Mark
Not one of them leaves the lounge. Not one of them seems to have the desire to explore the new form of the darkness beyond the creaky wooden door. Whatever sense of normalcy they still gathered about them, like rags to shelter against the storm of the unknown, has been blown away completely. They resort to restlessly pacing around the room, casting the occasional glance at the door – now closed until further notice – and at you – for electing yourself leader – and muttering amongst themselves.
Is this place safe? You converse with Ei in your mind, hoping to find a way forward.
It would be safer if you created a barrier, but without a medium as an anchor, it would not last once your concentration wavered. The fraud’s string would serve as a good medium. Remember when she was trying to ward the lobby in her adorably inept, incompetent, and ineffectual way? She probably still has some stuffed in that garbage can she calls her bag.
That doesn’t mean it isn’t already safe as it is, right?
You could probably ask Amanozaki if she had any string to spare; having her try to ward this room could add to the residents’ ease of mind. You could even increase their security by casting the barrier incantation yourself – it has proven to be quite effective, after all – but that would necessitate revealing the book in front of them. Still, hiding in this room will not solve anything in the long run. That much you realize. Sooner or later, you will have to leave. Whether it is for food, for the washroom, or because you want to do something about your situation, you
will have to leave. As the leader, the timing of that decision is down to you… already, you are regretting the choice to nominate yourself.
You look around the room, wondering if you should try to talk to someone else.
Sakimura, Kozaka and Shiba are sitting in a group, with Uehara close to them, but still off to the side, by herself.
Murano and Sawada are walking around the room, trying fruitlessly to search for clues.
Kayano seems to be talking to the girl in the maid uniform, but you get the feeling that she is glancing over at you whenever you aren’t looking.
Amanozaki is alone, as usual.
***
You talk to:
A. Sakimura’s group.
B. Uehara, again.
C. Murano and Sawada.
D. Kayano and the maid.
E. Amanozaki.
F. Ei-chan.
G. No one.
***
Suddenly, a yell of surprise breaks the restless atmosphere. It is Murano, the security guard. He slaps at his forehead, as if to brush away something. “I-I think something bit me,” he mumbles self-consciously when he realizes every pair of eyes in the room is focused on him. As he lowers his hand, you see it: a tiny, black bruise, the size of a coin. At the same time, you notice Kozaka tugging at his collar uncomfortably, staring at Murano’s forehead, then down at his own neck.
“It… doesn’t look like a bug bite,” muses Sawada, peering closely at Murano’s bruise. “What do you think, Leader?”
***
A. “It’s probably not a bug bite… it is something worse.” Nothing seems innocuous in this place. There is no point pulling any punches – that is most likely the mark of some form of curse. You tell them straight up that it means trouble, even if it might stir up even more anxiety amongst the others.
B. “I don’t know… perhaps Murano-san accidentally bumped into something, and the bruise only formed now?” There could be a more mundane explanation for this. You don’t see any need to raise a panic when you are unsure of the bruise’s origins, not when they are already stressed.
***
By the time you finish addressing Murano’s bruise, you have decided on your next course of action.
A. You ask Amanozaki if she has any string, and if she can use it to ward the lounge. You don’t feel there is a need to go any further than this.
B. You ask Amanozaki about the string, and use it in conjunction with the barrier incantation to ensure that this becomes a safe place for you to rest in should you explore the hospital further.
C. There is no need to do anything: you will save your spells, and Amanozaki can save her string. You don’t plan on staying in here long anyway.