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Inactive [LP CYOA] Overlord

Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
Ah, I see your point. The choice postulates what we will be doing AFTER we take out the commanders. You surely don't come after them with low level spells.
9G6CKcE.jpg
You're right, but deciding like this is kind of counter-intuitive. What the are we taking out the high command with in that case? Do we get to decide?


Edit: actually, wait. First we deciding what we're doing, then we decide how we're doing it.
 

Nevill

Arcane
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Shadorwun: Hong Kong
I have to say, after rereading the option I don't see how D would work with anything but Gigadyne if your assessment is correct.

Powerful area-of-effect spells go against the 'precision strike' clause, and a Thunder Dragon might as well kill all of their forces, not just commanders. The only spell that is versatile enough to act as a scalpel instead of a cudgel is Gigadyne. :|

And maybe Rin, if we are talking big, round, double-edged scalpels. :lol:

“Thank you very much! I am in your debt, sir mage. Rest assured that I will try to make it worth your while. Anything at all that is within my power to do so,” bows Farland. “This I swear, on my honour as a member of the royal house of Yuiry and the name of the sacred goddess Elmeth.”
Hmm... One of the Five?
 
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Baltika9

Arcane
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We didn't need Gigadyne for the last party and I don't think we'll need it for this one. Using our higher ranked spells should be enough. If we do some collateral damage, oh well.
As a wizard, being a dick is kind of an obligation.
 

Nevill

Arcane
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Shadorwun: Hong Kong
Wait, I think any option higher than 1 are for defeating the enemy. :|

In that case, isn't it better to just help the prince escape as per his original plan if we want to stay unnoticed? xxB1 or something.

That should at least be considered.
 

treave

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Codex 2012
Ah, I see your point. The choice postulates what we will be doing AFTER we take out the commanders. You surely don't come after them with low level spells.

treave might be able to clarify.

The second choice is how you'll carry out the first.

You can precision strike with high power spells the same way a Hellfire missile from a drone is considered a precision strike.

Ouch. I forgot about the wing impeding our right hand. Yes, that's dumb.

You can always swing with your left. :M
 

Baltika9

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I thought about using minimum power, but I'm just not sure that it'll be enough if we leave their leaders and mages alive. If we're taking potshots at them and they're using full-power spells, we won't last long.
 

Nevill

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Shadorwun: Hong Kong
I thought about using minimum power, but I'm just not sure that it'll be enough if we leave their leaders and mages alive.
The point is to run away.

The choice is described as doing the bare minimum to succeed in the goal. If the ante needs to be upped, upped it will be.

Disabling their horses would probably render them unable to pursue without you engaging in a magic duel.
 
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profreshinal

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Is Rin recognisable as a demon? I don't see any mention of any disguise she is wearing. Will Rin be able to keep herself under control and not go into a frenzy?

I'd like to let the kids show their skill but since they aren't used to this kind of situation if they come they should be given an easier scenario (no assassination missions for them). Will the twins be assisting us directly or stay near the prince?

Not riding any horse as some instruction to the twins on the way to the fight would probably be good.
 

Baltika9

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But if we go on with a bare minimum mindset, will we be able to shift gears fast enough if they suddenly go all out?
I'd rather we be proactive and decide what we reveal, rather than be reactive and let the enemy decide that for us.
 

Nevill

Arcane
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Shadorwun: Hong Kong
Alright. I'll go with BCB3:

- Keep the twins out of battle.
- Do not go with the Prince and remain unnoticed by the enemy.
- Hit them with crowd control spells when they give pursuit and let Rin have fun with them. A surprise attack should take care of most of them.

Speshul Taktiks is the way. :obviously:
 

asxetos

Augur
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Feb 11, 2009
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Location
Greece
B
C
D2

I am against showing our full potential to the prince. That is also why we should not let the kids come close to the battle. Also, if we leave Rin's side, she will fuck things up for sure. She is getting to be too high maintenance chick :/
 

treave

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Codex 2012
Is Rin recognisable as a demon? I don't see any mention of any disguise she is wearing. Will Rin be able to keep herself under control and not go into a frenzy?

She's clad in full armor and her gender or race is unrecognizable. As for control, she shows no mercy to humans, but if you're clearly fighting on the prince's side, she has no reason to attack them.

Will the twins be assisting us directly or stay near the prince?

If you're bringing them along, they'd be safer with you, even if it's just watching you fry mooks.
 

Nevill

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Shadorwun: Hong Kong
I am against showing our full potential to the prince.
Yes, but are you trying to chip at their commanders and mages bit by bit hoping that they would rout?

I mean, they are fanatics - one of their paladins attacked an angel head on... may his God have mercy on his soul... :( :lol:
 
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asxetos

Augur
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Feb 11, 2009
Messages
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Location
Greece
Yes, but are you trying to chip at their commanders and mages bit by bit hoping that they would rout?

I mean, they are fanatics - on of their paladins attacked an angel head on... may his God have mercy on his soul... :( :lol:

I am against showing our potential, but Rin will go full berzerk on them.
 

lightbane

Arcane
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Dec 27, 2008
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“Sure.” Unsure why you are willingly getting yourself in more trouble, you nod...

Hm, I think that's a subtle hint that we are acting so out-of-character than even Erd is starting to notice the 4th wall. Anyway, what's done is done.


A. They can come along and prove their worth. Being thrown into the deep end is a quick and easy way to figure out whether you can do something. That’s what they did to you after all.

B. It would be too risky for them to come along, and you do not want to have to babysit them in the middle of a fight. You have them stay in the woods, out of sight, until the battle is over.


:hmmm:
You know, I'm starting to think that perhaps our original realm wasn't all that goody two shoes if they regularly employ Spartan tactics. Perhaps the war against the Demons was part of some sort of elaborated pyramid scheme the Goddesses are fond of playing. Either way, children/teenagers are invariably prone to disobey grown-ups and run off to do stupid shit. Hence why it would be better if they stay with us.
Therefore:

1A.

Second choice:

2C. As much I would like A to ride with our Prince to go faster, Rin is unreliable if we don't keep an eye on her. Besides, that way we'll be sure the children have no way to get too close to the enemy, while at the same time being far away enough to let us activate our Super Carnage Pigeon Mode strongest powers without letting the prince see what we really are. The children may see us if we do this though, but I believe the girl is smart enough to keep her mouth shut and the boy cowardly enough to not to say anything.

Third choice:

D:6>4>3>5

If we attack the leaders from a safe distance, it is better to take advantage of it, striking as hard as we can with the strongest weaponry we have, while at the same time trying to keep the Prince safe (if some of the others mooks die in the process though, they're an acceptable loss). Moreover, if that's not enough, we can follow with one or two AoE attacks to create even more confusion within the enemy forces. Maximum results for minimal effort. Once that's done, we can let Rin take care of the rest while we teach the twins the virtues of a good picnic.

That reminds me: treave, how exactly powerful/precise is the Thunder Dragon compared with the other spells? How does it work? Is it a giant elemental beast that moves to the location we point at and then explodes violently, or is it able to move around by itself attacking/electrocuting several targets at once?


7. Grab a weapon and start swinging. You need to work out once in a while, and you can't be accused of having powerful magic if you don't use any magic at all. [...] An option to play be dumb, as you can't swing a sword with a wing covering your right hand and there is no point hiding your spells if you reveal you are an angel. :lol:

Besides being a retarded option, the only way this could work would be if we supercharged ourselves with Gygadine, which defeats the point of not revealing ourselves anyway. Also, perhaps Erd is left-handed/ambidextrous, for what it matters :M.


Addendum: Uh, I completely forgot about our former love interest kept in an ice tomb. I didn't consider that was an actual option, but it seems Erd learned a few things from Mr. Freeze at some point :lol:. We better don't show it to anyone lest people start doubting our sanity (they can do that later, once we get more power).
 
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treave

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Codex 2012
treave, how exactly powerful/precise is the Thunder Dragon compared with the other spells? How does it work? Is it a giant elemental beast that moves to the location we point at and then explodes violently, or is it able to move around by itself attacking/electrocuting several people at once?

It moves around attacking things with its claws, fangs, Thunderbolts and Thunderballs, and can also cast a Thunderstorm once per summon, though having the dragon use spells will make it disappear quicker. With B-rank stats on average, it should run havoc all over soldiers that are comparable to your F-rank wolves. However, with your current mana rank you are unable to control more than one at a time, and as a summon, it would be vulnerable to magical dispellation or cancellation techniques should the enemy have that ability in reserve.

Currently your summons go roughly like this:

Wolves: Up to 50 at a time, repeatable up to ten times till your mana is drained.
Tigers: Up to 5 at a time, repeatable up to ten times till your mana is drained.
Dragons: Up to 1 at a time, repeatable up to ten times till your mana is drained.

Think of the summon cap as your unit limit, and mana as the resource you expend to build that unit. It's a limitation of the spell's design.
 
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Nevill

Arcane
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Messages
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Shadorwun: Hong Kong
How precice is our control over the elementals? Just curious. How far can we control them from? Can we send our wolves on a hunt as an autonomous team? Can we recall them at will afterwards?

Do they require any effort to maintain the connection or their existence on our plane?
 

treave

Arcane
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Codex 2012
Depends on the summon. Wolves are extremely easy to control with two or three, somewhat harder with fifty. A dragon is even harder to control with precision because of its strength. It is mindless (as far as you know) and won't turn on you, but there may be a small lag between the command being sent out and action being taken. The distance is not very far, but you can cover the current battlefield with no problem. The connection can be maintained rather easily, but if you are incapacitated badly (a Fear/Sleep spell, or getting knocked out, or losing a limb, or getting a sword through your guts) it will be broken.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
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stuff about our spells
Does that "summon limit" refer to only our normal magical reserves, or does it include supercharging ourselves with the Halo as well? In fact, assuming we go full retard Super Pigeon use the Halo to overcharge our spells to the limit, do these caps change significantly?
 

treave

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Codex 2012
Does that "summon limit" refer to only our normal magical reserves, or does it include supercharging ourselves with the Halo as well? In fact, assuming we go full retard Super Pigeon use the Halo to overcharge our spells to the limit, do these caps change significantly?

The summon limit is hardcoded into the spell. The number of times you can summon per day already includes the extra mana the halo normally draws in and stores, meaning that if you use the summon spells to the limit every time, you can summon about ten times per day.

Supercharging only really works with Gigadyne; it's design neglected to have an upper limit and the spell is only restricted by the amount of mana that it consumes, which is rather careless and dangerous and can kill you if you screw the spell up.
 

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