payne is apparently now a popamole shooter. No more insane bullet-dodging into a mob of gangsters for you, no sir, that stuff is dangerous! Just sit tight behind that chest-high wall and wait for them to pop their heads out.

Save yourselves the money, watch the LP on YouTube for the pretty cool cutscenes and atmosphere and then play Total Overdose (for awesome over-the-top shootdodging) or Punisher (for xtreme noir grimdark torture gunplay/torture simulator).
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
They said the whole idea was to make players feel as lost as Max while playing the game....besides you don't lose any important stuff, they mostly just insult you, and whenever the conversation is important they speak in english...


Well, what they insulted is showing that modern country in 21 century allows millions of its citizens live in houses made from trash.


But lets bomb Syria instead. And turn blind eye to country where president and parliamant is ok with 11.500.000 people living in same conditions as animals.
 

Deleted member 7219

Guest
Watched an LP of this game. Cool movie, shame they didn't have the money to put more actual GAME in there between the constant cutscenes about Max feeling sorry for himself.

Also, Max Payne is apparently now a popamole shooter. No more insane bullet-dodging into a mob of gangsters for you, no sir, that stuff is dangerous! Just sit tight behind that chest-high wall and wait for them to pop their heads out.

Save yourselves the money, watch the LP on YouTube for the pretty cool cutscenes and atmosphere and then play Total Overdose (for awesome over-the-top shootdodging) or Punisher (for xtreme noir grimdark torture gunplay/torture simulator).

You judge a game but you haven't played it. I wish the staff still gave out dumbfuck tags.
 

Oriebam

Formerly M4AE1BR0-something
Joined
Jul 6, 2011
Messages
6,193
Matt7895
Says the nigger that DISRESPECTED Deus Ex... you said something along the lines of it being "outdated", right? I think you didn't even really play it, too

all this while praising DE:HR

r00fles!


also, the only thing that he said that you could not correctly conclude from an LP is that it's a popamole, and he used the word apparently

instead of using such a shitty argument actually try disproving things
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
Butthurt fanboy detected.

Nothing I said was incorrect. It's probably fine for a popamole shooter, but the mere unavoidable fact that the level design now has gunfights taking place over a lot longer distances than earlier MP games and that enemies use cover a lot more than before draws you into prolonged popamole gunfights as a standard rather than the happy shootdodgy funfest MP used to be. I liked the cutscenes, but they take up about 1/3rd of the game, which is disappointing for an action game with a frankly pretty banal storyline. I feel that they somehow missed the entire point of Max Payne after the first game - he always was kind of a trying-too-hard parody of ultrahardcore grimdark filmnoir. MP 2 tried to take itself seriously and injected pointless lulz into it and suffered for it, MP 3 takes itself more seriously than a heart attack on a tightrope. I enjoyed the presentation enough to watch the story through to the end, but it really seems less and less like the MP I knew and loved back around the turn of the century and more and more like they wanted to make a story about an American in Brazil and just happened to use the MP franchise to market it.

Complete lack of "realistic" gunfighting mechanics was what made MP great in the first place. Max was simply a rogue cop with balls so titanically fucking enormous he could Chow Yun Fat his way through hordes of mobsters without ever crouching behind cover like some Gears of War cockfaggot. With MP3, that is lost. It no longer stands out like a shining diamond of innovative gameplay, and I maintain that Total Overdose is the place you want to go if you want innovative use of bullettime today.

Oh, also: Forced turret sections. Clearly what Max Payne was meant to be all along.
 

Menckenstein

Lunacy of Caen: Todd Reaver
Joined
Aug 2, 2011
Messages
16,089
Location
Remulak
Butthurt fanboy detected.

Nothing I said was incorrect. It's probably fine for a popamole shooter, but the mere unavoidable fact that the level design now has gunfights taking place over a lot longer distances than earlier MP games and that enemies use cover a lot more than before draws you into prolonged popamole gunfights as a standard rather than the happy shootdodgy funfest MP used to be. I liked the cutscenes, but they take up about 1/3rd of the game, which is disappointing for an action game with a frankly pretty banal storyline. I feel that they somehow missed the entire point of Max Payne after the first game - he always was kind of a trying-too-hard parody of ultrahardcore grimdark filmnoir. MP 2 tried to take itself seriously and injected pointless lulz into it and suffered for it, MP 3 takes itself more seriously than a heart attack on a tightrope. I enjoyed the presentation enough to watch the story through to the end, but it really seems less and less like the MP I knew and loved back around the turn of the century and more and more like they wanted to make a story about an American in Brazil and just happened to use the MP franchise to market it.

Complete lack of "realistic" gunfighting mechanics was what made MP great in the first place. Max was simply a rogue cop with balls so titanically fucking enormous he could Chow Yun Fat his way through hordes of mobsters without ever crouching behind cover like some Gears of War cockfaggot. With MP3, that is lost. It no longer stands out like a shining diamond of innovative gameplay, and I maintain that Total Overdose is the place you want to go if you want innovative use of bullettime today.

Oh, also: Forced turret sections. Clearly what Max Payne was meant to be all along.
Max Payne had a platforming section and mazes with no combat. Let's not forget that shit.
 

Twinkle

Liturgist
Joined
Sep 14, 2009
Messages
1,426
Location
Lands of Entitlement
Max Payne had a platforming section and mazes with no combat. Let's not forget that shit.

It bears to mention that despite being junk in gameplay terms both of the said sequences were shorter than your average Max Popamole cutscene and actually atmospheric.
 

Oriebam

Formerly M4AE1BR0-something
Joined
Jul 6, 2011
Messages
6,193
I'm thinking of replaying MP1

there's a chapter selection option, right? is it a matter of editing .inis to unlock everything? how, then?
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,904
I am getting a crash to desktop upon the start of the second chapter. I am going to disable anti-aliasing, filtering, and V-sync, and see if it works, but does anyone know any other solution?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom