A. You decide not to let past experiences bias your judgment. Helping out a prince of the kingdom would be more useful than merely helping out a village chief, which is one possible outcome you had considered coming here. Besides, you can't let a potential cutie die before you've seen her face. Judging from your battle in the ruins, you doubt it will be anywhere near as risky as the prince thinks unless they pull out some trick that you have not seen before.
B. You suspect that the enemy forces are here for the prince. You can make it easy for them. You capture the prince alive and use him for your own negotiations - he will never see this coming. You have no idea what you are going to ask of them yet, but you are sure you will think of something once you have the prince in hand. Maybe women, or money, or information, or all three. Should negotiations fail... well, it is too bad for the raiders, then.
C. You didn’t come here to save the village, and things are rapidly becoming more of a hassle than you asked for. You’ll take your toys and go home.
1. Kidnap the twins.
2. Kidnap the prince.
3. Kidnap the prince’s adjutant.
4. Kidnap the twins and the prince.
5. Kidnap the twins and the prince’s adjutant.
6. Kidnap the prince and the prince’s adjutant.
7. Kidnap them all, of course.
8. Kidnap none of them.
D. It is time for a break. You wave the prince off, wishing him good fortune, and then sit and have a picnic.